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Posted

This shows what an amateur and stupid admin you are.

 

No it just goes to show that people are obsessed with stupid statistics instead of having fun. Majority of the servers back in the day in the times of Paradise, Supreme etc never had online counts and they weren't needed because people were just having fun instead of obsessing over numbers. Anyways done arguing about it if you don't want to play on the server cause there is no online count than don't, go find another server that has a counter and best of luck to you.

Posted

sorry to dissapoint you but ppls were enjoying those times before years when they didnt knew what is bug and what is not

they were not crying like now "OMG BUG, MY PET HAVE 1100 PATTACK, IT SHOULD HAVE 1120"

 

its 2013,ppls are not that stupid anymore to join on a serv non organisated like before

 

MAX 1.5Week

Posted

Pretty good update patched in today:

 

- Updated Internal Player Tracker System to support non-hooked user leaving of gameworld.

- Fixed Issue with RequestAcademySetMaster packet - not setting user to apprentice\sponsor.

- "Big'Ish" rewrite ClanSystem Validation logic - and added support for AI\L2Npc Calling for setting C5 Clan Features. To avoid null sending of info to client (Names, sponsor id's etc)..

- Lifted Private Store buy limit to 10000.

- Changed Color of Titles to match retail.

- Fixed Party Matching disconnects on non-receiving packets.

- Added more Exception validation on core functions to avoid crashes - and to learn reasons.

- Re-Scripted the frozen labyrinth region - (Does not mean, quests coming later).

- Added Raid - Master Anais\Anays - Beta script, see how he works.

- Changed herb execution-auto use to delay on time rather than on pickup for missing effect issues.

 

 

 

Posted

I must admit u are doing/did good job with that server,but i cant see much pvp inside and thats the reason why i dont start.

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