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  • 3 months later...
  • 1 year later...
Posted

hey guys i have a quick question ..Npc works great but there's one problem ..Icons from customs items do not show to all the services from the npc ..
For example npc has , enchanter ( add enchants to your equipment) , transfer enchant ( u know what this is..)

 

When using enchanter ( to add +1 enchant for example ) icons are shown properly

But, when using transfer enchant icons are black? can anyone help me with that?

 

I can post u here both _init_py files.

 

here's the right one where i can see all icons.

import sys
from java.lang import String
from java.lang import Integer
from com.l2jfrozen.util.random import Rnd
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.actor.instance import L2ItemInstance
from com.l2jfrozen.gameserver.network.serverpackets import ItemList
from com.l2jfrozen.gameserver.network.serverpackets import UserInfo
from com.l2jfrozen.gameserver.network.serverpackets import CharInfo
from com.l2jfrozen.gameserver.network.serverpackets import InventoryUpdate
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

Qn = "919_Enchanter"
Npc = 300300

MaxEnchantWeapon = 25 
MaxEnchantArmor = 25  
MaxEnchantJewel = 25  

Adena = 3488 # Donate coin (adena)
ItemName = "Donate Coins"

JPrice = [1,1,1,1,1,1] # Price for +1 Jewels (depends Jewels grade, ex. Wprice[0] = No Grade)
APrice = [1,1,1,1,1,1] # Price for +1 Armors (depends Armors grade, ex. Wprice[0] = No Grade)
WPrice = [2,2,2,2,2,2] # Price for +1 Weapons (depends Weapons grade, ex. Wprice[0] = No Grade)


Jewel = ["None"]
Armor = ["Light","Heavy","Magic"]
Weapon = ["Sword","Blunt","Dagger","Bow","Etc","Pole","Fist","Dual Sword","Dual Fist","Big Sword","Big Blunt","Shield"]

SlotForEnchant = [7,8,6,10,11,9,12,3,1,2,4,5] # editable [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17]
NoEnchantItem = [] 

print "Donate Manager: Loaded 40%"

def getItemIcon(ItemId):
  con=L2DatabaseFactory.getInstance().getConnection()
  II=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?")
  II.setInt(1, ItemId)
  rs=II.executeQuery()
  ItemIcon = ""
  if rs.next() :
    ItemIcon = rs.getString("itemIcon")
  else :
    ItemIcon = "icon.etc_adena_i00"
  try :
    con.close()
  except :
    pass
  return ItemIcon

def validateItem(ItemId) :
  for itm in NoEnchantItem :
    if itm == ItemId :
      return False
  return True

def getHexSlot(Slot) :
  if Slot == 0 :
    return 0x01
  elif Slot == 1 :	# Left Earring
    return 0x04
  elif Slot == 2 :	# Right Earring
    return 0x02
  elif Slot == 3 :	# Neck
    return 0x08
  elif Slot == 4 :	# Left Ring
    return 0x20
  elif Slot == 5 :	# Right Ring
    return 0x10
  elif Slot == 6 :	# Helmet
    return 0x40
  elif Slot == 7 :	# Left Hand
    return 0x80
  elif Slot == 8 :	# Right Hand
    return 0x0100
  elif Slot == 9 :	# Gloves
    return 0x0200
  elif Slot == 10 :	# Breastplate
    return 0x0400
  elif Slot == 11 :	# Gaiters
    return 0x0800
  elif Slot == 12 :	# Boots
    return 0x1000
  elif Slot == 13 :	#
    return 0x2000
  elif Slot == 14 :	# R/L Finger
    return 0x4000
  elif Slot == 15 :	#
    return 0x040000
  elif Slot == 16 :	#
    return 0x010000
  elif Slot == 17 :	#
    return 0x080000
  return 0x00

class Quest (JQuest) :

  def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

  def onTalk (Self,npc,player) :
    st = player.getQuestState(Qn)
    npcId = npc.getNpcId()
    htmltext = u"<html><title>Donate Shop</title><body><center>Error!</center></body></html>"
    if not st : return htmltext
    htmltext = "<html><body><font color=LEVEL>Add +1 Enchant to your equipment</font><br1>Cost: 1 Donate Coin [Armor,Jewels]<br1> Cost: 2 Donate Coins [Weapon]"       
    for Slot in SlotForEnchant :
      Item1 = player.getInventory().getPaperdollItemByL2ItemId(getHexSlot(Slot))
      if Item1 != None :
        if validateItem(Item1.getItemId()) :
          Grade = Item1.getItem().getCrystalType()
		  
          if Grade not in [0] :
            if Grade == 1:
              pgrade = str("[D]")
            elif Grade == 2:
              pgrade = str("[C]")
            elif Grade == 3:
              pgrade = str("[B]")
            elif Grade == 4:
              pgrade = str("[A]")
            elif Grade == 5:
             pgrade = str("[S]")
            else:
              pgrade = str("")
            htmltext = htmltext + "<img src=\"" + getItemIcon(Item1.getItemId()) + "\" width=32 height=32><a action=\"bypass -h Quest 919_Enchanter slot_" + str(Slot) + "\">" + Item1.getItemName() + " " + str(pgrade) + " +" + str(Item1.getEnchantLevel()) + "</a><br>"
    htmltext = htmltext + "</body></html>"
    return htmltext

