xXObanXx Posted November 8, 2013 Posted November 8, 2013 this system already exist by default on H5 unstable (don't know if it's on stable too). Go to configs on security and enable it P.S. propably your client will crash... i think need some configurations from client side to work!
xdem Posted November 8, 2013 Posted November 8, 2013 this system already exist by default on H5 unstable (don't know if it's on stable too). Go to configs on security and enable it P.S. propably your client will crash... i think need some configurations from client side to work! crash ? no, it will just ignore it, and its not possible without client source
xXObanXx Posted November 8, 2013 Posted November 8, 2013 crash ? no, it will just ignore it, and its not possible without client source don't know.. when i was going to test it 2 days ago, i just enabled it, the pop-up appears and i just put the code in 2 fields that were needed.. but.. when i as pressing Confirm the client was crashing with this error General protection fault! History: UObject::execArrayElement <- (CharacterPasswordWnd Transient.CharacterPasswordWnd @ Function Interface.CharacterPasswordWnd.tryPasswordCheck : 0076) <- UObject::ProcessEvent <- (CharacterPasswordWnd Transient.CharacterPasswordWnd, Function Interface.CharacterPasswordWnd.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
xdem Posted November 8, 2013 Posted November 8, 2013 don't know.. when i was going to test it 2 days ago, i just enabled it, the pop-up appears and i just put the code in 2 fields that were needed.. but.. when i as pressing Confirm the client was crashing with this error General protection fault! History: UObject::execArrayElement <- (CharacterPasswordWnd Transient.CharacterPasswordWnd @ Function Interface.CharacterPasswordWnd.tryPasswordCheck : 0076) <- UObject::ProcessEvent <- (CharacterPasswordWnd Transient.CharacterPasswordWnd, Function Interface.CharacterPasswordWnd.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop What client is this ? Im refering to < Freya servers
xXObanXx Posted November 8, 2013 Posted November 8, 2013 What client is this ? Im refering to < Freya servers H5 Client..!
xdem Posted November 8, 2013 Posted November 8, 2013 H5 Client..! Dude, this feature is made for h5, while I was talking about adapt to different chronicles
xXObanXx Posted November 8, 2013 Posted November 8, 2013 (edited) Dude, this feature is made for h5, while I was talking about adapt to different chronicles i said this feature already exist on H5... read better my post... Edited November 8, 2013 by xXObanXx
xdem Posted November 11, 2013 Posted November 11, 2013 i need for interlude have? email at support@NCWest.com you have good chances
SweeTs Posted November 11, 2013 Posted November 11, 2013 (edited) i need for interlude have? Dunno who did it, from where I download dat, but well.. Here you go, it's not exactly like this since it can't be.. It's on login (enterworld) I guess :D Also, no idea if it's working :troll: Ohh well, Elfo did it, so dat should be working. http://pastebin.com/Bnt0Z2Sq Edited November 11, 2013 by SweeTs
HappyLDE Posted November 13, 2013 Posted November 13, 2013 Is this good to avoid connecting with l2tower l2net and other sniffing/sending packets softs?
xXObanXx Posted November 13, 2013 Posted November 13, 2013 Is this good to avoid connecting with l2tower l2net and other sniffing/sending packets softs? nop?!! is just a password for the character! nothing more..!
Vegetta Posted November 17, 2013 Posted November 17, 2013 anynone have a php file for recover the pin ?
Misterakos Posted November 20, 2013 Posted November 20, 2013 And how could I disable this on my server?
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