Eternal-WoW Presents Cataclysm 4.3.4!
We have a new 4.3.4 cataclysm realm, which for six months has been worked on by a professional developer team. Ensuring the realm is as blizz-like as possible by scripting quests and fixes, we guarantee that you will have one of the best cataclysmic experiences. Firelands, End Time, Hour of Twilight and Dragon Soul, as well as the reworked Zul'Gurub and Zul'Aman will be at your disposal each and every day. Movement during PvP has never been easier - no players are able to go invisible and sneak kill you, nor will you get stuck when using a hearthstone. Archaeology and the new rated battleground system are also features of our 4.3.4 realm.
[blink]As of today, we are in the final stages of PTR and will be releasing an official launch on May 3rd, 2013. We require some players to help with testing, and provide some feedback with your ideas or let us know if we missed anything![/blink]
Here is a list of some of the custom fixes the Cata Development Team has produced...
General
Leather/Mail
Classes that use Leather and Mail should no longer gain armor from agility.
Graveyards
Almost all graveyards have been implemented.
Guild Titles
All Guild Titles should be able to be gained now.
Haste
Calculations for mana ragen, energy, DK runes, have been improved.
Honor
Honor will now have a limit and will also be a usable currency.
Honor vendors will now have the correct items which require honor to purchase.
Resilence
Resilence has been fixed for all classes.
Spell Coefficients
The scaling, a.k.a. Spell Power and Attack Power coefficients, for about 200 spells have been modified to the correct amount.
Damage over Time effects are now correctly being calculated as DoT's.
Weapon Enchantments have been fixed accordingly:
Enchant Weapon - Avalanche
Enchant Weapon - Battlemaster
Enchant Weapon - Berserking
Fiery Blaze Enchantment
Frost Oil
Omen of Clarity
Shadow Oil
Crowd Control
Crowd control should be removed on damage even if the damage has been absorbed by a shield.
Classes
Racials
Gift of Naaru
Has been fixed for all classes with this racial.
Death Knight
Masteries have been fixed
Blood: Blood Shield
Frost: Frozen Heart
Unholy: Dreadblade
Anti-Magic Zone
Now reduces the correct amount of damage for raid and party memebers inside the zone.
Blood Plague
Should now be correctly applied.
Blood Shield
Has been fixed so it would only grant you the shield if in Blood Presence.
Bloodworm
Heal to master fixed now.
Blood of the north
Correctly turns blood runes to death runes.
Bone Shield
Should now have the correct damage reduction and charges.
Dark Transformation
Transforms ghoul correctly now.
Death and Decay
Damage has been corrected.
Now also generates AoE threat.
Death Strike
Damage corrected and heal adjusted to reflect the correct amount.
Festering Strike
Now properly increases the duration of the Death Knight's diseases on the target
Frost Fever
Will now correctly slow melee and ranged attack speed.
Howling Blast
Will now deal the correct amount of damage.
Now also applies Frost Fever on all targets hit.
Killing Machine
The increased critical strike chance will now only apply to the listed spells.
Magic Suppression
Increased rune regeneration has been fixed
Should now also increase the correct amount of absorbtion of your Anti-Magic Shell.
Merciless Combat
Does more damage now.
Might of the Frozen Wastes
Correctly gives you Runic Power.
Path of Frost
Should now be working correctly.
Pestilence
Fixed, now it correctly spreads the Death Knight's diseases.
Pillar of Frost
Glyph of Pillar of Frost
Having Glyph of Pillar of Frost will now correctly root you to the ground for the full duration.
When Pillar of Frost is removed due to any other circumstance than expiring, you should no longer be rooted to the ground.
Rune Dancing weapon
20% parry for caster now.
Rune Regeneration
The formula for the regeneration of the Death Knight's rune has been updated to scale correctly.
Runes and Runeforging have been fixed:
Rune of Razorice
Rune of Lichbane
Rune of the Fallen Crusader
Rune of Cinderglacier
Rune of Razorice
Rune strike
Should be available in blood presence now.
