Jump to content

Recommended Posts

Posted

Hello.

First of all is not my work the basic code.

(MaestroLuke)

I made some funny and cool staff that maybe

have been shared again maybe not.

An example: Normal PvP Killing Spree System.

When you reach 30 Pvps in a row player setted hero

with full hero skills. When you make restart hero

and the hero skills dissapear. When you die you remain hero.

But your row Pvp kills start from the begginning.

If you reach again 30 Kills in a row and you are already hero

will be added like a normal buff, the skill SuperHaste Lvl2.

You change the skill to whatever you want. When you take the buff

your hero status will not dissappear. If you restart both buff & hero status will removed.

Also after the 30th kills, with each killing Spree announce your CP/MP/HP wil restored to full.

Only The basic code with changes i will post.

For the full code: http://maxcheaters.com/forum/index.php?topic=78071.0

================================================

Lets Start:

The orange lines have to be added to the normal code.

setPvpKills(getPvpKills() + 1);

quakeSystem++;

 

      switch(quakeSystem)

      {

        case 3:

        Announcements.announceToAll("" + this.getName()+ " is on a Killing Spree!");

        break;

        case 6:

        Announcements.announceToAll("" + this.getName()+ " is on a Rampage with 6 kill!");

        break;

        case 10:

        Announcements.announceToAll("" + this.getName()+ " is on a hunting Spree with 10 kills!");

        break;

        case 14:

        Announcements.announceToAll("" + this.getName()+ " is on a Monster Kill with 14 kills!");

        break;

        case 18:

        Announcements.announceToAll("" + this.getName()+ " is Unstoppable with 18 kills!");

        break;

        case 22:

        Announcements.announceToAll("" + this.getName()+ " is on an Ultra Kill with 22 kills!");

        break;

        case 26:

        Announcements.announceToAll("" + this.getName()+ " is Godlike with 26 kills!");

        break;

        case 30:

        {

        if (!isHero())

        {

        this.setHero(true);

        sendMessage("" + this.getName() + " you have granted with hero status until restart.");

        }

    else

        if (isHero())

        {

        L2Skill skill = SkillTable.getInstance().getInfo(7029, 2); // Superhaste Lvl 2

        if (skill != null)

        {

        skill.getEffects(this, this);

        sendMessage("" + this.getName() + " you feel the power of a GM. SuperHaste!!");

        }

        }

        this.setCurrentCp(this.getMaxCp());

        this.setCurrentHp(this.getMaxHp());

        this.setCurrentMp(this.getMaxMp());

        }

        Announcements.announceToAll("" + this.getName()+ " is Wicked Sick with 30 kills! WoW!");

        break;

        case 36:

        this.setCurrentCp(this.getMaxCp());

        this.setCurrentHp(this.getMaxHp());

        this.setCurrentMp(this.getMaxMp());

        Announcements.announceToAll("" + this.getName()+ " is a killer with 36 kills!");

        break;

        case 44:

        this.setCurrentCp(this.getMaxCp());

        this.setCurrentHp(this.getMaxHp());

        this.setCurrentMp(this.getMaxMp());

        Announcements.announceToAll("" + this.getName()+ " is a psycho with 44 kills!");

        break;

        case 52:

        this.setCurrentCp(this.getMaxCp());

        this.setCurrentHp(this.getMaxHp());

        this.setCurrentMp(this.getMaxMp());

        Announcements.announceToAll("" + this.getName()+ " is crazy with 52 kills!");

        break;

        case 60:

        this.setCurrentCp(this.getMaxCp());

        this.setCurrentHp(this.getMaxHp());

        this.setCurrentMp(this.getMaxMp());

        Announcements.announceToAll("" + this.getName()+ " is servers God with 60 kills!");

        default:

        ;

        }

 

It's a very easy code only for funs of KSS.

For me works 100%.

Have fun and not flame.

Posted

                 if (isHero())
                 {
                    L2Skill skill = SkillTable.getInstance().getInfo(7029, 2); // Superhaste Lvl 2
                    if (skill != null)
                    {
                       skill.getEffects(this, this);
                       sendMessage("" + this.getName() + " you feel the power of a GM. SuperHaste!!");
                    }

 

First of all, you should set quakesystem equal to zero there, if you want it to work like you said. Otherwise the above code should have been in case 60 and the heal code in case 90.

 

Besides this, the above coed is wrong, because if the player is hero himself(from the olympiad), then he will just get 30 pvps in a row to get super haste. Hence you have to make a variable to check if he is hero from quake system, in order to work.

 

But anyway, it's pointless to share sth already shared with 5-6 lines changed. You also in the wrong section too.

