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(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.


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Posted

I just logged in and reached up to level 14 which is as much as i can see my self getting...

After playing for 15 minutes i have a few objective and subjective remarks that i believe you might want to consider.

 

Objective:

1)The server is a bit buggy. I died from orcs at level 14 because i could not move and it was the second time i got stuck apparently as a punishment for using power shot? Dunno.

2)Mobs as i see have new skills which is fine if only they didnt all have the same and if there was a way to know what skills they have. Otherwise it doesnt exactly make gameplay more strategic or demanding it just makes it ...custom.

3)I found that mobs tended to stay idle even after attacking them for about 1-2 seconds. I suppose this is due to lag or them trying to figure out what skill to use.

 

Subjective:

1)The levels from 1-40 just like in original Lineage seem to have no point at all. You could simply have players start at level 40 where they can choose their class and get their skills.

Don't get me wrong, i would never do that on my server but if you are to have these levels exist you must change all skills and quests up to that level so that it is actually a bit interesting.

2)Do something about the movement speed. Default speed of lineage is like moving backwards in time.

3)Obviously since i only played so little i didn't actually see any of your important custom features in action. My only problem however is that they are not features that i would feel interested about in order to keep me going through the endless boring grind that is L2 at least at the first 50 levels or so.

 

If you are going to make a custom server, do it all the way.

Posted

Anyone who want's to come and test along Monarch ( Administrator of MMOPLAY) he can join now, He is going to tour them at MMOPLAY features quest with them PvP and discuss about possible bugs problems/solutions and ideas!

 

 

@Petosaur you can come online and discuss it there. This is not the final version of the server and its on Dev mode.

I think you are right about first 40 levels on final version of the server, we will see

Posted

Within next hour server will be updated to rev 563 (short changelog afterwards).

There are also some fixes for client, so please run our AutoUpdate app, and press Full Check to update it (small fixes in size, so if you already did "full check" in the past, it will take less than a minute to do today's client update).

Posted

Rev 563 short changelog:

- proper msg channels colors configuration

- added 4 new combat on screen messages

- showExtZoneMsg() uses now SL2_S1_ONSCREEN_S2 message id

- implemented message channels "compatibility mode" feature

- more translations for LanguageData

- better movetopawn checks, if char needs to be moved at all

- MovementVect getUnifiedVect() fixed proper dist calculation

- default locale set to ENGLISH

- reworked all events announcements to be broadcasted via events messages channel

- option to turn off server news msg on logon

- //zone_check shows detailed info about water levels

- follow task proper stopping char, when within correct range

- setintention() fix for player chars getting frozen

- EVT_ARRIVED_REVALIDATE fix

- rewritten AISelfHelperData: calculates more accurate ranges and properly refreshes,when target changed

- rewritten movetopawn: experimental, not finished(!)

- executing stopfollow only when really needed

- executing stopmove only when really needed

- fixed tryToResetFactionData()

- fixed pet follow master

- fixed player positioning vs mob/summon(pet)/other player

- fixed pickup/interaction positioning

- fixed onEvtArrivedBlocked

- fixed maybeMoveToPawn check

- fixed thinkcast movement stopping

- implemented findAllObjectsInRange in knownlist, for attackable npc's (and mobs), for quick knownlist refresh

- fixed effectpoints knownlist refreshing

- optimized ExtLocation

- implemented getAnyWaterZoneZ() for getting correct Z level of any water zone in region (used to determine if char is in water)

- implemented physics actions throw, colide, drop, pickup (now can be coded any type of physical interaction, for any object, within datapack)

- implemented new methods of detecting obstacles within vectorengine

- fixed vectorengine resetall() routine

- reworked vectorengine detecting falling down

- fixed setInsideZone()

- minor optimizations in updatePosition()

- optimizations in revalidateZone()

- not setting heading any longer in stopmove() [no need]

- fixed checkWaterXYZ() and isInWater()

