Jump to content

[Help] How can i delete doors ?


Recommended Posts

go to tour doors.xml and make defaultStyle from "closed" to "open"

you cant delete it, you can just delete the code from the server but it will remain on the client but dead

Link to comment
Share on other sites

go to tour doors.xml and make defaultStyle from "closed" to "open"

you cant delete it, you can just delete the code from the server but it will remain on the client but dead

 

where is this door.xml ? i can only find door.csv and it doesnt have " closed " / " open " ...

 

you cant.

do it normal

target door

//open //close

 

if i do this will they remain open forever ? or they will close again on server restart ?

 

Link to comment
Share on other sites

hmm then i need another solution :P

 

I told you the soluttion, search your xmls for the door.xml, dont demand everything ready for you, that file is somewhere on your pack,

 

what is your chronicle/pack?

Link to comment
Share on other sites

I told you the soluttion, search your xmls for the door.xml, dont demand everything ready for you, that file is somewhere on your pack,

 

what is your chronicle/pack?

 

interlude... i use l2jfrozen...

 

and i dont wait everything ready...i searched a lot...i deleted the door from doors.cfg and from staticobjects.dat in client but nothing happened .

 

Then you told me about xml and i searched my xmls but i didnt find any door xml :/

 

I dont think i ask for too much :P Just tell me where your door.xml is :D

 

 

Thanks .

Link to comment
Share on other sites

I only have this : door.csv....

 

And it looks like this :

 

# Doors on region 16_20:

#Normil's Garden
Normils_garden_01;16200001;-109704;76424;-12656;-109819;76415;-12656;-109589;76435;-12612;158250;644;518;False
Normils_garden_02;16200002;-110856;77960;-12848;-110874;77861;-12848;-110838;78060;-12804;158250;644;518;False
Normils_garden_03;16200003;-111624;77960;-12848;-111642;77861;-12848;-111606;78060;-12804;158250;644;518;False
Normils_garden_04;16200004;-107587;80604;-12946;-107607;80506;-12946;-107573;80702;-12886;158250;644;518;False
Normils_garden_05;16200005;-109120;80648;-12944;-109141;80451;-12944;-109100;80844;-12876;158250;644;518;False
Normils_garden_06;16200006;-108676;82444;-12912;-108830;82290;-12912;-108521;82599;-12844;158250;644;518;False
Normils_garden_07;16200007;-110475;83143;-12912;-110658;83137;-12912;-110287;83150;-12828;158250;644;518;False
Normils_garden_08;16200008;-112264;82440;-12912;-112416;82286;-12912;-112109;82594;-12844;158250;644;518;False
Normils_garden_09;16200009;-111824;80648;-12944;-111845;80451;-12944;-111804;80844;-12876;158250;644;518;False
Normils_garden_10;16200010;-107588;83677;-12913;-107608;83580;-12913;-107575;83776;-12855;158250;644;518;False
Normils_garden_11;16200011;-110472;84488;-13008;-110587;84479;-13008;-110357;84499;-12964;158250;644;518;False

 

( thats only a part of it obviously :P )

( that "false" in the end is to set if the door is attackable or not ... i tested it ... :/

Link to comment
Share on other sites

at gameserver.java

 

Util.printSection("Doors");

DoorTable.getInstance().parseData();

+ DoorTable.getInstance().getDoor(50).openMe();

+ DoorTable.getInstance().getDoor(50).openMe();

 

where 50 is the doorId (put urs)

 

PS: Doors often use 2 IPs because most are double thats why I added two lines of openMe();

 

and you can also try:

 

Util.printSection("Doors");

DoorTable.getInstance().parseData();

+ DoorTable.getInstance().getDoor(50).openMe();

+ DoorTable.getInstance().getDoor(50).openMe();

+ DoorTable.getInstance().getDoor(50).decayMe();

 

decay will remove the door but first try the first code and then this and tell me your results

Link to comment
Share on other sites

at gameserver.java

 

Util.printSection("Doors");

DoorTable.getInstance().parseData();

+ DoorTable.getInstance().getDoor(50).openMe();

+ DoorTable.getInstance().getDoor(50).openMe();

 

where 50 is the doorId (put urs)

 

PS: Doors often use 2 IPs because most are double thats why I added two lines of openMe();

 

and you can also try:

 

Util.printSection("Doors");

DoorTable.getInstance().parseData();

+ DoorTable.getInstance().getDoor(50).openMe();

+ DoorTable.getInstance().getDoor(50).openMe();

+ DoorTable.getInstance().getDoor(50).decayMe();

 

decay will remove the door but first try the first code and then this and tell me your results

 

You are awesome :D Thanks a lot !

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hood-services https://campsite.bio/utchihaamkt  
    • Server Rates: » Xp 500x. » Sp 500x. » Aden 500x. » Drop 1x. » PartyXp 2x. » PartySp 2x. » Starting character level -61. Enchant rates: » Safe enchant +4. » Blessed and simple scrolls max enchant (+16). » Crystal scrolls max enchant (+20). » Simple enchant scrolls chance – 65%. » Blessed enchant scrolls chance – 100%. » Crystal enchant scrolls chance – 50% Augmentations: » Mid life stone skill chance – 5%. » High life stone skill chance – 10%. » Top life stone skill chance – 20%. » Augments 1+1 Unique features: » Main town – Giran » Automatic-Manual Potions. » Working 2 castle sieges. (Giran-Aden) » SPS cancel lasts 10 seconds and than buffs come back. » Stackable scrolls, lifestones, book of giants. » Unique pvp zone » More then 11 active raid bosses. » Wedding system. » Unique farming areas. » Npc skill enchanter. » Full npc buffer with auto buff. » Max count of buffs – 55. » Max subclasses – 4. » Free and no quest class change. » Free and no quest sub class. » Raid boss drop nobless item. » No weight limit. » Unique protection anti-hwy armor for archers/daggers etc. » Ingame password change. » Top pvp/pk/online ranks NPC. » Unique monsters & NPC. » Interlude retail skills. » Server up-time [24/7] [99]%. » Perfect class balance (all class can kill all class depending on players skill and setup knowledge,gear,augmentations). » Announcements on double kills triple kills etc. » Announcements on Grand Boss death , with the name of the killer as well as clan name of the player. » Information Npc in game with all servers infromations. Custom server gear : 1). Titanium Armor Lv.1 2). Epic Armor Lv.2 3). Epic Weapons-Kamikaze-Black S grade (Same Stats) 4). Demonic-Angelic Wings-Baium Hair-Custom Accessories (SameStats) 5). Custom Fighter/Mage tattoo Lv1-Lv2-Lv3 6). Shirt (STR,CON,INT +1) 7). Custom Shields Server Commands: .tvtjoin .tvtleave – Join or leave tvt event. .ctfjoin .ctfleave – Join or leave ctf event. .dmjoin .dmleave – Join of leave dm event. .online – current online players count. .repair – repairs stuck character in world. .menu – opens online menu panel. .exit – PVP zone exit in case you are bullied. .changepassword - Opens online menu then u can change ur password in game. .farm - Enable/disable autofarm Event system: » TVT event » CTF event » DM event » Tournament Event » Party Zone » Unique event shop. Olympiad game: » Retail olympiad game. » Competition period [1] week. » Olympiad start time [18:00] end [00:00] GMT+2. » New Heroes every Sunday.
    • Tomorrow grand opening lests go 🙂 
    • New season of Warfire X150 has been postponed to September 28th.
  • Topics

×
×
  • Create New...