Posted

                 if (isHero())
                 {
                    L2Skill skill = SkillTable.getInstance().getInfo(7029, 2); // Superhaste Lvl 2
                    if (skill != null)
                    {
                       skill.getEffects(this, this);
                       sendMessage("" + this.getName() + " you feel the power of a GM. SuperHaste!!");
                    }

 

First of all, you should set quakesystem equal to zero there, if you want it to work like you said. Otherwise the above code should have been in case 60 and the heal code in case 90.

 

 

Besides this, the above coed is wrong, because if the player is hero himself(from the olympiad), then he will just get 30 pvps in a row to get super haste. Hence you have to make a variable to check if he is hero from quake system, in order to work.

 

But anyway, it's pointless to share sth already shared with 5-6 lines changed. You also in the wrong section too.

 

Easy... Easyy... :D

First of all im learnig now java. Second the code is testedfrm me with no problem and as it is.

In 30 PvP you get hero status. If  you are already hero  Olympiad hero QuakeHero yes you will get Superaste 2 in 3 kills.

I do not understand clearly what you are saying to me so easy :)

Posted

Easy... Easyy... :D

First of all im learnig now java. Second the code is testedfrm me with no problem and as it is.

In 30 PvP you get hero status. If  you are already hero  Olympiad hero QuakeHero yes you will get Superaste 2 in 3 kills.

I do not understand clearly what you are saying to me so easy :)

Didn't say anything, i understand. But the best way of learning java l2j is to try create sth unique.

 

If the code was meant to give super haste to ALL heroes(even if they haven't taken hero status from quake pvp system), then it's ok, but if it wasn't meant to be this way, you should have made a boolean variable, and check if this is true too except from checking if the player is a hero.

Posted

Didn't say anything, i understand. But the best way of learning java l2j is to try create sth unique.

 

If the code was meant to give super haste to ALL heroes(even if they haven't taken hero status from quake pvp system), then it's ok, but if it wasn't meant to be this way, you should have made a boolean variable, and check if this is true too except from checking if the player is a hero.

Yes i know that.In case 30 if(!isHero) the player will setted hero.

Again in case 30 if (isHero) than the system automatically will give him a buff.

 

I did this in case if a player s already hero he cannot be hero again (Lol).

He has to be rewarded with somth else.

Posted

Yes i know that.In case 30 if(!isHero) the player will setted hero.

Again in case 30 if (isHero) than the system automatically will give him a buff.

 

I did this in case if a player s already hero he cannot be hero again (Lol).

He has to be rewarded with somth else.

:D You still don't get me...

 

For example, i play in one server with this system. I have never been for pvping, i go to olympiad and become hero. Then i go pvping.. If i achieve 30 kills in a row, then i will get super haste skill without achieving 60 kills, just 30 because i would already be a hero without going to pvp.

 

But also, if i wasn't a hero and went for pvps, if i got 30 in a row i would become hero. But then to get super haste i would need to die and earn again 30 pvp kills. So what i want to say is to add this:

                 if (isHero())
                 {
                    L2Skill skill = SkillTable.getInstance().getInfo(7029, 2); // Superhaste Lvl 2
                    if (skill != null)
                    {
                       skill.getEffects(this, this);
                       sendMessage("" + this.getName() + " you feel the power of a GM. SuperHaste!!");
                    }

 

in case 60, because the player won't have to die to get super haste, but just earn 30 more pvp kills in a row.

 

About the first thing, do it like this:

 

Create above increasePvpKills() method this:

private boolean quakeHero = false;

 

Then change this:

                 if (isHero())
                 {
                    L2Skill skill = SkillTable.getInstance().getInfo(7029, 2); // Superhaste Lvl 2
                    if (skill != null)
                    {
                       skill.getEffects(this, this);
                       sendMessage("" + this.getName() + " you feel the power of a GM. SuperHaste!!");
                    }
                 }
                 this.setCurrentCp(this.getMaxCp());
                 this.setCurrentHp(this.getMaxHp());
                 this.setCurrentMp(this.getMaxMp());
              }

 

To this:

                 if (isHero() && quakeHero)
                 {
                    L2Skill skill = SkillTable.getInstance().getInfo(7029, 2); // Superhaste Lvl 2
                    if (skill != null)
                    {
                       skill.getEffects(this, this);
                       sendMessage("" + this.getName() + " you feel the power of a GM. SuperHaste!!");
                    }
                 }
                 this.setCurrentCp(this.getMaxCp());
                 this.setCurrentHp(this.getMaxHp());
                 this.setCurrentMp(this.getMaxMp());
              }