Scourge Strike
Now correctly applies Shadow Damage for the amount of diseases on the target.
Summon Gargoyle
The Gargoyle will now attack and interact with enemies.
Vampiric Blood:
Now has the correct calculation with the Death Knight's maximum health.
Will of Necropolis
Resets Rune tap cooldown.
Rune tap cost fixed.
Druid
Masteries have been fixed
Balance: Total Eclipse
Feral:
Bear form: Nature's Guardian
Cat form: Mastery: Razor Claws
Restoration: Harmony
Earth and Moon
Fixed so it should correctly increases spell damage now.
Eclipse
Eclipse has been fixed. Now it should work correctly.
Frenzied Regeneration
Has been fixed so all parts of this spell now work.
Fungal Growth
If mushrooms are detonated they now leave a Fungal Growth in their place. This will slow enemies by 25%/50% depending on the talent investment.
Innervate
Mana regeneration correctly fixed.
Lacerate
Now correctly resets the cooldown of Mangle.
Bleed damage has been corrected.
Leader of the Pack
Your melee critical strikes will now heal you for the correct amount and you will gain the correct amount of mana.
Lifebloom
Should heal for the correct amount now.
Mark of the Wild
Should now correctly apply to all party and raid members.
Maul
Has been fixed accordingly.
Pounce
Now stuns the target for the correct duration.
The bleed damage has also been fixed.
Rake
Damage has been corrected and fixed the combo point generation.
Rip
Does correct amount of damage now.
Fixed Attack power bonus from str and agi while in feral forms.
Savage Roar
Incrases auto attack damage correctly.
Skull Bash
Now correctly interrupts and increases the mana cost of the victim's spells.
Stampede
Has been fixed for both forms. Should also apply the correct effects now.
Survival Instincts
Now reduces incoming damage by the correct amount.
Swipe
Bear Form
Now deals the correct amount of damage.
Increased damage against bleeding targets should be working too.
Cat Form
Now deals the correct amount of damage.
Increased damage against bleeding targets should be working too.
Correctly grants a combo point when your current combo target is hit.
Tree of Life
Has been fixed and it's effects are now working.
Wild Mushroom
There can only be 3 mushrooms.
The mushrooms will now go invisible after 6 seconds.
Wild Mushroom: Detonate
The mushrooms will now detonate for the correct amount of damage once triggered.
Hunter
Masteries have been fixed
Beast Mastery: Master of Beasts
Marksmanship: Wild Quiver
Survival: Essence of the Viper
Aimed Shot
Now has the correct scaling.
Arcane Shot
Now has the correct scaling.
Black Arrow
Should now deal the correct damage over the correct amount of time.
Chimera Shot
Now has the correct scaling.
Damage has also been corrected.
Cobra Shot
Now has the correct scaling.
Damage has also been corrected.
Explosive Shot
Should now deal the correct damage over the correct amount of time.
Fervor
Now also grants your pet 50 Focus.
Focus
Focus has been implemented and will now work with abilities requiring it.
Pets
Are now permanent and should save properly.
Will also have the correct scaling from their owners now.
Posthaste
After casting Disengage you should now move 15%/30% faster.
Readiness
Readiness has been fixed and will correctly reset the Hunter's cooldowns.
Scatter Shot
You and your pet should now stop attacking after casting Scatter Shot.
Serpent Spread
Your Multishot should now apply the Serpent Sting debuff to all targets hit.
Serpent Sting
Now has the correct scaling.
Steady Shot
Now has the correct scaling.
Trap Launcher
Fixed a bug where multiple traps could be fired off without consuming the buff.
Mage
Masteries have been fixed
Arcane: Mana Adept
Fire: Flashburn
Frost: Frostburn
Arcane Brilliance
Should now apply to all raid and party members.
Arcane Missiles
Should now work accordingly.
Blink
Should now work more efficient.
