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Posted

Lineage 2 Interlude Server

 

Web: www.lineage2legacy.com

 

New and pretty good server! full stable and worth to try.

 

based on L2JFrozen Pack

 

-------Rates--------

 

• Exp: x100

• Sp: x100

• Party Exp: x150

• Party Sp: x150

• Adena: x500

• Drop Item Karma: x50

 

 

 

                 

-----Enchant Rates------

 

• Safe Enchant: +4

• Weapon Max Enchant: +20

• Armor Max Enchant: +16

• Jewels Max Enchant: +16

• Normal Scroll Enchant Rate: 100%-3% (+20)

• Blessed Scroll Enchant Rate: same as normal +10%

 

 

-------Custom Features-------

• Killing Spree System With Hero Aura.

• Offline Traders.

• Custom Name Colors depends pvp kills

• Custom Title Colors depends pk kills

• Clan Reputation

• Fast Exp Zone (one mob full lvl)

• There Allowed Only 1 Augment

• Custom Bank System (convert adenas to gold bars and gold bar to adenas with command)

• Alot More features ! you will find them by joining in our server!

-Events

• TvT Event

• CTF Event

• DM Event

-Commands

•.tvtjoin

•.tvtleave

•.ctfjoin

•.ctfleave

•.dmjoin

•.dmleave

•.deposit (500kk adena to 1 gold bar)

•.withdraw (500kk adena from 1 gold bar)

 

 

--------Features---------

 

•Client Interlude

• C4/C5/Interlude features/skills working 90%

• Castle Sieges

• Clan Hall Sieges

• Noblesses & Heroes System

• Max Level 80

• C5/Interlude Clan System

• subclans (Academy,Royal Guards,Order of Knights)

• Wepon Augmentations

• Dueling System

• All C4/C5/Interlude Skills

• All Raid Bosses

• Olympiad 100% Retail like

• DualBox allowed

• Flawless Geodata & Pathnodes

• Active and experienced development/GMteam!

• No corruptions!

• NO LAG!!!

• 100% Uptime

• International community

• Max Buffs Slots 26 + 4

• No weight

• No Grade Penaldy

 

 

 

-----Vote Reward System------

 

•Every 10  votes every online (not same ip) will get 1 event glittering medal

 

Olympiad System

 

• Olympiad Work: 100%

• Retail Like

• Olympiad Start Time 19:00 gmt+2

• Olympiad End Time 01:00 gmt+2

 

 

 

-----Custom NPC-------

 

• Full GM Shop

• Full Buffer

• Custom GateKeeper

• Weding Manager

• Siege Manager

• Event Manager

• Sell/Buy Npc With your Gears

 

 

---------Dedicate|Internt Connection--------

 

CPU: Intel Xeon W3530 4core/8thread Cpu

RAM: 24 GB DDR3 ECC

HDD: 2x 300GB SAS 15000rpm Drives

Hardware Raid 1

Connection : 100 mbps

OS: Windows Server 2008

 

Posted

Info About Us

 

web@naxos

 

NAXOS If you want to surf at the internet, chat with friends ,visit your facebook or even to play web and not only games you should visit Marios and Bill Internet Cafe at Chora next to Wafflas House

 

 

 

Web Site: http://www.lineage2legacy.com/

 

 

 

what "features" are those? o_O

Posted

If some1 looking for non star wars server come and join,we have really low population but server had some changes ( now is a little bit easier with farm)

 

Enchant rate-retail like

Lots of events

Really friendly admin-he try as much he can to improve server

No overpower classes-and no nerf classes like on many servers

Retail like buff slots

 

Just need more people.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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