Jump to content

Recommended Posts

Posted (edited)

L2J-Mobius

The Start

As a teenager I wanted to make my own game.

Back on year 2000...something, game engines cost insane amount of money.

Unlucky for me, L2jserver claimed to be legal, if you made no client modifications.

I thought it would be a great to use Lineage 2 as a client and customize the server.

So I joined L2jServer as Pandragon, later invited as an advanced member.

 

Work with L2jServer

At that time trying to launch a live server was devastating.

Major reworks where never finished and official information was interpreted wrong.

Fixes for these problems either took months to be committed,

or if shared by non inner team members, denied even as tempfixes.

Also even under GPLv3 license, they would not commit work of fork projects (see L2DC, aCis etc).

Supposely to be open source and unlike other emulator projects,
many things where kept and still are strictly available only to inner circle members.

(See Hellbound committed after years and GeoData tools that still are private.)

 

Goddess of Destruction

After some time I saw many packs, selling for hundreds of euros, that actually was

L2j plus my free shared implementations shared on L2jServer forum that was never committed.

So I decided to share all my work for free as a new project based on russian forks.

In fact, I was the first person that shared freely Goddess of Destruction files.

 

L2jUnity Relationship

For two years I worked with russian forks, but at the same time I worked with L2jServer as well.
So I tried to make a GoD based L2jServer, at that point L2j did not have an Ertheia branch.
Right after making that, L2jServer inner team decided to make an Ertheia branch.
Since I already worked with L2jServer and it was open source I used it and made a new branch.
Right after making that, L2jServer team (except Zoey) decided to leave L2j and make L2jUnity private.
Since then L2jServer is essentially a dead project and their inner team is now known as L2jUnity.
A year later when they released a free version, I used it, mainly for their reworked skill system.
Since then I am blamed to use their, essentially free and shared work, as if I stole it.

Main reason that lead making the project private in order to find serious people to work with.

 

Project Progress

Merged most of the work made while working with russian forks.
Hundreds of commits fixing severe L2jUnity inherited issues.

Made Interlude and HighFive branches following my way of working.
Reworked many core features noone dared to touch to match retail behaviour.
Fixed hundreds of bug reports made by people that had live servers.
Added several custom features requested by people that had live servers.
Followed all game updates from Ertheia to Salvation and Classic.

 

Project Future

Recently I decided to stop accepting subscribers on 1/1/2019.
I do not agree on how things are done on L2j projects.
 

 

Download FREE compiled versions.

http://l2jmobius.com/get/

 

Register to my forum for more news.

http://www.l2jmobius.com/

Edited by Mobius
  • Like 1
  • Downvote 1
  • 3 weeks later...
Posted

Believe it or not, this is truly an open source project.

 

 

The developing will go on if people share fixes etc.

 

I am giving you working GoD server files, geodata and tools for FREE.

Don't be greedy.

Posted

Hello friend would like to know if there will be to update glory days, because some friends liked the project and would like to participate.

 

In order to make this possible we need more developers.

 

At the moment we need more Core developers.

There are a lot of things that need to be fixed, changing to glory days packets it's just one of them.

I would not say no if someone committed them, but it is not a priority.

 

As you see in the timeline people commit changes daily and the files are getting better.

Posted

I'm one of the developers and we made big progresses so far, I suggest you to check this emulator with english datapack which is totally free & open source  based on GoD: Tauti expansion for now, if we can find more testers and developers we can create a solid team and work faster than ever :)

 

Check our timelines:

 

L2Mobius Timeline: https://code.google.com/p/mobius-source/source/list

 

L2Mobius Geodata: https://code.google.com/p/mobius-geo/source/list

Guest
This topic is now closed to further replies.

  • Posts

    • never met a programmer that doesnt know english xD and as he said his knowledge and skills are beyond our imagination xD
    • nice work, welcome back to world of lineage development @melron 😄
    • He's likely baiting you to download his source full of backdoors indeed
    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
  • Topics

×
×
  • Create New...