  def onAdvEvent (self,event,npc,player) :
    st = player.getQuestState(Qn)
    htmltext = u"<html><title>Donate Shop</title><body><center>Error!</center></body></html>"
    if not st : return htmltext
    strEvent = String(event)
    if strEvent.startsWith("slot") :
      intEvent = Integer.parseInt(strEvent.substring(5))
      htmltext = "<html><title>Donate Shop</title><body><br>"
      Item1 = player.getInventory().getPaperdollItemByL2ItemId(getHexSlot(intEvent))
      if Item1 != None :
        if validateItem(Item1.getItemId()) :
          ItemEnchant = Item1.getEnchantLevel()
          htmltext = htmltext + "<img src=\"" + getItemIcon(Item1.getItemId()) + "\" width=32 height=32><br>"
          htmltext = htmltext + u"" + Item1.getItemName() + " +" + str(ItemEnchant) + "<br>"
          Grade = Item1.getItem().getCrystalType()
          Itype = str(Item1.getItemType())
          if Itype in Jewel and ItemEnchant < MaxEnchantJewel :
            if ItemEnchant < MaxEnchantJewel :
              htmltext = htmltext + u"Add 1 enchant = " + str(JPrice[Grade]) + " " + ItemName + "<br>"
            if ItemEnchant < MaxEnchantJewel :
              htmltext = htmltext + "<a action=\"bypass -h Quest 919_Enchanter plusone_" + str(intEvent) + u"\">Add +1 enchant!</a><br>"
          elif Itype in Armor and ItemEnchant < MaxEnchantArmor :
            if ItemEnchant < MaxEnchantArmor :
              htmltext = htmltext + u"Add 1 enchant = " + str(APrice[Grade]) + " " + ItemName + "<br>"
            if ItemEnchant < MaxEnchantArmor :
              htmltext = htmltext + "<a action=\"bypass -h Quest 919_Enchanter plusone_" + str(intEvent) + u"\">Add +1 enchant!</a><br>"
          elif Itype in Weapon and ItemEnchant < MaxEnchantWeapon :
            if ItemEnchant < MaxEnchantWeapon :
              htmltext = htmltext + u"Add 1 enchant = " + str(WPrice[Grade]) + " " + ItemName + "<br>"
            if ItemEnchant < MaxEnchantWeapon :
              htmltext = htmltext + "<a action=\"bypass -h Quest 919_Enchanter plusone_" + str(intEvent) + u"\">Add +1 enchant!</a><br>"
          elif Itype in Weapon and ItemEnchant >= MaxEnchantWeapon :
            if ItemEnchant >= MaxEnchantWeapon :
              htmltext = htmltext + "<br><br><br><br><br> You can't enchant more than <font color=FF0000>+" + str(ItemEnchant) + "</font><br>"
	else :
		htmltext = htmltext + "<br><br><br><br><br> You can't enchant more than <font color=FF0000>+" + str(ItemEnchant) + "</font><br>"
      else :
        htmltext = htmltext + u"Your item is not equiped! Check it!<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br></center><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=256 height=32>"
    elif strEvent.startsWith("plusone") :
      intEvent = Integer.parseInt(strEvent.substring(8))
      htmltext = "<html><title>Donate Shop</title><body><br>"
      Item1 = player.getInventory().getPaperdollItemByL2ItemId(getHexSlot(intEvent))
      if Item1 != None :
        if validateItem(Item1.getItemId()) :
          Grade = Item1.getItem().getCrystalType()
          if Grade not in [0] :
            ItemEnchant = Item1.getEnchantLevel()
            Itype = str(Item1.getItemType())
            if Itype in Jewel :
              if ItemEnchant < MaxEnchantJewel :
                iu = InventoryUpdate()
                player.sendPacket(iu)
                player.broadcastPacket(CharInfo(player))
                player.sendPacket(UserInfo(player))
                if st.getQuestItemsCount(Adena) >= JPrice[Grade]:
                  st.takeItems(Adena,JPrice[Grade])
                  Item1.setEnchantLevel(ItemEnchant+1)
		  ItemEnchant = Item1.getEnchantLevel()
                  st.playSound("ItemSound.quest_itemget")
                  player.sendPacket(ItemList(player,False))
                  htmltext = htmltext + u"<br>Your jewel was successfully enchanted to + " + str(ItemEnchant) + "</font>!<br>"
                else :
                  htmltext = htmltext + u"You need <font color=LEVEL>" + str(JPrice[Grade]) + "</font> " + ItemName + " to do that!" # player donate items < to be enchanted
              else :
                htmltext = htmltext + u"<br> You cant enchant more than <font color=FF0000>+" + str(ItemEnchant) + "</font><br>" # in case before add enchant the player is enchant manualy his weap from 19 to 20 and then trying to click enchant 
            elif Itype in Armor :
              if ItemEnchant < MaxEnchantArmor :
                iu = InventoryUpdate()
                player.sendPacket(iu)
                player.broadcastPacket(CharInfo(player))
                player.sendPacket(UserInfo(player))
                if st.getQuestItemsCount(Adena) >= APrice[Grade]:
                  st.takeItems(Adena,APrice[Grade])
                  Item1.setEnchantLevel(ItemEnchant+1)
		  ItemEnchant = Item1.getEnchantLevel()
                  st.playSound("ItemSound.quest_itemget")
                  player.sendPacket(ItemList(player,False))
                  htmltext = htmltext + u"<br>Your armor was successfully enchanted to + " + str(ItemEnchant) + "</font>!<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br></center><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=256 height=32>"
                else :
                  htmltext = htmltext + u"You need <font color=LEVEL>" + str(JPrice[Grade]) + "</font> " + ItemName + " to do that!" # player donate items < to be enchanted
              else :
                htmltext = htmltext + u"<br> You cant enchant more than <font color=FF0000>+" + str(ItemEnchant) + "</font><br>" # in case before add enchant the player is enchant manualy his weap from 19 to 20 and then trying to click enchant 
            elif Itype in Weapon :
              if ItemEnchant < MaxEnchantWeapon :
                iu = InventoryUpdate()
                player.sendPacket(iu)
                player.broadcastPacket(CharInfo(player))
                player.sendPacket(UserInfo(player))
                if st.getQuestItemsCount(Adena) >= WPrice[Grade]:
                  st.takeItems(Adena,WPrice[Grade])
                  Item1.setEnchantLevel(ItemEnchant+1)
		  ItemEnchant = Item1.getEnchantLevel()
                  st.playSound("ItemSound.quest_itemget")
                  player.sendPacket(ItemList(player,False))
                  htmltext = htmltext + u"<br>Your weapon was successfully enchanted to + " + str(ItemEnchant) + "</font>!<br>"
                else :
                  htmltext = htmltext + u"You need <font color=LEVEL>" + str(WPrice[Grade]) + "</font> " + ItemName + " to do that!<br>" # player donate items < to be enchanted
              else :
                htmltext = htmltext + u"<br> You cant enchant more than <font color=FF0000>+" + str(ItemEnchant) + "</font><br>" # in case before add enchant the player is enchant manualy his weap from 19 to 20 and then trying to click enchant 
            else :
              htmltext = htmltext + u"Error, i accept only 3 types : Weapon,Armor,Jewel!<br>" #unknown
          else :
            htmltext = htmltext + u"Your current weapon's grade is different!<br>" #in case that the player before add enchant, change weapon to no-weapon type
        else :
          htmltext = htmltext + u"Error, Your weapon not found!<br>" #unknown
      else :
        htmltext = htmltext + u""
        htmltext = htmltext + "Your item not found! try again!</body></html>"
    return htmltext

