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Posted

I joined yesterday, and I gotta say, ITS AWSOME! I almost forgot how nice was this game in C1, if u add B grade later on, and advrtise it more, it's gonna be epic.

So if u miss the old times, dont hesitate to join!

Cya in game.

 

Thanks a lot im glad to read that :)  btw we already have B grade

 

are you rebelztrik ?

Posted

Nice to hear that nowdays players actualy wanna see what is Chronicle 1 ... it was actualy realy fun...!

 

But can i ask if SS/BSS are auto? Or people should do famous old-time spam of shots? ;)

Posted

Nice to hear that nowdays players actualy wanna see what is Chronicle 1 ... it was actualy realy fun...!

 

But can i ask if SS/BSS are auto? Or people should do famous old-time spam of shots? ;)

you welcome. Yes we have auto soulshot the 90% of people request it they had tired fingers of press ss :)

 

 

Posted

i have kind of issues when i am trying t install the client...it stucks...any1 faced this problem?

 

Stuck ? i think is corrupt maybe try re-download  direct link or torrent.

 

 

Posted

This is a great server, relive the old days guys!

 

* We have good online 150-200+ at peak time

* Server started 08-01-2013

* Active clans

* Small buffs in church

* Buyable first and second class

* Active and very friendly gm's

* Raid bosses

* Pvp

* Sieges havn't started yet

* Top gear B grade

* All classes are balanced

 

Come alone or come with clan you will have a good time ;)

Posted

This is a great server, relive the old days guys!

 

* We have good online 150-200+ at peak time

* Server started 08-01-2013

* Active clans

* Small buffs in church

* Buyable first and second class

* Active and very friendly gm's

* Raid bosses

* Pvp

* Sieges havn't started yet

* Top gear B grade

* All classes are balanced

 

Come alone or come with clan you will have a good time ;)

 

+1 :D still recently opened

 

#

2 videos maded by our users

 

 

Lineage II C1 2013 PART 1/3

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  • Posts

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    • The character stops walking when using a mana potion. any can help me?   IemData item_begin    etcitem    728    [mana_potion]    item_type=etcitem    slot_bit_type={none}    armor_type=none    etcitem_type=potion    recipe_id=0    blessed=0    weight=180    default_action=action_skill_reduce    consume_type=consume_type_stackable    initial_count=1    maximum_count=20    soulshot_count=0    spiritshot_count=0    reduced_soulshot={}    reduced_spiritshot={}    reduced_mp_consume={}    immediate_effect=1    price=0    default_price=2000    item_skill=[s_mana_potion]    critical_attack_skill=[none]    attack_skill=[none]    magic_skill=[none]    item_skill_enchanted_four=[none]    material_type=liquid    crystal_type=none    crystal_count=0    is_trade=1    is_drop=1    is_destruct=1    physical_damage=0    random_damage=0    weapon_type=none    can_penetrate=0    critical=0    hit_modify=0    avoid_modify=0    dual_fhit_rate=0    shield_defense=0    shield_defense_rate=0    attack_range=0    damage_range={}    attack_speed=0    reuse_delay=10000    mp_consume=0    magical_damage=0    durability=0    damaged=0    physical_defense=0    magical_defense=0    mp_bonus=0    category={}    enchanted=0    html=[item_default.htm]    equip_pet={@ALL_PET}    magic_weapon=0    enchant_enable=0    can_equip_sex=-1    can_equip_race={}    can_equip_change_class=-1    can_equip_class={}    can_equip_agit=-1    can_equip_castle=-1    can_equip_castle_num={}    can_equip_clan_leader=-1    can_equip_clan_level=-1    can_equip_hero=-1    can_equip_nobless=-1    can_equip_chaotic=-1    item_end   SkillData   skill_begin    skill_name=[s_mana_potion]    skill_id=50004    level=1    operate_type=A2    magic_level=1    effect={{t_mp;57;3}}    is_magic=0    mp_consume2=0    cast_range=-1    effective_range=-1    skill_hit_time=0    skill_cool_time=0    skill_hit_cancel_time=0    reuse_delay=0    activate_rate=-1    lv_bonus_rate=0    basic_property=none    abnormal_time=15    abnormal_lv=1    abnormal_type=mp_recovery    attribute=attr_none    effect_point=0    target_type=self    affect_scope=single    affect_limit={0;0}    next_action=none    debuff=0    ride_state={@ride_none}    skill_end  
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