Jump to content
  • 0

[Help]1 Problem


Question

13 answers to this question

Recommended Posts

  • 0
Posted

the error is clear, you don't need more pictures, all error is there...

nullpointer on L2MultiFunctionZone.loadConfigs()

 

split that method from the code that you have in your workspace and show it to us, also tell us your pack and chronicle

  • 0
Posted

split that method from the code that you have in your workspace and show it to us, also tell us your pack and chronicle

read it carefully and understand it

  • 0
Posted

Don't share my code without post restriction. Delete it.

 

I said you to split the method "loadConfigs()" that you are using in your workspace and to post it here.

If you don't understand it go and request for help to google translator...

  • 0
Posted

[pre]/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package com.l2jserver.gameserver.model.zone.type;

 

import java.io.File;

import java.io.FileInputStream;

import java.util.ArrayList;

import java.util.List;

import java.util.Properties;

import javolution.util.FastList;

import com.l2jserver.gameserver.ThreadPoolManager;

import com.l2jserver.gameserver.datatables.SkillTable;

import com.l2jserver.gameserver.model.L2ItemInstance;

import com.l2jserver.gameserver.model.L2Skill;

import com.l2jserver.gameserver.model.actor.L2Character;

import com.l2jserver.gameserver.model.actor.L2Summon;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.model.itemcontainer.PcInventory;

import com.l2jserver.gameserver.model.zone.L2SpawnZone;

import com.l2jserver.util.Rnd;

 

/**

*

* @author Wyatt

* @version 1.2

*

*/

 

public class L2MultiFunctionZone extends L2SpawnZone

{

     

      public L2MultiFunctionZone(int id)

      {

              super(id);

              loadConfigs();

      }

 

public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;

      static int radius, enchant, revive_delay;

      static int[][] spawn_loc;

      L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);

      private static List<String> items = new FastList<String>();

      private static List<String> grades, classes = new FastList<String>();

      public static List<int[]> rewards;

      static String[] gradeNames = {"","D","C","B","A","S","S80","S84"};

     

      @Override

      protected void onEnter(L2Character character)

      {

              character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);

              character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, true);

              if(!store_zone)

                      character.setInsideZone(L2Character.ZONE_NOSTORE, true);

             

              if (character instanceof L2PcInstance)

              {

                      L2PcInstance activeChar = ((L2PcInstance) character);

                      if(classes != null && classes.contains(""+activeChar.getClassId().getId()))

                      {

                              activeChar.teleToLocation(83597,147888,-3405);

                              activeChar.sendMessage("Your class is not allowed in the MultiFunction zone.");

                              return;

                      }

                     

                      for(L2ItemInstance o : activeChar.getInventory()._items)

                      {

                              if(o.isEquipable() && o.isEquipped() && !checkItem(o))

                              {

                                      int slot = activeChar.getInventory().getSlotFromItem(o);

                                      activeChar.getInventory().unEquipItemInBodySlot(slot);

                                      activeChar.sendMessage(o.getName()+" unequiped because is not allowed inside this zone.");

                              }

                      }

                      activeChar.sendMessage("You entered in a MultiFunction zone.");

                      clear(activeChar);

                      if(give_noblesse)

                      noblesse.getEffects(activeChar, activeChar); 

                      if(pvp_enabled && activeChar.getPvpFlag() == 0)

                              activeChar.updatePvPFlag(1);                 

              }

      }

     

      @Override

      protected void onExit(L2Character character)

      {

              character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);

              character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false);

              if(!store_zone)

                      character.setInsideZone(L2Character.ZONE_NOSTORE, false);

             

              if (character instanceof L2PcInstance)

              {

                      L2PcInstance activeChar = ((L2PcInstance) character);

                      activeChar.sendMessage("You left from a MultiFunction zone.");

                     

                      if(pvp_enabled)

                              activeChar.stopPvPFlag(); 

              }

      }

     

      @Override

      public void onDieInside(final L2Character character)

      {

              if (character instanceof L2PcInstance)

          {

                      final L2PcInstance activeChar = ((L2PcInstance) character);

                      if(revive)

                      {

                              ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()

                              {

                              @Override

                                      public void run()

                                      {

                                      activeChar.doRevive();

                                      heal(activeChar);

                                      int[] loc = spawn_loc[Rnd.get(spawn_loc.length)];

                                      activeChar.teleToLocation(loc[0]+Rnd.get(-radius,radius), loc[1]+Rnd.get(-radius,radius), loc[2]);

                                      }

                              },revive_delay*1000); 