QUEST    = Quest(919,Qn,"custom")
CREATED   = State('Start',     QUEST) 
STARTING  = State('Starting',  QUEST) 
STARTED   = State('Started',   QUEST) 
COMPLETED = State('Completed', QUEST) 

QUEST.setInitialState(CREATED)

QUEST.addStartNpc(300300)
QUEST.addTalkId(300300)

and here's the other one where i cannot see all icons.

import sys
from java.lang import System
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jfrozen.gameserver.network.serverpackets import CharInfo
from com.l2jfrozen.gameserver.network.serverpackets import InventoryUpdate
from com.l2jfrozen.gameserver.network.serverpackets import ItemList
from com.l2jfrozen.gameserver.network.serverpackets import UserInfo
from com.l2jfrozen.gameserver.templates import L2Item

qn = "q8015_Enchex"

#id νοφ
NPC = 300300

#id θςεμΰ δλ ηΰςξχκθ
ITEM = 3488
#ρςξθμξρςό ηΰςξχκθ ηΰ κΰζδϋι +
COST =100
#νΰηβΰνθε θςεμΰ
INAME = "Donate Coins"
#ροθρξκ ηΰοπεωεννϋυ θςεμξβ
FORBIDDEN = [12,132,6611,6612,6620,6617,6619,6618,6621,6614,6616]

print "Donate Manager: Loaded 100%"
print "Lineage 2: Donate Manager NPC LOADED"

class Quest (JQuest) :

