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[GUIDE] ByPass Bake-Ice Step By Step (Works For Interlude) [IG]


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Posted

i am confused then >.<, that could be it, because when i open the clean walker client, it isnt even in english, but its the only one i could find that gets past bake ice, anyone got a GG killer that works for sure?

Posted

thats my set.ini

[DEFAULT]

CountryList=Dragon 15x

DefaultCountry=0

DefaultServer=0

DefaultCharacter=0

DefaultAccount=

DefaultPassWord=

[Dragon 15x]

LoginServerIP=127.0.0.1

LoginServerPort=2107

ProtocolVersion=746

ServerList=Dragon 15x

 

and here is what i get >.>

 

19:02:41 - Debug build

19:02:41 - Using Proxy: False

19:02:41 - Starting... SOCKS[1999] LOCAL[2106] OOG[2107]

19:02:50 - New local connection[2107]

19:02:51 - Local LS connection->Handle

 

some how i can't get it to queue the game server connection.... i got l2fork,l2asrv,l2walker 10.7.4,proxifier on,and the packet changer....

i get this in walker

 

19:02:50 Now we will use local verification:o)

19:02:50 Link LoginServer Succeed.

19:03:20 ->Login LoginServer Timeout.

 

Posted

18:52:44 - New local connection[2107]

18:52:44 - Local GS connection->Add to queue

18:52:44 - Local connection waiting

18:52:50 - Established connection - Remote IP '85.14.217.252' Remote Port '2106'

18:52:50 - New SOCKS connection for 85.14.217.252:2106

18:52:51 - Proxy LS connection->Handle

18:52:55 - Removed a SOCKS:LS connection

18:52:55 - Remote listen thread exit

18:52:55 - Local listen thread exit

18:52:55 - Established connection - Remote IP '89.163.146.236' Remote Port '7777'

18:52:55 - New SOCKS connection for 89.163.146.236:7777

18:52:56 - Proxy kicked~

18:52:56 - Proxy GS connection->Add to queue

18:52:56 - New pair

18:52:56 - Removed a gameconnection

18:52:56 - Remote:Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.

 

What is this?

 

I did this: start proxifier, gameguard.des -> localhost, start l2fork, l2wpc, walker, dn l2. Set in oogwalker 127.0.0.1 2007 to gameserver, log in with normal client, oogwalker writes login server succeded, then i get that error in l2fork above ^

 

 

turksauron! your wpc listening at what port? If if you did this, it's not too hard to make it to save login packets, and replace login packets of l2walker with the saved login packets :)

Posted

you must make the proxy in walker only gameserver proxy with ip and port 127.0.0.1 : 2222

 

some how the token.exe i got aint working.. will give it few more tries..

 

EDIT: cant get token.exe to work right.. it either don't work at all or it works and i get an error saying "l2walker not found"

ideas?

Posted

I m making quest now, when it finish, i ll put a guide here. Working good but there is something that delays the packets.

 

This program catches the packets, decrypt them, translate them to C6 or C5 packet language, encrypt them then send. Some messages contain multiply packets. The last packet of this messages could be splitted and the other part comes with the next message. I ve to get whole packet to translate. So I made the program to wait the next messages to complete the parts then process it and send. But I saw that, char position in walker, is not fit the l2 client. The reason of the problem may be this, may be not. I didnt understand why exactly, just a guess but I ll fix it, promise ;)

Posted

I have problem to log few chars, in select screens ( char 2 ) show a lot of things and lvl 544456465, what is this?

 

ps: now my antivirus ( nod32 ) is detecting ur l2wpc win32/jeefo

ps2: my antivirus now its crazy, its detecting a lot of win32/jeefo ,its normal?

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