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[GUIDE] ByPass Bake-Ice Step By Step (Works For Interlude) [IG]


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Posted

to made the new system, you need a patched system without modifications, and edit the l2.ini with the ip of the server you play, and copy all .dat files if the server have some custom stuff

Posted

i followed all the steps, now when i try to start the l2 client with walker 1.79 from the "walker system folder" without the bake ice, nothing happens, the client simply wont load, the little loading picture doesnt even come up, anyone got any suggestions?

Posted

Hey ppl! i have problems =/

1- when i install proxyfiler i can't open the game from my Bake ice (the Start is in color grey and i can't click it).

How i can avert installing and uninstalling everytime i want to put the bot?

 

2- I've managed to put the bot for a short time...but i can manage it another time x_X i don't know what it fail when i login.

 

23:50:26 - End of Local:LS connection

23:50:47 - New local connection[2106]

23:50:48 - Local LS connection->Handle

23:50:51 - Established connection - Remote IP '85.14.217.252' Remote Port '2106'

23:50:51 - New SOCKS connection for 85.14.217.252:2106

23:50:52 - Proxy LS connection->Handle

23:51:14 - Removed a SOCKS:LS connection

23:51:14 - Remote listen thread exit

23:51:14 - Local listen thread exit

 

 

uhm...i've seen that in the video, when he select the server in the list of the bake ice it is a message that in my prog don't exist. Some ideas to solve my problem?

thank you ppl!

Posted

Watch on this... :(

 

02:22:07 - Debug build

02:22:08 - Using Proxy: False

02:22:08 - Starting... SOCKS[1999] LOCAL[2106] OOG[2107]

02:25:07 - New local connection[2106]

02:25:07 - Local LS connection->Handle

02:25:11 - End of Local:LS connection

02:25:11 - New local connection[2106]

02:25:11 - Local GS connection->Add to queue

02:25:11 - Local connection waiting

02:25:17 - Established connection - Remote IP '85.14.217.252' Remote Port '2106'

02:25:17 - New SOCKS connection for 85.14.217.252:2106

02:25:18 - Proxy LS connection->Handle

02:25:21 - Established connection - Remote IP '89.163.148.42' Remote Port '7777'

02:25:21 - New SOCKS connection for 89.163.148.42:7777

02:25:22 - Unrelated connection... handling

02:25:22 - Established connection - Remote IP '89.163.146.236' Remote Port '7777'

02:25:22 - New SOCKS connection for 89.163.146.236:7777

02:25:22 - Removed an unrelated connection

02:25:22 - Local listen thread exit

02:25:22 - Remote listen thread exit

02:25:23 - Unrelated connection... handling

02:25:23 - Established connection - Remote IP '85.14.217.73' Remote Port '7777'

02:25:23 - New SOCKS connection for 85.14.217.73:7777

02:25:23 - Removed an unrelated connection

02:25:23 - Local listen thread exit

02:25:23 - Remote listen thread exit

02:25:24 - Unrelated connection... handling

02:25:24 - Established connection - Remote IP '212.199.8.30' Remote Port '7777'

02:25:24 - New SOCKS connection for 212.199.8.30:7777

02:25:24 - Removed an unrelated connection

02:25:24 - Local listen thread exit

02:25:24 - Remote listen thread exit

02:25:25 - Unrelated connection... handling

02:25:25 - Established connection - Remote IP '89.163.148.85' Remote Port '7777'

02:25:25 - New SOCKS connection for 89.163.148.85:7777

02:25:25 - Removed an unrelated connection

02:25:25 - Local listen thread exit

02:25:25 - Remote listen thread exit

02:25:26 - Unrelated connection... handling

02:25:26 - Removed an unrelated connection

02:25:26 - Remote listen thread exit

02:25:26 - Local listen thread exit

02:25:41 - Remote listen thread exit

02:25:41 - Removed a SOCKS:LS connection

02:25:41 - Local listen thread exit

 

 

and no show me my character...

Posted

@ cabra and nuno , read the guide good guys... login WALKER client FIRST .. THEN login the bake ice client.. both of you did the opposite and logged in bake ice 1st...

 

@cabra wtf everyone complains about the same issue over and over.. ffs read the guide!!! omg!! ITS WITH PICTURES! >.> , check step 6...

 

@adrian almost same as cabra and nuno.. log walker 1st..select server..log bake ice.. select server..then go back to walker client and select char... and make sure u press "OK" after u select the server...

if you still cant log..post the l2fork log.. and check proxifier settings...

Posted

k i tried 3 different GG killers i found on these forums, but i get the same problems with most of them, a crit error claiming the "Nwindow.dll" file to be the problem, anyone else go through this and have a solution? or a link to a known working GG killer

 

this is the crit error that comes up.

also this is a unupdated interlude system folder so its clean, and i did put the ini file in it

also tried a patched system folder that ZoOoOom put out, but same thing.

Posted

my l2fork isnt running at all it says the programm coldent install right push ok 2 close the programm lol help plsssssssssssssssssssssss

 

update your .NET framework

Posted

its sltbnjr's ... he said its not ready yet to be released , what that dos windows does is change the c5 packet used in walker to c6 packets... atleast thats what i understood.. so... hope its ready soon >.>

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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