Brain Freeze
Will now correctly reduce the cooldown and cost of your Frostfire Bolt.
Cauterize
Fixed properly now.
Combustion
Damage has been corrected.
Periodic effect should now be applied properly.
Cold Snap
Should now work properly.
Dalaran Brilliance
Should now apply to all raid and party members.
Should not shoot you up in the air anymore
Dispel Magic
Correctly dispels now.
Early Frost
Frostbolt should now get its cooldown reduced every 15 seconds.
Fingers of Frost
Fixed so it will only affect the listed spells.
Firestarter
Properly allows you to move while casting Scorch.
Flame Orb
Correctly spawns and attacks correctly.
Frostfire Orb
Correctly spawns and attacks correctly.
Glyph of Slow
Should now interact with Arcane Blast.
Hot Streak
Your critical strikes with listed spells will now be able to trigger an instant cast Pyroblast with no costs.
Ignite
Properly fixed damage now.
Impact
Correctly Fixed.
Improved Cone of Cold
Should now correctly freeze the target.
Improved Polymorph
Now has the correct stun duration.
Internal cooldown has also been added.
Molten Armor
Correctly gives stats.
Ring of Frost
Has been fixed accordingly and should now work like described.
Time Warp
Should now apply to all raid and party members.
Torment of the weak
Correctly increases damage with arcane spells.
Paladin
Masteries have been fixed
Holy: Illuminated Healing
Protection: Divine Bulwark
Retribution: Hand of Light
Acts of Sacrifice
Dispel Correctly fixed.
Ardent defender
Fixed Correctly now.
Beacon of Light
Fixed Correctly now.
Concecration
Correctly spawns with visual.
Does correct amount of damage.
Crusader Aura
Does not cause client crash while in raid anymore.
Daybreak
Should work correctly now.
Divine purpose
Correctly Fixed.
Denounce
Reduces mana cost of Exorcism by 75%
Exorcism has 50% chance to not cost when casting Holy Shock
Enlightened Judgements
Only procs from judgement now.
Eye for an Eye
Now correctly causes feedback damage.
Eternal glory
Fixed Correctly now.
Grand Crusader
Should now be proccing correctly.
Will now also reduce the cooldown of Avenger's Shield properly.
Guarded by light
Fixed heal bonus & rank 2 effect
Holy Power
Generating and spending Holy Power has been fixed.
Holy Word: Sanctuary
Correctly fixed now.
Holy Wrath
Only hits Undeads and demons now.
Judgement
Now correctly interacts with all seals.
Judgements of The Bold
Mana regeneration correctly works.
Judgements of The Bold
Proc has correct percentages now.
Judgements of The Wise
Mana regeneration correctly works.
Long Arm of the Law
Correctly grants you the movement speed if cast beyond 15 yards from the target.
Protector of the Innocent
Should no longer proc when you heal yourslef.
Sacred Shield
Now absorbs the correct amount of damage.
Sacred Duty from judgement
Proc Fixed Correctly now.
Seal of Justice
Should proc properly now.
Seal of Truth
Proc correctly fix.
Seal of Righteousness
Proc correctly fix.
Seal of Insight
Should now properly heal you.
Shield of the Righteous
Now correctly triggers Basion of Glory.
Now only reduces physical damage.
Speed of Light talent
Fixed correctly now.
Templar's Verdict
Now interated with Holy Power.
Damage scaling has been corrected.
Tower of Radiance
Fixed properly now.
Word of glory
Should now properly scale with AP.
Fixed Sanctified wrath.
Zealotry
Should no longer take Holy power
Priest
Masteries have been fixed
Discipline: Shield Discipline
Holy: Echo of Light
Shadow: Shadowy Recall
Archangel
Now interacts with Evangelism.
Bonuses should correctly apply now.
The visual graphics should now be changed depending on activating it with Evanglism or Dark Evangelism.
Atonement
Should now correctly heal the closest low health party or raid member.
Chakra
Has been fixed and should correctly apply the different states.