- fixed movetolocation, to use properly geodata and pathfinding even in water

- implemented properly EVT_SCHEDULE_DIE

- reworked getMyDestinationLocation() and getMyLocation() routines (used extensively by vectorengine)

- typo fix in zonetype: setSupprtingPhysics -> setSupportingPhysics

- minor fixed in Location

- minor rework in ValidatePosition (no more warping when falling etc)

- player panel options definitions sql table update

- admin panel: mmoplay custom songs added

- //mail admin command added (sending server-wide system mails)

- admin: added ZONE_VISUALISATION_NON_ITEM_BASED feature

- implemented new zone features:

  - enter/leave msg

  - redsky

  - outoftime

  - zonesound

  - cyclic zone action method, executed every 1s

- removed too many stopmove

- fixed not detecting peace zone on normal enter/logon (worked only when teleported to peace zone)

and more...

 

Posted

Sad this server is L2Java. If it were l2off or atleast l2DC files, i could give a try, but play low rate with java files is like suicide u.u

 

noone force u, noone care about u and ur opinion U CAN JUST

images?q=tbn:ANd9GcT0f5BsY88Y2MOJsIGUPw5F0i8kMkmqvEfLaZzCkKCD9uVsVfoy

Posted

Sad this server is L2Java. If it were l2off or atleast l2DC files, i could give a try, but play low rate with java files is like suicide u.u

L2DC is also java. And none of these, have features of our project. Anyway, no one forces nobody to play :)

Posted

Honestly i think no server ever had features like this and not only the features but the organise and the skills this team has..

Posted

Sad this server is L2Java. If it were l2off or atleast l2DC files, i could give a try, but play low rate with java files is like suicide u.u

Intelligence - you don't have it.

 

But mindless sheep will be mindless sheep - so go play your OFF servers stuck in C4 with broken code and no development apart from rate changing.