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Posts

    • @Mobius I only asked you one question! All your previous versions are sh*t and the last version is the best ? Because this is what you said.
    • Close that LOLserver. And change name to L2Wipe&Money.
    • Open Beta January 17th & 21:00 UTC +2 Launch Date January 24th & 21:00 UTC +2 Click Here to Explore Vanilla Gracia Final Low-Rate Server. Join our Discord Community     Following the success of our Vanilla project, we decided to launch it again as Last PlayINERA’s Server! Core Settings *Vanilla will have Strict Botting & Client Limitation Rules and Chronicle Progression from Gracia Final to Gracia Epilogue to H5 in Long term! XP: x4 SP: x4 Adena: x2 Drop: x2 Spoil: x3 Manor: x0.4 (60% reduction) - Festive sweeper enabled! Seal Stones: x2 Herbs: x1 Safe Enchant: +3 Maximum Enchant: Retail Enchant Rate: Dynamic General Settings Auto-loot Can be toggled Buffs Adventurer Guide buffs are free, retail level limit removed. Buff Slots: 20 (+ 4) Summon buffs will remain on re-summoning & on death while Noblesse blessing is applied! (Olympiad excluded) Pet buffs will be saved on relog but not during summon/unsummon. Event Buffer [NEW] Event Buffer is enabled and will spawn randomly between 18:00 ~ 23:00 in Giran for 10 minutes, it will apply Farm Only buffs that are cancelled in PvP, Siege / Epic PvP zones & while in a chaotic state! Duration: 1-hour! Territory Wars every two weeks on Saturday. Castle sieges every two weeks on Sunday Class Transfer 1st Class Transfer: Available for purchase with either Adena or iCoin 2nd Class Transfer: Available for purchase with either Adena or iCoin 3rd Class Transfer: Quest or iCoin (the 3rd class transfer will become available for purchase with iCoin as soon as someone has entered the Hall of Fame for completing the 3rd class transfer quest for the class in question) Hellbound Hellbound Lv. 0-6: ATOD x1 Hellbound Lv. 7-12: ATOD x2 Tiat & Ekimus will become available at Stage 12 Hellbound can only be leveled up by killing monsters. No quests or raids are needed To open Hellbound, a party must kill Baylor in the Crystal Caverns The following items are now tradable: Ancient Tome of the Demon  Hidden First Page  Hidden Second Page  Demon Contract Fragment INERA Hub Library Clan Recruitment System Options Services Milestone Rewards Earn rewards for reaching various daily/one-time goals Client Limit: 1 (+1 with Standard Premium) Shift + Click Information on Monsters SP are required to learn new skills Offline shops Lasts for 15 days Olympiad Olympiad period: 1st and 15th day of the month (14th & Last day of month is the last day) 3 Vs. 3 match disabled Class-based matches will be held over the weekends One registration per HWID (PC) Minimum participants: 9 Party Matching System Earn bonuses for finding a group via the Party Matching system Vote Reward System World Chat No limits for first day! Available from level 20 Raid Bosses Epic Raid Boss zones will turn into a PvP zone while the Epic Raid Boss is alive ( + means Random) Server will start with all grand raids dead. Normal Raids: 12h (+6 hours random). Subclass raids, respawn 12h (+6 hours random). Noblesse Barakiel 12h (+6 hours random, PvP zone). Anakim & Lilith are static 24 hours respawn. Queen Ant: 24 hours (+2 hours random). Core: 40 hours (+2 hours random). Orfen: 32 hours (+2 hours random). Antharas Respawn: 8 Days. Randomly spawns at 19:00 ~ 21:00 Boosted to level 83 on Hellbound stage 7. Valakas Respawn: 10 Days. Randomly spawns at 19:00 ~ 21:00 Baium Respawn: 5 Days. Randomly spawns at 21:00 ~ 23:00 Boosted to level 83 on Hellbound stage 7. Frintezza Respawn: 2 Days. Randomly spawns at 21:00 ~ 23:00 Instanced Zaken Zaken (Day): Monday, Wednesday, Friday at 6:30. Zaken (Day): 9 players, LvL 55-65, 1hr max. Zaken (Night): Wednesday at 6:30 Zaken (Night): 18-45 players, LvL 55-65, 6hr max. Tiat: Saturday at 6:30, 18-36 players, 2 hrs max. Boosted to level 85. Ekimus: 24h at 6:30, 18-27 players, 1hr max. Tully’s Workshop (Darion & Tully): 24h +-1h. Tower of Naia (Beleth): 5 days, 18 min. & 36 max.
  • Topics

×
×
  • Create New...