Evangelism
Evangelism now correctly grants the bonusses if Smite and Holy Fire have been casted.
Dark Evangelism now correctly grants the bonusses if Mind Flay has been casted.
Inner Focus
Now only last for one of the specific spells instead of having the aura permanently.
Now correctly applies the immunities.
Leap of Faith
Should now correctly pull the selected target towards the Priest.
Power Word: Barrier
PW: Barrier has been fixed.
Power Word: Fortitude
Should now apply to all raid and party members.
Reflective Shield
Reflects spells correctly.
Does not cause threat.
Renewed Hope
The critical chance of those spells should now be modified correctly.
Revelations
Holy Word: Chastise will now be transformed according to the Chakra state you are in.
Shadowfiend
Correctly attacks and gives mana.
Shadowform
Damage reduction and amplification should now work correctly.
Shadow Protection
Should now be applied to all raid and party members.
Strength of Soul
Now reduces the cooldown of Power Word: Shield by the correct amount.
Rogue
Masteries have been fixed
Assassination: Potent Poisons
Combat: Main Gauche
Subtlety: Executioner
Ambush
Ambush should now deal the correct amount of damage.
Blackjack
Now correctly applies the reduced damage if Sap wears off.
Cheap Shot
Now shares diminishing returns with Kidney Shot.
Deadly Throw
Will not procc killing spree on target anymore.
Eviscerate
Damage has been corrected.
Fan of Knives
Will not procc Killing spree on target anymore.
Gauge
Gauge should now correctly incapacitate your target.
Diminishing returns have also been fixed.
Kidney Shot
Now shares diminishing returns with Cheap Shot.
Master of Subtlety
Now correctly amplifies damage while stealthed and 6 seconds after stealth.
Overkill
Now correctly increases energy regeneration while stealthed and for 20 seconds after stealth.
Poisons have been fixed:
Anesthetic Poison
Crippling Poison
Deadly Poison
Instant Poison
Mind-numbing Poison
Venomhide Poison
Wound Poison
Recuperate
Should now heal the Rogue for the correct amount of health.
Relentless Strikes
Now reduces the correct amount of energy.
Rupture
Damage has been corrected.
Vanish
Now correctly applies the 3 seconds of improved stealth before going into normal stealth.
Shaman
Masteries have been fixed
Elemental: Elemental Overload
Enhancement: Enhanced Elements
Restoration: Deep Healing
Earth Shield
Now correctly amplifies healing of the Shaman.
Earth's Grasp
Duration of the root has been fixed.
Feedback
Now correctly reduces the cooldown of your Elemental Mastery.
Frostbrand Weapon
Has been fixed and should be applied now.
Fulmination
Now works and does the correct amount of damage.
Exploit is fixed now.
Healing Rain
Corrected the heal amount.
Should now apply to all allies in range.
Improved Lava Lash
Should now scale correctly with the amount of Searing Flame stacks.
Lava Lash
Now does the correct amount of damage.
Should no longer have the wrong scaling.
Maelstrom Weapon
Now has the correct percentage of chance implemented.
Mental Quickness
Now converts the correct amount of attack power into spell power.
Rolling Thunder
Fixed, now restores the correct amount of mana.
Searing Flames
Should now work correctly.
Telluric Currents
Now restores the correct amount of mana to the Shaman.
Unleash Elements
Should now be working correctly.
Thunderstorm
Gives a movement slow debuff now.
Earthquake
Correctly does damage.
Stun has correct Proc flags now.
Totemic Wrath
Correctly gives 10% spellpower to everyone in raid.
Earthen Power
Removes snares correctly.
Earth Shield
Correctly heals now.
Mastery boost fixed.
Flametongue totem
Correctly increases spellpower for everyone in raid.
Focused insight
Your next heal's mana cost is reduced by 75% now.
Healing increased by 30% correctly.
Glyph of Ligtning Shield
You gain waterwalking nowMaster of elements
Refunds spells correctly.