                      }

          }

      }

 

      @Override

      public void onReviveInside(L2Character character)

      {     

              if (character instanceof L2PcInstance)

          {

                      L2PcInstance activeChar = ((L2PcInstance) character);

                      if(revive_noblesse)

                              noblesse.getEffects(activeChar, activeChar); 

                      if(revive_heal)

                              heal(activeChar);

          }

      }

     

      private void clear (L2PcInstance player)

      {

              if(remove_buffs)

              {

                      player.stopAllEffectsExceptThoseThatLastThroughDeath();

                      if(remove_pets)

                      {

                              L2Summon pet = player.getPet();

                              if(pet!= null)

                              {

                                      pet.stopAllEffectsExceptThoseThatLastThroughDeath();

                                      pet.unSummon(player); 

                              }     

                      }

              }

              else

              {

                      if(remove_pets)

                      {

                              L2Summon pet = player.getPet();

                              if(pet!= null)

                              {

                                      pet.unSummon(player); 

                              }     

                      }

              }

      }

     

      static void heal(L2PcInstance activeChar)

      {

              activeChar.setCurrentHp(activeChar.getMaxHp());

              activeChar.setCurrentCp(activeChar.getMaxCp());

              activeChar.setCurrentMp(activeChar.getMaxMp());

      }

     

      public static void givereward(L2PcInstance player)

      {

              if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))

              {

                      for (int[] reward : rewards)

                      {

                              PcInventory inv = player.getInventory();

                              inv.addItem("Custom Reward", reward[0], reward[1], player,  player); 

                      }

              }

      }

     

      public static boolean checkItem (L2ItemInstance item)

      {

              int o = item.getItem().getCrystalType();

              int e = item.getEnchantLevel();

             

              if(enchant != 0 && e >= enchant)

              {

                      return false;

              }

           

              if(grades.contains(gradeNames[o]))

                      return false;

 

              if(items != null && items.contains(""+item.getItemId()))

                      return false;

              return true;

      }

     

      private static void loadConfigs()

      {

              try

              {

                      Properties prop = new Properties();

                      prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties")));

                      pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False"));

                      spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248"));

                      revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10"));

                      if(revive_delay != 0)

                      {

                              revive = true;

                      }

                      give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False"));

                      String[] propertySplit = prop.getProperty("Items", "").split(",");

                      if (propertySplit.length != 0)

                      {

                              for(String i : propertySplit)

                              {

                                      items.add(i);

                              }

                      }

                      propertySplit = prop.getProperty("Grades", "").split(",");

                      if (propertySplit.length != 0)

                      {

                              for(String i : propertySplit)

                              {

                                      if(i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S") || i.equals("S80") || i.equals("S84"))

                                              grades.add(i);

                              }

                      }

                      propertySplit = prop.getProperty("Classes", "").split(",");

                      if (propertySplit.length != 0)

                      {

                              for(String i : propertySplit)

                              {

                                      classes.add(i);

                              }

                      }

                      radius =  Integer.parseInt(prop.getProperty("RespawnRadius", "500"));

                      enchant =  Integer.parseInt(prop.getProperty("Enchant", "0"));

                      remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False"));

                      remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False"));

                      restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False"));

                      store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False"));

                      logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False"));

                      revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False"));

                      revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False"));

                      rewards = new ArrayList<int[]>();

                      propertySplit = prop.getProperty("Rewards", "57,100000").split(";");

                      for (String reward : propertySplit)

                      {

                              String[] rewardSplit = reward.split(",");

                              if (rewardSplit.length == 2)

                              {

                                      try

                                      {

                                              rewards.add(new int[]{Integer.parseInt(rewardSplit[0]), Integer.parseInt(rewardSplit[1])});

                                      }

                                      catch (NumberFormatException nfe)

                                      {

                                      }

                              }

                      }

              }

              catch(Exception e)

              {

                      e.printStackTrace();

              }

      }     

     

      private static int[][] parseItemsList(String line)

      {

              final String[] propertySplit = line.split(";");

              if (propertySplit.length == 0)

                      return null;

 

              int i = 0;

              String[] valueSplit;

              final int[][] result = new int[propertySplit.length][];

              for (String value : propertySplit)

              {

                      valueSplit = value.split(",");

                      if (valueSplit.length != 3)

                      {

                              return null;

                      }

 

                      result = new int[3];

                      try

                      {

                              result[0] = Integer.parseInt(valueSplit[0]);

                      }

                      catch (NumberFormatException e)

                      {

                              return null;

                      }

                      try

                      {

                              result[1] = Integer.parseInt(valueSplit[1]);

                      }

                      catch (NumberFormatException e)

                      {

                              return null;

                      }

                      try

                      {

                              result[2] = Integer.parseInt(valueSplit[2]);

                      }

                      catch (NumberFormatException e)

                      {

                              return null;

                      }

                      i++;

              }

              return result;

      }

}[/pre]

 

Error >>>>> e154a827a958.jpg

 

Can Help Someone..