 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onAdvEvent (self,event,npc,player):
   st = player.getQuestState(qn)
   if event == "spisok":
     htmltext = "<html><body><center><br1>"       
     htmltext += u"<table width=260><tr><td align=center><font color=LEVEL>\u041f\u0435\u0440\u0435\u043d\u043e\u0441 \u0437\u0430\u0442\u043e\u0447\u043a\u0438</font></td></tr></table>"
     htmltext += u"<button value=\"Weapon [S]\" action=\"bypass -h Quest q8015_Enchex step1_0\" width=135 height=24 back=\"L2UI_CH3.bigbutton3_down\" fore=\"L2UI_CH3.bigbutton3\"><br>"
     htmltext += u"<button value=\"Armor [S]\" action=\"bypass -h Quest q8015_Enchex step1_1\" width=135 height=24 back=\"L2UI_CH3.bigbutton3_down\" fore=\"L2UI_CH3.bigbutton3\"><br>"
     htmltext += u"<button value=\"Jewels [S]\" action=\"bypass -h Quest q8015_Enchex jewerly\" width=135 height=24 back=\"L2UI_CH3.bigbutton3_down\" fore=\"L2UI_CH3.bigbutton3\"><br>"
     htmltext += "<center><br></center></body></html>"
   elif event.startswith("step1_"):
     itemType = int(event.replace("step1_", ""))
     htmltext = u"<html><center><body><br>Select the item you wish to remove the enchant!<br><br></center><table width=300>"
     if itemType == 0:
       TYPES = ["Sword","Blunt","Dagger","Bow","Etc","Pole","Fist","Dual Sword","Dual Fist","Big Sword","Big Blunt"]
     elif itemType == 1:
       TYPES = ["Light","Heavy","Magic"]
     else:
       htmltext = u"<html><body></body></html>"
       return htmltext
     st.set("type",str(itemType))
     for Item in st.getPlayer().getInventory().getItems():
       itemTemplate = Item.getItem()
       idtest = Item.getItemId()
       itype = str(Item.getItemType())
       grade = itemTemplate.getCrystalType()
       if idtest not in FORBIDDEN and itemTemplate.getDuration() == -1 and grade == 5 and itype in TYPES and Item.getEnchantLevel() > 0:
         con=L2DatabaseFactory.getInstance().getConnection()
         listitems=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?")
         listitems.setInt(1, idtest)
         rs=listitems.executeQuery()
         while (rs.next()) :
           icon=rs.getString("itemIcon")
           try :
             grades = {1: "D", 2: "C", 3: "B", 4: "A", 5: "S"}
             pgrade = grades.get(grade, str(""))
             if Item.getEnchantLevel() == 0:
               enchant = str("")
             else:
               enchant = " +"+str(Item.getEnchantLevel())+""
             htmltext += "<tr><td><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><a action=\"bypass -h Quest q8015_Enchex step1next_" + str(Item.getObjectId()) +"\">" + itemTemplate.getName() + " ["+str(pgrade)+"] " + enchant + "</a></td></tr>"
           except :
             try : listitems.close()
             except : pass
         try :
           con.close()
         except :
           pass
     htmltext += u"</table><center></center><br></body></html>"
   elif event == "jewerly":
     htmltext = u"<html><center><body><br>Select the item you wish to remove the enchant!<br><br></center><table width=300>"
     st.set("type","3")
     for Item in st.getPlayer().getInventory().getItems():
       itemTemplate = Item.getItem()
       idtest = Item.getItemId()
       itemType = Item.getItem().getType2()
       grade = itemTemplate.getCrystalType()
       if idtest not in FORBIDDEN and itemTemplate.getDuration() == -1 and grade == 5 and itemType == L2Item.TYPE2_ACCESSORY and Item.getEnchantLevel() > 0:
         con=L2DatabaseFactory.getInstance().getConnection()
         listitems=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?")
         listitems.setInt(1, idtest)
         rs=listitems.executeQuery()
         while (rs.next()) :
           icon=rs.getString("itemIcon")
           try :
             grades = {1: "D", 2: "C", 3: "B", 4: "A", 5: "S"}
             pgrade = grades.get(grade, str(""))
             if Item.getEnchantLevel() == 0:
               enchant = str("")
             else:
               enchant = " +"+str(Item.getEnchantLevel())+""
             htmltext += "<tr><td><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><a action=\"bypass -h Quest q8015_Enchex step1next_" + str(Item.getObjectId()) +"\">" + itemTemplate.getName() + " ["+str(pgrade)+"] " + enchant + "</a></td></tr>"
           except :
             try : listitems.close()
             except : pass  
         try :
           con.close()
         except :
           pass
     htmltext += u"</table><center></center><br></body></html>"
   elif event.startswith("step1next_"):
     itemObjId = int(event.replace("step1next_", ""))
     Item = st.getPlayer().getInventory().getItemByObjectId(itemObjId)
     itemTemplate = Item.getItem()
     if Item and itemTemplate.getDuration() == -1 and Item.getEnchantLevel() > 0:
       grade = itemTemplate.getCrystalType()
       idtest = Item.getItemId()
       con=L2DatabaseFactory.getInstance().getConnection()
       listitems=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?")
       listitems.setInt(1, idtest)
       rs=listitems.executeQuery()
       while (rs.next()) :
         icon=rs.getString("itemIcon")
         try :
           st.set("enchant",str(Item.getEnchantLevel()))
           st.set("oneitem",str(itemObjId))
           grades = {1: "d", 2: "c", 3: "b", 4: "a", 5: "s"}
           pgrade = grades.get(grade, str(""))
           enchant = (Item.getEnchantLevel() > 0 and " +"+str(Item.getEnchantLevel())+"") or str("")
           htmltext =  u"<html><body><center><br>This item after the transfer<br1>will <font color=LEVEL>NOT</font> gain the enchantment value of the next item.<br>Will be <font color=LEVEL>+0</font>!</center><br>"
           htmltext += "<table width=300><tr><td><center><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><font color=LEVEL>" + itemTemplate.getName() + " " + enchant + "</font><img src=\"symbol.grade_"+str(pgrade)+"\" width=16 height=16><br></center></td></tr></table><br><br>"
           payment = int(Item.getEnchantLevel()*COST)
           if st.getQuestItemsCount(ITEM) < payment:
             htmltext += u"<center>You need <font color=ff2400>"+str(payment)+"</font> "+INAME+" for this tranfer!<br>"
           else:
             htmltext += u"<center>The cost will be : <font color=adff2f>"+str(payment)+"</font> "+INAME+"</center><br>"
             htmltext += u"<center><button value=\"Select the next item\" action=\"bypass -h Quest q8015_Enchex step2\" width=135 height=24 back=\"L2UI_CH3.bigbutton3_down\" fore=\"L2UI_CH3.bigbutton3\"></center><br>"
           htmltext += u"<br><a action=\"bypass -h Quest q8015_Enchex spisok\"><center>Back<br><center></center></a></body></html>"
         except :
           try : listitems.close()
           except : pass
       try :
         con.close()
       except :
         pass
     else :
       htmltext = u"<html><body>\u041f\u0435\u0440\u0435\u043d\u043e\u0441 \u0437\u0430\u0442\u043e\u0447\u043a\u0438:<br>\u041e\u0448\u0438\u0431\u043a\u0430!<br><a action=\"bypass -h Quest q8015_Enchex spisok\">\u0412\u0435\u0440\u043d\u0443\u0442\u044c\u0441\u044f.</a></body></html>"
   elif event == "step2":
     htmltext = u"<html><body><center><br><br>Choose the item you want to transfer the enchant!<br><font color=LEVEL>Attention!</font<br><font color=FF0000>The enchantment value of this item<br1>will not transfer to the other item!</font></center><br><table width=300><center>"
     itemType = st.getInt("type")
     if itemType == 0:
       TYPES = ["Sword","Blunt","Dagger","Bow","Etc","Pole","Fist","Dual Sword","Dual Fist","Big Sword","Big Blunt"]
     elif itemType == 1:
       TYPES = ["Light","Heavy","Magic"]
     weapon1 = st.getInt("oneitem")
     for Item in st.getPlayer().getInventory().getItems():
       itemTemplate = Item.getItem()
       idtest = Item.getItemId()
       itype = str(Item.getItemType())
       grade = itemTemplate.getCrystalType()
       if itemType == 0 or itemType == 1:
         if idtest not in FORBIDDEN and itemTemplate.getDuration() == -1 and grade == 5 and itype in TYPES and Item.getObjectId() != weapon1:
           con=L2DatabaseFactory.getInstance().getConnection()
           listitems=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?")
           listitems.setInt(1, idtest)
           rs=listitems.executeQuery()
           while (rs.next()) :
             icon=rs.getString("itemIcon")
             try :
               grades = {1: "[D]", 2: "[C]", 3: "[B]", 4: "[A]", 5: "[S]"}
               pgrade = grades.get(grade, str(""))
               if Item.getEnchantLevel() == 0:
                 enchant = str("")
               else:
                 enchant = " +"+str(Item.getEnchantLevel())+""
               htmltext += "<tr><td><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><a action=\"bypass -h Quest q8015_Enchex step2next_" + str(Item.getObjectId()) +"\">" + itemTemplate.getName() + " " + str(pgrade) + " " + enchant + "</a></td></tr>"
             except :
               try : listitems.close()
               except : pass
           try :
             con.close()
           except :
             pass
       elif itemType == 3:
         itemType2 = Item.getItem().getType2()
         if idtest not in FORBIDDEN and itemTemplate.getDuration() == -1 and grade == 5 and itemType2 == L2Item.TYPE2_ACCESSORY and Item.getObjectId() != weapon1:
           con=L2DatabaseFactory.getInstance().getConnection()
           listitems=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?")
           listitems.setInt(1, idtest)
           rs=listitems.executeQuery()
           while (rs.next()) :
             icon=rs.getString("itemIcon")
             try :
               grades = {1: "[D]", 2: "[C]", 3: "[B]", 4: "[A]", 5: "[S]"}
               pgrade = grades.get(grade, str(""))
               if Item.getEnchantLevel() == 0:
                 enchant = str("")
               else:
                 enchant = " +"+str(Item.getEnchantLevel())+""
               htmltext += "<tr><td><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><a action=\"bypass -h Quest q8015_Enchex step2next_" + str(Item.getObjectId()) +"\">" + itemTemplate.getName() + " "+str(pgrade)+" " + enchant + "</a></td></tr>"
             except :
