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For the first time in thousands of posts I've read on this forum, I’ve actually found a message that is enriching on both a personal and professional level. I’ll take your advice to heart: I’m going to start creating more and stop overthinking things that get me nowhere. I totally agree about the toxic community; it's a shame. Time to keep working. Thanks a lot for your input. Exactly, that’s why the Scryde method and their merge system work so well. People don't lose their progress and can still keep rushing new servers. Obviously, gameplay has mutated into something much faster-paced, but obviously, this happens in real life too, everyone is more accelerated and on edge. Thanks to social media and mental conditioning. But, well, it’s something we have to accept. Don't even get me started on gambling and online casinos; that’s a whole other topic regarding all the P2W servers. Really, amen bro.
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This is a bump: https://databay.com/
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By UnknownSoldier · Posted
Hello, the server lifespan isn't something that only affects Argentina; just look at the South American and European communities. Those distant days you mentioned, when we were younger, which I completely agree with, are long gone. Today, the community plays RUSH for 30 or 60 days and seeks the adrenaline rush of starting over. As for free or paid packs, there are many options, but in all of them, you'll have to create your own unique style. -
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kadabra
/* * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package handlers.itemhandlers; import com.l2jserver.Config; import com.l2jserver.gameserver.model.actor.instance.L2PetInstance; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; public class ManaPotion extends ItemSkills { /** * * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean) */ @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { L2PcInstance activeChar=(L2PcInstance) playable; boolean isPet = playable instanceof L2PetInstance; if (isPet) activeChar = ((L2PetInstance) playable).getOwner(); else if (playable instanceof L2PcInstance) activeChar = (L2PcInstance) playable; else return false; if (!Config.ENABLE_MANA_POTIONS_SUPPORT) { playable.sendPacket(SystemMessageId.NOTHING_HAPPENED); return super.useItem(playable, item, forceUse); } if (item.getItemId()==728 && item.getCount()>0&& playable.getPvpFlag() == 0) { double aux = playable.getCurrentMp(); playable.setCurrentMp(playable.getCurrentMp()+300); playable.sendMessage((playable.getCurrentMp()-aux)+"Mana Bonus restored[Not Flaged]"); } return super.useItem(playable, item, forceUse); } }I'm having a problem, the bonus in pvp works well, but is not in pvp, I mean normal mode one can use as many times you want the potions of mp .. and not spend
I can do?
3 answers to this question
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