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[GUIDE] ByPass Bake-Ice Step By Step (Works For Interlude) [IG]


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Posted

Still got the same problem whern i run proxifier internet still works but the bake ice wont connect to the server... Would this have to be coz me being on wireless?

Posted

i need script to use enchanted mana pots :/

 

and why don't you do a search... there's even a sticky by zoooom with a lot of scripts of adlerbr WHICH includes enchanted mana pots in DN...

Posted

I have that script but it dont works for me :/

Label(INICIO)

CharStatus(MP,<,60) //>>> VERIFY IF MANA IS LOW THAN 60% THAN USE E-MANA  <<<//

{

Label(MANA)

USEITEM(Enhanced Mana Potion[iD=22300])

DELAY(30000) //>>> E-MANA POT DELAY (30000 = 30 SECONDS)    <<<//

CharStatus(MP,<,90) //>>> IF CHAR MP LOW THAN 90% USE E-MANA AGAIN  <<<//

{

Call(MANA)

}

}

DELAY(5000)

Call(INICIO)

 

can some one check it?

Posted

krootki try changing the item id and check the name's correct, that's the only part of the script that can have problems, I did that for a common mana pot

Posted

name is correct but id was a mistake. correct id for enhanced mana potions at DN is [iD=9264] so working script should lool like it :

//

// ENHANCED MANA SCRIPT (WORKS AT DRAGON-NETWORK SERVERS)

//

Label(INICIO)

CharStatus(MP,<,70) //>>> VERIFY IF MANA IS LOW THAN 60% THAN USE E-MANA  <<<//

{

Label(MANA)

USEITEM(Enhanced Mana Potion[iD=9264])

DELAY(20000) //>>> E-MANA POT DELAY (20000 = 20 SECONDS)    <<<//

CharStatus(MP,<,90) //>>> IF CHAR MP LOW THAN 90% USE E-MANA AGAIN  <<<//

{

Call(MANA)

}

}

DELAY(5000)

Call(INICIO)

 

Posted

name is correct but id was a mistake. correct id for enhanced mana potions at DN is [iD=9264] so working script should lool like it :

//

// ENHANCED MANA SCRIPT (WORKS AT DRAGON-NETWORK SERVERS)

//

Label(INICIO)

CharStatus(MP,<,70) //>>> VERIFY IF MANA IS LOW THAN 60% THAN USE E-MANA   <<<//

{

Label(MANA)

USEITEM(Enhanced Mana Potion[iD=9264])

DELAY(20000) //>>> E-MANA POT DELAY (20000 = 20 SECONDS)    <<<//

CharStatus(MP,<,90) //>>> IF CHAR MP LOW THAN 90% USE E-MANA AGAIN  <<<//

{

Call(MANA)

}

}

DELAY(5000)

Call(INICIO)

 

 

glad I could help

Posted

Hello there.

Sorry for this nooby thread but I hope someone will be able to help me.

 

See i followed this guide: http://www.maxcheaters.com/forum/index.php?topic=25602.0

 

Everything works like a charm. I then enters the game and press "HOME". Nothing happens becides it adjust the camera angle. Everything seems to work perfect except that.

 

What do I do? I run version 1.79.

 

If anyone could give some general tips on what I need to get started and stuff, it would be appreciated.

 

Thanks in advance.

Riptorian

 

Ps. And after I used walker I cant see what I target? O.o

Posted

why I get this critical error when the l2 walker client just pass at selection character window?

All works perfect but i get this critical, i followed the guide step by step and it's strange cause one 1week ago it worked but then i format my pc and install l2 client interlude again and do all again but don't work. I get this on l2 walker client anyone knows?

2008.8.22 01:01:40

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel PentiumPro-class processor @ 1003 MHz with 575MB RAM

Video : RADEON 9200 PRO Family (Microsoft Corporation) (6462)

 

CreateVertexShader failed(D3DERR_INVALIDCALL).

 

History: CreateShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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