               try : listitems.close()
               except : pass
           try :
             con.close()
           except :
             pass
     htmltext += u"</table><br><center><a action=\"bypass -h Quest q8015_Enchex spisok\">Back</a><br></center></body></html>"
   elif event.startswith("step2next_"):
     itemObjId = int(event.replace("step2next_", ""))
     obj = str(itemObjId)
     Item = st.getPlayer().getInventory().getItemByObjectId(itemObjId)
     itemTemplate = Item.getItem()
     if Item and itemTemplate.getDuration() == -1:
       grade = itemTemplate.getCrystalType()
       idtest = Item.getItemId()
       con=L2DatabaseFactory.getInstance().getConnection()
       listitems=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?")
       listitems.setInt(1, idtest)
       rs=listitems.executeQuery()
       while (rs.next()) :
         icon=rs.getString("itemIcon")
         try :
           st.set("twoitem",obj)  
           grades = {1: "d", 2: "c", 3: "b", 4: "a", 5: "s"}
           pgrade = grades.get(grade, str(""))
           enchant = (Item.getEnchantLevel() > 0 and " +"+str(Item.getEnchantLevel())+"") or str("")
           htmltext =  u"<html><body><center><br><br>The next item will get the enchantment you want!</center><br>"
           htmltext += "<table width=300><tr><td><center><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><font color=LEVEL>" + itemTemplate.getName() + " " + enchant + "</font><img src=\"symbol.grade_"+str(pgrade)+"\" width=16 height=16><br></center></td></tr></table><br><br>"
           htmltext += u"<center><button value=\"Continue\" action=\"bypass -h Quest q8015_Enchex step3\" width=135 height=24 back=\"L2UI_CH3.bigbutton3_down\" fore=\"L2UI_CH3.bigbutton3\"></center><br>"
           htmltext += u"<br><a action=\"bypass -h Quest q8015_Enchex spisok\"><center>Back<br><br></center></a></body></html>"
         except :
           try : listitems.close()
           except : pass
       try :
         con.close()
       except :
         pass
     else :
       htmltext = u"<html><body><br>\u041e\u0448\u0438\u0431\u043a\u0430!<br><a action=\"bypass -h Quest q8015_Enchex spisok\">\u0412\u0435\u0440\u043d\u0443\u0442\u044c\u0441\u044f.</a></body></html>"
   elif event.startswith("step3"):
     weapon1 = st.getInt("oneitem")
     weapon2 = st.getInt("twoitem")
     htmltext =  u"<html><body><center><br><br>Transfer almost completed!<br>"
     htmltext += u"<font color=339900>The next item will be +0</font>"
     Item = st.getPlayer().getInventory().getItemByObjectId(weapon1)
     itemTemplate = Item.getItem()
     if Item:
       grade = itemTemplate.getCrystalType()
       idtest = Item.getItemId()
       con=L2DatabaseFactory.getInstance().getConnection()
       listitems=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?")
       listitems.setInt(1, idtest)
       rs=listitems.executeQuery()
       while (rs.next()) :
         icon=rs.getString("itemIcon")
         try :
           grades = {1: "d", 2: "c", 3: "b", 4: "a", 5: "s"}
           pgrade = grades.get(grade, str(""))
           enchant = (Item.getEnchantLevel() > 0 and " +"+str(Item.getEnchantLevel())+"") or str("")
           htmltext += "<table width=300><tr><td><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><font color=LEVEL>" + itemTemplate.getName() + " " + enchant + "</font><img src=\"symbol.grade_"+str(pgrade)+"\" width=16 height=16><br></td></tr></table><br><br>"
           payment = int(Item.getEnchantLevel()*COST)
           if st.getQuestItemsCount(ITEM) < payment:
             htmltext += u"Transfer cost : <font color=ff2400>"+str(payment)+"</font> "+INAME+"<br>"
           else:
             htmltext += u"Transfer cost : <font color=adff2f>"+str(payment)+"</font> "+INAME+"<br>"
         except :
           try : listitems.close()
           except : pass
       try :
         con.close()
       except :
         pass
     htmltext += "<font color=339900>The next item will be " + enchant + "</font>"
     Item = st.getPlayer().getInventory().getItemByObjectId(weapon2)
     itemTemplate = Item.getItem()
     if Item:
       grade = itemTemplate.getCrystalType()
       idtest = Item.getItemId()
       cons=L2DatabaseFactory.getInstance().getConnection()
       listitemss=cons.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?")
       listitemss.setInt(1, idtest)
       rs=listitemss.executeQuery()
       while (rs.next()) :
         icon=rs.getString("itemIcon")
         try :
           grades = {1: "d", 2: "c", 3: "b", 4: "a", 5: "s"}
           pgrade = grades.get(grade, str(""))
           enchant = (Item.getEnchantLevel() > 0 and " +"+str(Item.getEnchantLevel())+"") or str("")
           htmltext += "<table width=300><tr><td><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><font color=LEVEL>" + itemTemplate.getName() + " " + enchant + "</font><img src=\"symbol.grade_"+str(pgrade)+"\" width=16 height=16><br></td></tr></table><br><br>"
         except :
           try : listitemss.close()
           except : pass
       try :
         cons.close()
       except :
         pass
       htmltext += u"<button value=\"Transfer\" action=\"bypass -h Quest q8015_Enchex step4\" width=135 height=24 back=\"L2UI_CH3.bigbutton3_down\" fore=\"L2UI_CH3.bigbutton3\"><br>"
     else :
       htmltext = u"<html><body>\u041f\u0435\u0440\u0435\u043d\u043e\u0441 \u0437\u0430\u0442\u043e\u0447\u043a\u0438:<br>\u041e\u0448\u0438\u0431\u043a\u0430!<br><a action=\"bypass -h Quest q8015_Enchex spisok\">\u0412\u0435\u0440\u043d\u0443\u0442\u044c\u0441\u044f.</a></body></html>"
   elif event.startswith("step4"):
     htmltext =  u"<html><body><center><br><br><font color=ff2400>Enchant transfer successfully transfered!</font></center><br><br><br>"
     ench = st.getInt("enchant")
     payment = int(ench*COST)
     if st.getQuestItemsCount(ITEM) < payment:
       htmltext = "<html><body><center><br><br><font color=ff2400>Enchant transfer canceled.</font><br><br><br>You need <font color=ff2400>"+str(payment)+"</font> "+INAME+" for this transfer!</center><br>"
       return htmltext
    #<
     weapon1 = st.getInt("oneitem")
     weapon2 = st.getInt("twoitem")
     item1 = st.getPlayer().getInventory().getItemByObjectId(weapon1)
     item2 = st.getPlayer().getInventory().getItemByObjectId(weapon2)
     if item1 == None or item2 == None:
       st.set("enchant","0")  
       htmltext = "<html><body><center><br><br><font color=ff2400>Enchant transfer canceled.</font><br><br><br>One of the selected weapons are missing!<br1>Try again!<br><br></center><br>"
       return htmltext
     itemType = st.getInt("type")
     itype1 = str(item1.getItemType())
     itype2 = str(item2.getItemType())
     grade1 = item1.getItem().getCrystalType()
     grade2 = item2.getItem().getCrystalType()
    #<
     if item1.getEnchantLevel() != ench:
       st.set("enchant","0")  
       htmltext = "<html><body><center><br><br><font color=ff2400>Enchant transfer canceled.</font><br><br><br>One of the selected items enchantment has changed!<br1>Try again!<br><br></center><br>"
       return htmltext
    #< 
     if grade1 != 5 or grade2 != 5:
       st.set("enchant","0")  
       htmltext = "<html><body><center><br><br><font color=ff2400>Enchant transfer canceled.</font><br><br><br>Do not try to scam!<br1>Try again!<br><br></center><br>"
       return htmltext
    #<  
     if itemType == 0:
       TYPES = ["Sword","Blunt","Dagger","Bow","Etc","Pole","Fist","Dual Sword","Dual Fist","Big Sword","Big Blunt"]
       if itype1 not in TYPES or itype2 not in TYPES:
         st.set("enchant","0")  
         htmltext = "<html><body><center><br><br><font color=ff2400>Enchant transfer canceled.</font><br><br><br>Do not try to scam!<br1>Try again!<br><br></center><br>"
         return htmltext
     elif itemType == 1:
       TYPES = ["Light","Heavy","Magic"]
       if itype1 not in TYPES or itype2 not in TYPES:
         st.set("enchant","0")  
         htmltext = "<html><body><center><br><br><font color=ff2400>Enchant transfer canceled.</font><br><br><br>Do not try to scam!<br1>Try again!<br><br></center><br>"
         return htmltext
     elif itemType == 3:
       jew1 = item1.getItem().getType2()
       jew2 = item2.getItem().getType2()
       if jew1 != L2Item.TYPE2_ACCESSORY or jew2 != L2Item.TYPE2_ACCESSORY:
         st.set("enchant","0")  
         htmltext = "<html><body><center><br><br><font color=ff2400>Enchant transfer canceled.</font><br><br><br>Do not try to scam!<br1>Try again!<br><br></center><br>"
         return htmltext
     else:
       htmltext = "<html><body><center><br><br><font color=ff2400>Enchant transfer canceled.</font><br><br><br>Do not try to scam!<br1>Try again!<br><br></center><br>"
       return htmltext
    #< 
     st.takeItems(ITEM,payment)
    #<
     slott = item1.getEquipSlot()
     if slott > 0:
       testt = player.getInventory().getPaperdollItem(slott)
       player.getInventory().unEquipItemInSlotAndRecord(slott)
       item1.setEnchantLevel(0)
       player.getInventory().equipItemAndRecord(testt)
       iut = InventoryUpdate()
       iut.addModifiedItem(testt)
       player.sendPacket(iut)
       player.broadcastPacket(CharInfo(player))
       player.sendPacket(UserInfo(player))
     else:
       item1.setEnchantLevel(0)
       player.sendPacket(ItemList(player, False))
    #<
     slot = item2.getEquipSlot()
     if slot > 0:
       test = player.getInventory().getPaperdollItem(slot)
       player.getInventory().unEquipItemInSlotAndRecord(slot)
       item2.setEnchantLevel(ench)
       player.getInventory().equipItemAndRecord(test)
       iu = InventoryUpdate()
       iu.addModifiedItem(test)
       player.sendPacket(iu)
       player.broadcastPacket(CharInfo(player))
       player.sendPacket(UserInfo(player))
     else:
       item2.setEnchantLevel(ench)
       player.sendPacket(ItemList(player, False))
     htmltext += u"<center><font color=bef574>The transfer has been successfully completed!</font><br><br></center><br>"
   else:
     htmltext = "<html><body><center><br><br><font color=ff2400>Enchant transfer canceled.</font><br><br><br>Do not try to scam!<br1>Try again!<br><br></center><br>"
   return htmltext