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    • Changelog   All notable changes to this project will be documented in this file. [English Version](#english-version) | [Versión en Español](#versión-en-español)   ---   English Version   [1.1.3] - 2026-01-05   Added   Donation System Integration - Integrated comprehensive donation panel into the main CMS - Implemented direct donation system without requiring user login - Added automatic coin crediting directly to character inventory - Created new React component for donation interface with modern design - Implemented real-time coin calculation based on payment method and currency - Added support for multiple payment gateways:   - MercadoPago (ARS)   - PayPal (USD, BRL, EUR)   - PagSeguro (BRL) - Developed new backend endpoint for processing direct donations - Implemented character validation system before payment processing - Added automatic webhook handling for payment confirmations - Created comprehensive logging system for all donation transactions - Implemented bonus system for bulk coin purchases - Added donation history tracking and management   Vote Reward System - Integrated vote reward panel into the CMS - Implemented multi-topsite voting system - Added automatic reward delivery upon vote verification - Created vote tracking and cooldown management - Implemented anti-fraud measures for vote validation - Added vote history and statistics for users - Developed admin panel for vote reward configuration - Implemented automatic vote verification through topsite APIs   Database Enhancements - Created new table structure for donation management (`site_donations`) - Added `auto_credit` field for automatic coin delivery - Implemented balance tracking system (`site_balance`) - Created conversion and transfer logging tables - Added comprehensive indexing for performance optimization - Implemented transaction history tracking   Frontend Improvements - Developed new donation panel component with consistent site design - Added multi-language support (Spanish, English, Portuguese) - Implemented form validation and error handling - Created responsive design for mobile and desktop - Added real-time price calculation display - Implemented loading states and user feedback messages   Backend Infrastructure - Created secure API endpoints for donation processing - Implemented webhook system for payment gateway integration - Added comprehensive error logging and debugging tools - Developed configuration management system - Implemented security measures for sensitive data handling - Added support for sandbox and production environments   Documentation - Created comprehensive production setup guide - Developed security checklist for deployment - Added database setup scripts with detailed instructions - Created API integration documentation - Developed troubleshooting guides - Added configuration examples for all payment gateways   Changed - Updated navigation system to include donation and vote panels - Modified routing to support new panel pages - Enhanced translation system with new text strings - Improved error handling across the application - Updated proxy configuration for backend communication   Security - Implemented credential protection in configuration files - Added example configuration files without sensitive data - Created .htaccess rules for protecting sensitive directories - Implemented webhook signature validation - Added SQL injection prevention measures - Implemented session security enhancements   Technical Details - React 19.2.0 for frontend components - TypeScript for type safety - Vite 6.2.0 for build tooling - PHP 7.4+ for backend processing - SQL Server 2012+ for database management - Integration with MercadoPago SDK - RESTful API architecture   ---   Versión en Español   [1.1.3] - 2026-01-05   Agregado   Integración del Sistema de Donaciones - Integración completa del panel de donaciones al CMS principal - Implementación de sistema de donaciones directas sin requerir inicio de sesión - Agregada acreditación automática de coins directamente al inventario del personaje - Creación de nuevo componente React para interfaz de donaciones con diseño moderno - Implementación de cálculo de coins en tiempo real según método de pago y moneda - Agregado soporte para múltiples pasarelas de pago:   - MercadoPago (ARS)   - PayPal (USD, BRL, EUR)   - PagSeguro (BRL) - Desarrollo de nuevo endpoint backend para procesamiento de donaciones directas - Implementación de sistema de validación de personajes antes del procesamiento de pago - Agregado manejo automático de webhooks para confirmaciones de pago - Creación de sistema completo de logs para todas las transacciones de donación - Implementación de sistema de bonos para compras de coins en volumen - Agregado seguimiento y gestión de historial de donaciones   Sistema de Recompensas por Votación - Integración del panel de recompensas por votación al CMS - Implementación de sistema de votación multi-topsite - Agregada entrega automática de recompensas al verificar votos - Creación de seguimiento de votos y gestión de tiempos de espera - Implementación de medidas anti-fraude para validación de votos - Agregado historial de votos y estadísticas para usuarios - Desarrollo de panel administrativo para configuración de recompensas - Implementación de verificación automática de votos mediante APIs de topsites   Mejoras en Base de Datos - Creación de nueva estructura de tablas para gestión de donaciones (`site_donations`) - Agregado campo `auto_credit` para entrega automática de coins - Implementación de sistema de seguimiento de balance (`site_balance`) - Creación de tablas de registro de conversiones y transferencias - Agregada indexación completa para optimización de rendimiento - Implementación de seguimiento de historial de transacciones   Mejoras en Frontend - Desarrollo de nuevo componente de panel de donaciones con diseño consistente - Agregado soporte multi-idioma (Español, Inglés, Portugués) - Implementación de