Maelstrom weapon
Procs on absorb now.
Manatide Totem
Works correctly now.
Tidal Waves
Reduces cast time correctly now.
Increases critical strike chance correctly now.
Ancestral Healing
Correctly reduces damage now.
Correctly proccs.
Nature's Guardian
Proc fixed correctly.
Nature's Blessing
Correctly increases heals.
Warlock
Masteries have been fixed
Affliction: Potent Afflictions
Demonology: Master Demonologist
Destruction: Emberstorm
Bane of Doom
Bane of Doom will now have the correct chance to spawn an Ebon Imp.
Bane of Havoc
Now redirects the correct amount of damage to the target with the Bane of Havoc debuff.
Communion
Now affects whole party with the 3%.
Conflagerate
Has been fixed and will now slow the target if affected by Immolate.
Death Coil
Now correctly fears the target.
Deomonic impact
Properly Fixed now.
Demon Soul
Now correctly interacts with your summoned demon.
Empowered Imp
Your Imp will now have the correct chances to make your Soul Fire instant cast.
Healthstone
When used, you will now heal for the correct amount.
Hellfire
You can now correctly move with hellfire.
Impending Doom
Impending Doom will now correctly increase the chance of summoning an Ebon Imp with Bane of Doom.
Jinx
Now correctly applies your Curse of the Elements to all nearby targets in range.
Your Curse of the Weakness will now correctly reduce the regeneration of Energy, Rage, Focus or Runic Power.
Pets
All pets should now be spawned correctly
Pets will now correctly scale from the owners stats.
Some pets would cause a crash. This is now resolved.
Soulburn
Soulburn will now correct require Soul Shards.
Soulfire
Now always critical strikes and it's damage will amplify with your critical strike chance.
Unstable Affliction
Dispelling Unstable Affliction will now silence you for the correct amount.
Warrior
Masteries have been fixed
Arms: Strikes of Opportunity
Fury: Unshackled Fury
Protection: Critical Block
Bladestorm
Rallying Cry
You and your group members should now gain the correct amount of health when a Warrior casts Rallying Cry.
Rend
The bleed effect now ticks for the correct amount.
Second Wind
After being hit by a stun or immobilizing effect you should now regenerate the correct amount of Health and Rage
Shield Mastery
Should now have the correct modifiers.
Should now only be applied when you cast Spell Block.
Shield Specialization
You should now gain the correct amount of Rage when you reflect a spell with Spell Reflection.
Sudden Death
Now has the correct chance to reset the cooldown on your Colossus Smash.
Thunderstruck
Should now correctly increase Shockwave's damage.
Should now only apply on Thunder Clap.
Quests
All starting zones are fully available now.
Quest progress dialogs have all been corrected.
Quest start/completion dialogs have also been corrected.
Darkmoon Faire
Almost all quests involving the Darkmoon Faire have been fixed.
Uldum
Loads of quests in Uldum have been fixed
Mount Hyjal
A lot of quests in Mt. Hyjal have been fixed.
You are now able to gain curreny or skills from quests.
Quest objectives will now correctly show on your map.
Fixed loads of quests around the world including, but not limited to
447
A Bazillion Macaroons?!
A Bird in Hand
A Cry For Vengeance!
A Fisherman's Feast
A Meeting With Fate
A New Master
Behind Scarlet Lines
Big Gulp
Bleeding the Enemy
Bloody Breakout
Corruption
Crawfish Creole
Cypher Of Keset
Death comes from on High
Death Comes From On High
Kavem the Callous
Lambs To The Slaughter
Ogrezonians in the Mood
Oh, Deer!
Orphans Like Cookies Too!
Penny's Pumpkin Pancakes
Sands of Time
The Hungerer
Twilight Jasmine
Varo'then's Brooch
Veil of Lies
Fixed a bug where a certain spot in Northrend would crash your client.
Fixed a bug where you would crash while reaching a certain spot on Azuremyst Isle.
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