 def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   npcId = npc.getNpcId()
   if npcId == NPC:
     htmltext = "privetstvie.htm"
   return htmltext

QUEST       = Quest(8015,qn,"custom")
CREATED     = State('Start', QUEST)

QUEST.setInitialState(CREATED)

QUEST.addStartNpc(NPC)
QUEST.addTalkId(NPC)

Posted

As i saw in the second code it take the icons from a table, have you inserted icon location in that sql table ?

listitems=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?")
Posted (edited)

 

hey guys i have a quick question ..Npc works great but there's one problem ..Icons from customs items do not show to all the services from the npc ..

For example npc has , enchanter ( add enchants to your equipment) , transfer enchant ( u know what this is..)

 

When using enchanter ( to add +1 enchant for example ) icons are shown properly

But, when using transfer enchant icons are black? can anyone help me with that?

 

I can post u here both _init_py files.

 

here's the right one where i can see all icons.

 

 

The code is using one if before it takes the icon from z_market_icons.

 

Did you check the conditions?

 

1# Your weapon musnt be in FORBIDDEN array (look @ the start)

2# Your weapon template must have duration -1 (db part)

3# Your weapon grade must be 5 (S grade)

4# Your weapon type must be in Types 

TYPES = ["Sword","Blunt","Dagger","Bow","Etc","Pole","Fist","Dual Sword","Dual Fist","Big Sword","Big Blunt"]

5# Your weapon enchant must be more than 0.

if idtest not in FORBIDDEN and itemTemplate.getDuration() == -1 and grade == 5 and itype in TYPES and Item.getEnchantLevel() > 0:
Edited by melron
Posted (edited)

1.My weapons and armors id's are between 9400 and 9900

2.The duration of the custom weapons and custom armors i've added is -1

3.The grade of armors/weapons is S GRADE.

