Smok3BoY Posted March 30, 2013 Posted March 30, 2013 Critical errors on Olymp during matches\matches view: OS : Windows XP 5.1 (Build: 2600) CPU : AuthenticAMD AMD Athlon™ II X2 250 Processor @ 3017 MHz 2047MB RAM Video : ATI Radeon HD 5670 (7218) PosCode : LS1(83) -80456:-252718:-3312 2/1 [800] Assertion failed: Size > 0 [File:.\D3DResource.cpp] [Line: 1222] History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USimulationMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: You can have such problem if you have dual-core processor. Install latest driver (Dual Core Optimizer). You can download this driver here: http://support.amd.c...s/DCO_1.1.4.zip Negative delta time! History: UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Install program (AMD Dual-Core Optimizer) ReadFile beyond EOF 750253+1/750253 History: ULinkerLoad::Serialize <- FString<< <- UTexture::Serialize <- LoadObject <- (Texture T_themepark.17_16BG 750225==750225/750225 132738 44082) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall systemstextures folder General protection fault! 1) History: FL2GameData::LoadL2DataBin <- FL2GameData::EulaLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine Solution: Problem with file eula.dat, delete it, reinstal patch. 2) History: FMallocWindows::Realloc <- 00010202 132 FArray <- FArray::Realloc <- 33*4 <- UModel::PostLoad <- UObject::ConditionalPostLoad <- (Model 20_23.Model5) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad205 2769293)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model 20_23.Model5 2769293==2769293/7351787 2694348 1836930) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level 20_23.myLevel 2769293==2769293/7351787 1103534 12410) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Increase size of virtual memory. Download latest video driver and DirectX. 3) History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCAuthWnd::OnPasswordDone <- NControl::SendEventMessage <- NCEditBox::onkeydown <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::DispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000B0436 256 <- MessagePump <- MainLoop Solution: Control Panel > System >Advanced > Performance > Data execution prevention - specify the path to Depp. 4) History: UObject::SavePackage <- SaveCrestPackage <- CClientSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 0004048C 1288 <- MessagePump <- MainLoop Solution: Delete Crest.utx from folder Systextures and install latest patch with files replacement. 5)History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NControl::SendEventMessage <- NCButton::onclickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall client , use latest patch 6) History: CAuthSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000C00B2 1288 <- MessagePump <- MainLoop Solution: Control Panel > System >Advanced > Performance > Data execution prevention - specify the path to Depp. 7) History: UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine Solution: Reinstall client 8) History: AL2Float::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Delete Animations folder and reinstall patch. 9) History: FD3DPredefinedShader::LoadShaderFileToString <- FD3DPredefinedShader::Load <- FD3DPredefinedShader::FD3DPredefinedShader <- UD3DRenderDevice::Init <- UGameEngine::Init <- InitEngine Solution: Game folder title should be in English(example D:\Lineage2Interlude\) 10)History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCAuthWnd::OnPasswordDone <- NControl::SendEventMessage <- NCEditBox::HandleEnter <- NCEditBox::HandleKeyDown <- NCEditBox::onkeydown <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd:ispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 002101BA 256 <- MessagePump <- MainLoop Solution: Delete System folder, updаting by patch\updater. 11) History: WM_DESTROY <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- WM_UNKNOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000E0770 16 <- MessagePump <- MainLoop Solution: Turn off antivirus (or add to "trust" and be sure that OS doesnt block L2.exe) 12)History: UObject::AddObject <- UObject::StaticAllocateObject <- (StaticMesh Gludio_Brdg01) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (Gludio_Brdg01 527296) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad218 1448431)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (StaticMesh[-1]) <- UObject::Serialize <- (StaticMeshActor 19_21.StaticMeshActor1104) <- AActor::Serialize <- LoadObject <- (StaticMeshActor 19_21.StaticMeshActor1104 1448431==1448431/6307154 1448412 156) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall client Bad name index 1310094249/752 History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad210 1274516)) <- TagName <- FPropertyTag<< <- (After VClamp) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (SkeletalMesh dropitems.coin_m00) <- UPrimitive::Serialize <- UMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- ULodMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- USkeletalMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- LoadObject <- (SkeletalMesh dropitems.coin_m00 1274516==1274516/14014061 1274511 9587) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh dropitems.coin_m00 NULL) <- UGameEngine::OnSpawnItem <- UNetworkHandler::Tick <- Function Name=SpawnItemPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Delete DropItems.ukx at folder animations Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 185] History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine Solution: Update\reinstall folders systextur,animation. IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR) History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- DrawSun <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Updating video drivers ,DirectX. IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR) Solution: Vaiants: Installing DirectX 9.0с, updating video drivers, replacing Files L2UI_CH3.utx, l2ui.utx on original. Or reinstall client Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e' Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e' Solution: You are missing file L2Font-e.utx, if possible, replace the file on the original Or reinstall client CreateVertexShader failed(D3DERR_INVALIDCALL). History: FD3DVertexShader::CompileShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance:rawSection <- Pawn=Lobby01.FFighter2 MeshInstance=Fighter.SkeletalMeshInstance4 MeshName=Fighter.FFighter_m001_g BodyPart=9 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Turning off shaders at video options. Failed to enter SkyLevel: Can't find file 'SkyLevel'. History: UGameEngine::Init <- InitEngine Solution: At Maps folder missing file