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interlude [L2OFF] CZG 8x TOP CZ server | International community | 1.2.2013


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Posted

Trying to register on the forum but I don't understand the security question at all. I've sent it to other people but they're totally stunned too. Could anyone perhaps translate it into a better wording because I run out of possible attempts every now and then... :s

 

Also, I never received a confirmation mail. Neither in my inbox nor my junkbox using Hotmail.

 

3,14159265 try this..

Posted

Ah didn't think of that at all. I'm used to using dots all over the place while I should be using commas.

 

Only issue left is not receiving any confirmation mail at all. It's nowhere.

 

try contacting the team through there facebook page if you cant find it

Posted

One of the best server on czech scene, you surely don't want to miss this one if you like non-russian oldschool low rate Interludes with huge community ^-^

Posted

One of the best server on czech scene, you surely don't want to miss this one if you like non-russian oldschool low rate Interludes with huge community ^-^

only best sh1t on czech scene, admin need only next money from donate. :P last 3 czg close in 1 or 2 month :-d and GM support all time  this is best server? :D

Posted

How do you know there's going to be a huge community? These days l2 community prefers short term servers (2-3 months) and then changing project...server hoppers as they are called! Don't judge by the number of the visitors...its not the first time this project launches! I wish you good luck, but I think it won't last long.

Posted

only best sh1t on czech scene, admin need only next money from donate. :P last 3 czg close in 1 or 2 month :-d and GM support all time  this is best server? :D

 

Well yah admin needs money for his own that's why he adds only progress stuff to donate, gg. Of course he needs some money to keep machine up, that's pretty much common sense, nothing unusual about it.

Last 3 czg closed in 1 or 2 month? Are you surely talking about Czechgamers? On the Czechgamers I played the server lasted for about year ::)

+They confirmed they'll add some endgame stuff and events so nobody says it won't last equally or even longer ^-^

And regarding to support: there'll be only admin with the advanced (aka "support") privileges, so hush hush hater  :LOL:

 

How do you know there's going to be a huge community? These days l2 community prefers short term servers (2-3 months) and then changing project...server hoppers as they are called! Don't judge by the number of the visitors...its not the first time this project launches! I wish you good luck, but I think it won't last long.

 

More and more people confirming their arrival in direct proportion to growing number of visitors, there's no reason to worry about community at all, trust me.

Posted

only best sh1t on czech scene, admin need only next money from donate. :P last 3 czg close in 1 or 2 month :-d and GM support all time  this is best server? :D

And you are nice idiot, all time server fail because comunity quit (fast equip and crying about wars) not server fail.. Last czg 8x was 1.11.2011 (maybe bad month) and after try make server mid rate and this is big fail

Posted

only best sh1t on czech scene, admin need only next money from donate. :P last 3 czg close in 1 or 2 month :-d and GM support all time  this is best server? :D

 

Video is the + / - 2007, at the conclusion of the server.

Server is closed after 2 years of working without wipe.

GM rights were dealt to test regular players to try.

 

sry for my eanglish.

Posted

And you are nice idiot, all time server fail because comunity quit (fast equip and crying about wars) not server fail.. Last czg 8x was 1.11.2011 (maybe bad month) and after try make server mid rate and this is big fail

CZG started + / -1.7.2010 and lasted one year and three months. 2000 online on start. Another was started by the first month of 2011, and lasted five months. 900+ online on start.Started at a time when community CZG played on tera online and have been running other servers and also some preparing for school exams.

Posted

this is going to be a server with big community or with 100 online ??

 

60 ppl online now on beta test... so ...  it will have big community :)

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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