4.Types of my weapons belong to the current one your code is asking.

5.The enchant of the weapons is more than 0.

 

but still icons are black ..as i told u ..i can see the icons at (enchanter : where u add +1 enchant)

but i cant see them when i try to transfer enchant or augmentation.

Edited by protoftw
Posted (edited)

 

As i saw in the second code it take the icons from a table, have you inserted icon location in that sql table ?

listitems=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?")

i have added all icons to that sql table but still..(also the first code uses that table in order to take icons)

 

the first code:

https://postimg.org/image/ypqfrgymr/

 

 

the second one:

https://postimg.org/image/kz2vavu7z/

 

 

is it maybe that the first code is using inventory to get icons? and if yes how can i addapt the second code?

Edited by protoftw
Posted

i have added all icons to that sql table but still..(also the first code uses that table in order to take icons)

 

the first code:

https://postimg.org/image/ypqfrgymr/

 

 

the second one:

https://postimg.org/image/kz2vavu7z/

 

 

is it maybe that the first code is using inventory to get icons? and if yes how can i addapt the second code?

can you paste the item icon path?

Posted (edited)

As you can see your icon path is:

ct1icon.weapon_dynasty_hammer_i01

if u look closer in line 73 of init.py

 

<img src=\"Icon."+str(icon)+"\" width=32

 

it load icons with the string of your path and before this string puts Icon.

 

So in this case trying to load the path : Icon.ct1icon.weapon_dynasty_hammer_i01 ....

Edited by melron
Posted (edited)

still not working...here's the result:

https://postimg.org/image/grnshxnn1/

 

https://postimg.org/image/m014kei93/

 

url is not wrong bcs it works for the other options of the npc...the problem is in the code

Edited by protoftw
Posted

still not working...here's the result:

 

https://postimg.org/image/grnshxnn1/

 

https://postimg.org/image/m014kei93/

 

url is not wrong bcs it works for the other options of the npc...the problem is in the code

just lol... i mean you have to edit this line bro...

 

Make an array named CUSTOM = [you,ids,here,for,example]

and before the line 73 use an if statement

for example 

if idtest not in CUSTOM:
 ....
else:
....
Posted (edited)

so instead of inserting a new IF check should i change the URL name? 

 

 

im not capable of writing a new IF statement ...if u could do it it would be great if not thank you again for the time u've spent answering my questions :P

 

 

i just deleted this whole part <img src=\"Icon."+str(icon)+"\" width=32 height=32> and now it's just without icons 

Edited by protoftw
Posted (edited)

so instead of inserting a new IF check should i change the URL name? 

 

 

im not capable of writing a new IF statement ...if u could do it it would be great if not thank you again for the time u've spent answering my questions :P

 

 

i just deleted this whole part <img src=\"Icon."+str(icon)+"\" width=32 height=32> and now it's just without icons 

 

create one more array like FORBIDDEN and insert your custom weapons ids

CUSTOM = [6367,22]

and paste these lines in 73 line (in case u deleted)

             if idtest in CUSTOM:
               htmltext += "<tr><td><img src=\""+str(icon)+"\" width=32 height=32></td><td><a action=\"bypass -h Quest q8015_Enchex step1next_" + str(Item.getObjectId()) +"\">" + itemTemplate.getName() + " ["+str(pgrade)+"] " + enchant + "</a></td></tr>"
             else:
               htmltext += "<tr><td><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><a action=\"bypass -h Quest q8015_Enchex step1next_" + str(Item.getObjectId()) +"\">" + itemTemplate.getName() + " ["+str(pgrade)+"] " + enchant + "</a></td></tr>"
Edited by melron
Posted (edited)

i fixed it there is no need for new lines ..thanks tho :P

 

all icons are shown properly :)