SkyLevel.unr, reinstall file SkyLevel.unr Or reinstall client ParticleMaterial59 : FD3DL2Shader VS compile failed: (168): error X3004: undeclared identifier 'tex1' History: FD3DShaderCache::Cache <- FD3DVertexLightShader::CompileShaderCode <- FD3DShaderCacheManager::GetCachedShader <- UD3DRenderDevice::GetShaderCache <- SetMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FD3DRenderInterface::SetMaterial <- UBeamEmitter::RenderParticles <- this=23_15.BeamEmitter0 Owner=23_15.Emitter3 <- AEmitter::Render <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Turning off shaders at video options. Failed to find object 'Class Nwindow.ConsoleWnd' History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine Solution: Reinstall patch or update client by L2.pro updater. Turn off antivirus during patch installation or updating. SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917 History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall animation folder by using latest patch History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall animation folder by using latest patch FMallocWindows::Malloc <- FMallocWindows::Realloc History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -2011152056 FArray <- FArray::Realloc <- -1325135831*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NConsoleWnd::AddCharacterInfo <- UGameEngine::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Increase size of virtual memory. Please enable Direct3D acceleration Please enable Direct3D acceleration. You can do this by starting dxdiag and enabling Direct3D Acceleration in the Display1/2 tab after installing DirectX 8.1b (or later) and the latest drivers for your graphics card. Solution: Launch DXdiag and activate 3D acceleration after installing DirectX and video drivers. Bad name index 7021/601 History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad131 42680527)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPawnSelectWnd::AddPawn <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall client ReadFile failed: Count=0 Length=523865 Error= (CRC) History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- ATerrainInfo::UpdateVertices <- ATerrainInfo::UpdateVTGroup <- ATerrainInfo::PostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo 22_22.TerrainInfo0) <- ULevel::PostloadObjects <- ULevel::Load <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall client this guide i took it from some other forums mostly from a russian one Cradits: not to me i just c/p it(and put green colors at solutions) 1 Quote
Smok3BoY Posted March 30, 2013 Author Posted March 30, 2013 very nice guide mate +1 Thanks dude Quote
L2jTeam Posted December 16, 2015 Posted December 16, 2015 Good evening!The mistake appeared in itself, cleaned everything, reinstalled DirectX, Visual C ++ packages, Framework then ceased to disturb me, in some days the situation repeated, but the subsequent reinstallation didn't solve a problem therefore decided to address here. Client of HF. Reinstallation of the client didn't solve a problem, other players freely come on the server with my client and a patch, the problem arises at a server choice. 2015.12.16 21:43:41 OS : Windows7(32) 6.1 (Build: 7600) CPU : AuthenticAMD AMD Phenom(tm) II X2 555 Processor @ 3214 MHz 2814MB RAM Video : ATI Radeon 3000 Graphics (1091) PosCode : LS1(268) 0:0:0 2/0 [0] General protection fault! History: CClientSocket::OnUserConnect <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000F0564 1289 <- MessagePump <- MainLoop Quote
j33fo Posted May 20, 2016 Posted May 20, 2016 2016.5.20 17:40:32 OS : Windows Vista 6.1 (Build: 7601) CPU : AuthenticAMD Unknown processor @ 3593 MHz with 4095MB RAM Video : AMD Radeon R7 200 Series (1452) General protection fault! History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop HAVE ANI SOLUTION FOR THIS ERROR ? :'( :'( :'( :'( Quote
`Son Posted May 20, 2016 Posted May 20, 2016 2016.5.20 17:40:32 OS : Windows Vista 6.1 (Build: 7601) CPU : AuthenticAMD Unknown processor @ 3593 MHz with 4095MB RAM Video : AMD Radeon R7 200 Series (1452) General protection fault! History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop HAVE ANI SOLUTION FOR THIS ERROR ? :'( :'( :'( :'( delete your system, download again your server's patch and put it in your lineage 2 directory, If this doesnt fix your problem, install a clean client, delete your system and copy your server's client files in your Lineage 2 Directory Quote
j33fo Posted June 13, 2016 Posted June 13, 2016 is not working same error after reinstal the client and system :((( Quote
LightFusion Posted June 13, 2016 Posted June 13, 2016 2016.5.20 17:40:32 OS : Windows Vista 6.1 (Build: 7601) CPU : AuthenticAMD Unknown processor @ 3593 MHz with 4095MB RAM Video : AMD Radeon R7 200 Series (1452) General protection fault! History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop HAVE ANI SOLUTION FOR THIS ERROR ? :'( :'( :'( :'( when is it happening ? Quote
Expell Posted April 3, 2017 Posted April 3, 2017 General protection fault! History: DissociateImports <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- __Thread <- MessagePump <- MainLoopGeneral protection fault! History: FD3DVertexStream::Cache <- Rendev=1 <- FD3DRenderInterface::SetVertexStreams <- Render Things <- ATerrainInfo::Render <- this=22_20.TerrainInfo0 <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Quote
nautic Posted August 12, 2017 Posted August 12, 2017 History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop , can tell something about it? Quote
`Rοmeο Posted August 13, 2017 Posted August 13, 2017 History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop , can tell something about it? Since `Son already replied before about that issue follow this delete your system, download again your server's patch and put it in your lineage 2 directory, If this doesnt fix your problem, install a clean client, delete your system and copy your server's client files in your Lineage 2 Directory Quote
KaLeDoR Posted January 11, 2018 Posted January 11, 2018 Guys i have this error when i create new char and log in i get client crash....what's wrong? General protection fault! History: NWndUtil::ItemInfoToNCParam <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop Quote
KaLeDoR Posted January 11, 2018 Posted January 11, 2018 1 hour ago, KaLeDoR said: Guys i have this error when i create new char and log in i get client crash....what's wrong? General protection fault! History: NWndUtil::ItemInfoToNCParam <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop It's ok guys i found what's wrong... the problem was one item with corrupted client files in my inventory Quote
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