validación de formularios y manejo de errores - Creación de diseño responsive para móvil y escritorio - Agregada visualización de cálculo de precios en tiempo real - Implementación de estados de carga y mensajes de retroalimentación al usuario   Infraestructura Backend - Creación de endpoints API seguros para procesamiento de donaciones - Implementación de sistema de webhooks para integración con pasarelas de pago - Agregadas herramientas completas de registro de errores y depuración - Desarrollo de sistema de gestión de configuración - Implementación de medidas de seguridad para manejo de datos sensibles - Agregado soporte para entornos sandbox y producción   Documentación - Creación de guía completa de configuración para producción - Desarrollo de checklist de seguridad para despliegue - Agregados scripts de configuración de base de datos con instrucciones detalladas - Creación de documentación de integración de APIs - Desarrollo de guías de solución de problemas - Agregados ejemplos de configuración para todas las pasarelas de pago   Modificado - Actualización del sistema de navegación para incluir paneles de donación y votación - Modificación del enrutamiento para soportar nuevas páginas de paneles - Mejora del sistema de traducciones con nuevas cadenas de texto - Mejora del manejo de errores en toda la aplicación - Actualización de configuración de proxy para comunicación con backend   Seguridad - Implementación de protección de credenciales en archivos de configuración - Agregados archivos de configuración de ejemplo sin datos sensibles - Creación de reglas .htaccess para proteger directorios sensibles - Implementación de validación de firma de webhooks - Agregadas medidas de prevención de inyección SQL - Implementación de mejoras de seguridad en sesiones   Detalles Técnicos - React 19.2.0 para componentes frontend - TypeScript para seguridad de tipos - Vite 6.2.0 para herramientas de construcción - PHP 7.4+ para procesamiento backend - SQL Server 2012+ para gestión de base de datos - Integración con SDK de MercadoPago - Arquitectura API RESTful   ---   Migration Notes / Notas de Migración   For Existing Installations / Para Instalaciones Existentes   **English:** If you are upgrading from a previous version, please follow these steps: 1. Backup your database before applying any changes 2. Run the database migration script (`database_setup.sql`) 3. Update your configuration file with new settings 4. Configure payment gateway credentials 5. Test the donation flow in sandbox mode before going to production 6. Review the security checklist before deployment   **Español:** Si está actualizando desde una versión anterior, siga estos pasos: 1. Realice una copia de seguridad de su base de datos antes de aplicar cambios 2. Ejecute el script de migración de base de datos (`database_setup.sql`) 3. Actualice su archivo de configuración con las nuevas opciones 4. Configure las credenciales de las pasarelas de pago 5. Pruebe el flujo de donaciones en modo sandbox antes de pasar a producción 6. Revise el checklist de seguridad antes del despliegue   ---   Known Issues / Problemas Conocidos   **English:** - Webhook notifications may experience delays during high traffic periods - Some payment gateways require manual configuration of webhook URLs - Character names are case-sensitive in the donation form   **Español:** - Las notificaciones de webhook pueden experimentar retrasos durante períodos de alto tráfico - Algunas pasarelas de pago requieren configuración manual de URLs de webhook - Los nombres de personajes son sensibles a mayúsculas/minúsculas en el formulario de donación   ---   Roadmap / Hoja de Ruta   Planned Features / Características Planeadas   **English:** - Admin dashboard for donation management - Automated refund processing - Subscription-based donations - Gift card system - Enhanced reporting and analytics - Mobile application support   **Español:** - Panel administrativo para gestión de donaciones - Procesamiento automatizado de reembolsos - Donaciones basadas en suscripción - Sistema de tarjetas de regalo - Reportes y análisis mejorados - Soporte para aplicación móvil   ---   Contributors / Contribuidores   This release includes contributions from the development team focused on creating a secure, user-friendly donation and voting system integrated seamlessly with the existing CMS.   Este lanzamiento incluye contribuciones del equipo de desarrollo enfocado en crear un sistema de donaciones y votación seguro y fácil de usar, integrado perfectamente con el CMS existente.   ---   Support / Soporte   **English:** For issues, questions, or feature requests, please refer to: - `PRODUCTION_SETUP_GUIDE.md` for setup instructions - `SECURITY_CHECKLIST.md` for security guidelines - `DONATION_DIRECT_SYSTEM.md` for technical documentation   **Español:** Para problemas, preguntas o solicitudes de características, consulte: - `PRODUCTION_SETUP_GUIDE.md` para instrucciones de configuración - `SECURITY_CHECKLIST.md` para pautas de seguridad - `DONATION_DIRECT_SYSTEM.md` para documentación técnica   ---   License / Licencia   This project maintains its original licensing terms. Please refer to the LICENSE file for details.   Este proyecto mantiene sus términos de licencia originales. Consulte el archivo LICENSE para más detalles.   ---   **Last Updated / Última Actualización:** January 5, 2026   **Version / Versión:** 1.1.3
    • Dragonic 2 – High Five is a fully custom private server, built with an original visual identity and integrated premium systems. We offer a stable, modern, and optimized experience, combining classic High Five gameplay with new features created especially for the community. The server is live and available to all players. You can access the official website here:  https://dragonic2.com/ If you encounter any bugs or issues, please report them so we can fix them as quickly as possible. Join the adventure and discover Dragonic 2 — High Five.
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