Edited by protoftw

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    • 亲爱的朋友们! 我们非常高兴地与您分享来自 SocNet 团队的两条好消息! 1. 我们的 SMM 面板更新啦! 我们已全面审查并更新了可用服务列表 —— 现在面板中仅包含最相关、最稳定且真正有效的解决方案。 强烈推荐您立即体验全新升级的服务! ➡ 针对新客户的特别优惠:创建一个支持工单,主题填写 “Get Trial Balance”,即可获得 $1 余额,用于测试我们的任何 SMM 面板服务。 2. 我们的 Telegram Stars 机器人重大更新! 经过大量改进工作,我们很高兴向您展示全新版本的 SocNet Telegram Stars Bot,这是我们在过去一个月中精心开发的成果: ➡ 新增支持通过俄罗斯银行卡支付,并具备自动支付验证功能。 ➡ 实现自动汇率调整 —— 价格始终保持市场最低,包括 Split。 ➡ 新增独特的“礼物老虎机”游戏,每个人都有机会公平赢取丰厚奖品:Telegram Stars、Premium、高价值礼物、SOCNET.STORE 余额以及来自我们合作伙伴的更多惊喜。 感谢您一直以来的支持!✨ 加入我们 —— 每周我们都会在 Telegram 频道举办 Telegram Stars 和其他奖品的抽奖活动! SOCNET 商店有效链接: 数字商品商店(网站):前往 商店 Telegram 机器人:前往 – 通过 Telegram 消息应用轻松访问商店。 Telegram Stars 购买机器人:前往 – 快速、便捷地购买 Telegram Stars。 SMM 面板:前往 – 推广您的社交媒体账户。 我们为您准备了当前平台的优惠与特别活动清单: 1. 优惠码 OCTOBER2025(8% 折扣)—— 在九月期间于我们的商店(网站或机器人)购物时使用! 您还可以使用首次购买优惠码 SOCNET(15% 折扣)。 2. 获得 $1 商店余额或 10–20% 折扣 —— 只需在网站注册后,按照以下格式发布您的用户名:“SEND ME BONUS, MY USERNAME IS...” —— 在我们的论坛帖子中留言即可! 3. 获得 $1 SMM 面板首次试用余额 —— 只需在网站(支持中心)创建主题为 “Get Trial Bonus” 的工单。 4. 每周在我们的 Telegram 频道以及 Telegram Stars 购买机器人中都会举行 Telegram Stars 抽奖活动! 新闻动态: ➡ Telegram 频道:https://t.me/accsforyou_shop ➡ WhatsApp 频道:https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器:https://discord.gg/y9AStFFsrh 联系方式与支持: ➡ Telegram:https://t.me/socnet_support ➡ WhatsApp:https://wa.me/79051904467 ➡ Discord:socnet_support ➡ ✉ 邮箱:solomonbog@socnet.store
    • 亲爱的朋友们! 我们非常高兴地与您分享来自 SocNet 团队的两条好消息! 1. 我们的 SMM 面板更新啦! 我们已全面审查并更新了可用服务列表 —— 现在面板中仅包含最相关、最稳定且真正有效的解决方案。 强烈推荐您立即体验全新升级的服务! ➡ 针对新客户的特别优惠:创建一个支持工单,主题填写 “Get Trial Balance”,即可获得 $1 余额,用于测试我们的任何 SMM 面板服务。 2. 我们的 Telegram Stars 机器人重大更新! 经过大量改进工作,我们很高兴向您展示全新版本的 SocNet Telegram Stars Bot,这是我们在过去一个月中精心开发的成果: ➡ 新增支持通过俄罗斯银行卡支付,并具备自动支付验证功能。 ➡ 实现自动汇率调整 —— 价格始终保持市场最低,包括 Split。 ➡ 新增独特的“礼物老虎机”游戏,每个人都有机会公平赢取丰厚奖品:Telegram Stars、Premium、高价值礼物、SOCNET.STORE 余额以及来自我们合作伙伴的更多惊喜。 感谢您一直以来的支持!✨ 加入我们 —— 每周我们都会在 Telegram 频道举办 Telegram Stars 和其他奖品的抽奖活动! SOCNET 商店有效链接: 数字商品商店(网站):前往 商店 Telegram 机器人:前往 – 通过 Telegram 消息应用轻松访问商店。 Telegram Stars 购买机器人:前往 – 快速、便捷地购买 Telegram Stars。 SMM 面板:前往 – 推广您的社交媒体账户。 我们为您准备了当前平台的优惠与特别活动清单: 1. 优惠码 OCTOBER2025(8% 折扣)—— 在九月期间于我们的商店(网站或机器人)购物时使用! 您还可以使用首次购买优惠码 SOCNET(15% 折扣)。 2. 获得 $1 商店余额或 10–20% 折扣 —— 只需在网站注册后,按照以下格式发布您的用户名:“SEND ME BONUS, MY USERNAME IS...” —— 在我们的论坛帖子中留言即可! 3. 获得 $1 SMM 面板首次试用余额 —— 只需在网站(支持中心)创建主题为 “Get Trial Bonus” 的工单。 4. 每周在我们的 Telegram 频道以及 Telegram Stars 购买机器人中都会举行 Telegram Stars 抽奖活动! 新闻动态: ➡ Telegram 频道:https://t.me/accsforyou_shop ➡ WhatsApp 频道:https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器:https://discord.gg/y9AStFFsrh 联系方式与支持: ➡ Telegram:https://t.me/socnet_support ➡ WhatsApp:https://wa.me/79051904467 ➡ Discord:socnet_support ➡ ✉ 邮箱:solomonbog@socnet.store
    • 亲爱的朋友们! 我们非常高兴地与您分享来自 SocNet 团队的两条好消息! 1. 我们的 SMM 面板更新啦! 我们已全面审查并更新了可用服务列表 —— 现在面板中仅包含最相关、最稳定且真正有效的解决方案。 强烈推荐您立即体验全新升级的服务! ➡ 针对新客户的特别优惠:创建一个支持工单,主题填写 “Get Trial Balance”,即可获得 $1 余额,用于测试我们的任何 SMM 面板服务。 2. 我们的 Telegram Stars 机器人重大更新! 经过大量改进工作,我们很高兴向您展示全新版本的 SocNet Telegram Stars Bot,这是我们在过去一个月中精心开发的成果: ➡ 新增支持通过俄罗斯银行卡支付,并具备自动支付验证功能。 ➡ 实现自动汇率调整 —— 价格始终保持市场最低,包括 Split。 ➡ 新增独特的“礼物老虎机”游戏,每个人都有机会公平赢取丰厚奖品:Telegram Stars、Premium、高价值礼物、SOCNET.STORE 余额以及来自我们合作伙伴的更多惊喜。 感谢您一直以来的支持!✨ 加入我们 —— 每周我们都会在 Telegram 频道举办 Telegram Stars 和其他奖品的抽奖活动! SOCNET 商店有效链接: 数字商品商店(网站):前往 商店 Telegram 机器人:前往 – 通过 Telegram 消息应用轻松访问商店。 Telegram Stars 购买机器人:前往 – 快速、便捷地购买 Telegram Stars。 SMM 面板:前往 – 推广您的社交媒体账户。 我们为您准备了当前平台的优惠与特别活动清单: 1. 优惠码 OCTOBER2025(8% 折扣)—— 在九月期间于我们的商店(网站或机器人)购物时使用! 您还可以使用首次购买优惠码 SOCNET(15% 折扣)。 2. 获得 $1 商店余额或 10–20% 折扣 —— 只需在网站注册后,按照以下格式发布您的用户名:“SEND ME BONUS, MY USERNAME IS...” —— 在我们的论坛帖子中留言即可! 3. 获得 $1 SMM 面板首次试用余额 —— 只需在网站(支持中心)创建主题为 “Get Trial Bonus” 的工单。 4. 每周在我们的 Telegram 频道以及 Telegram Stars 购买机器人中都会举行 Telegram Stars 抽奖活动! 新闻动态: ➡ Telegram 频道:https://t.me/accsforyou_shop ➡ WhatsApp 频道:https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器:https://discord.gg/y9AStFFsrh 联系方式与支持: ➡ Telegram:https://t.me/socnet_support ➡ WhatsApp:https://wa.me/79051904467 ➡ Discord:socnet_support ➡ ✉ 邮箱:solomonbog@socnet.store
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