  • 0
Posted

Seriously Tryskell is right: "There should have a forum catpcha system for idiots." ..

 

Use [ code ] tag.. Also, we don't need the whole file, just a part, anyway..

  • 0
Posted

I make it, solvet!!

{GR}kai gia akoma mia fora to ekana monos an perimena voi8eia apo sas..ton allon xrono kai an..telos pantwn euxaristw pou asxoli8ikate.

Locket topic

Guest
This topic is now closed to further replies.


  • Posts

    • Thanks! Will make this happen first before going forward with 20-40 leveling!    No I didn't, I'm just focused on improving this with the time I have 😄 Thanks this will work perfectly! x5 speedup already for a 2nd test after the route was created by one bot.  This will is a huge improvement! 
    • L2 Runestone Interlude C6 · 5x · Open since 10 August 2026 · No wipe, ever l2runestone.com · Discord Most servers die the same way. They sell power, the market dries up, and the people who actually play leave. This one is built not to do that, and everything below is the actual configuration rather than a wishlist.   Rates Experience 5x · Skill points 5x Party experience and SP 6x Drop 5x · Spoil 5x · Quest reward 5x Adena 7x Raid boss, Grand boss and epic jewels: 1x, untouched Special herbs 1x Adena sits above item drop on purpose, so shots stay affordable without flooding the economy. Epics are deliberately not multiplied: the strongest gear in the game should be the hardest to hold.   Enchant Safe to +3 (+4 full body). +1 per scroll, and a failed scroll destroys the item. Scrolls are not sold by any NPC.   Normal Blessed Crystal +4 96% 97% 98% +6 88% 91% 94% +8 80% 85% 90% +10 72% 79% 86% +12 64% 73% 82% +15 52% 64% 76%     Not retail 66% flat. It is gentler than retail early and harsher late, which is a choice, not an accident. Max +15 weapons and armor, +12 jewellery.   What is not here No autofarm. No command, no macro engine, nothing plays for you. Adena auto-loots; items do not. No gear above D grade from NPCs. Starter equipment is sold as it is at retail. Everything from C grade up drops, is crafted, or is traded between players. The dwarf is the heart of the economy, not a side character. Nothing that matters for sale. Power is never purchasable. Convenience and cosmetics are the only things that will ever be. No wipe. Ever. If a bug is found we fix the bug and remove what it produced, instead of resetting the world because that is easier.   Retail where it counts Pure retail class balance. Casts keep a real interrupt window, crowd control never exceeds 90% Olympiad weekly, starting 18:00, six hour competition period Sieges and epic bosses on retail mechanics Buff slots 24 · Subclass to 81 · First and second class change at NPC, third class is earned Offline trade and craft, including in peace zones, restored across restarts   Technical The client is patched by one byte to protocol 748, so a client that has not been through our launcher is refused at the door Full geodata, 163 regions, with pathfinding enabled. No walking through walls, no mobs pulled through geometry Anti-bot with an in-game check, and anti-advertising covering chat, whispers, private store titles and character names InnoDB with binary logging, verified daily backups kept in two places, and a weekly restore test that actually restores   Honest part It opened on 10 August 2026 and it is small. There is no countdown, no launch event, no fake population counter, and nobody is going to hand you gear. If you log in tonight you will find a quiet world. That is the trade: you are early, and everything you build from here stays yours.   Getting in You need a Lineage II Interlude (Chronicle 6) client already on your PC. The launcher downloads and repairs the system folder on its own and verifies every file before the game starts; it touches nothing else and will not patch Gracia or later. Launcher and account: l2runestone.com Discord: discord.gg/NJDeffApmc  
    • Although I don't know how to use it, thank you for sharing
    • Did you try run as extender to any version where Source no needed? Coz not everyone use Mobius 😃
    • Very nice progress. At some point you will need the bots to travel long distances. Geodata and A* path finding on it won't be suitable. They will exhaust budget and memory/cpu. I think the human bot was hitting this ceiling that's why it couldn't find the bridge. aCis has recently made a low granularity geo Pathfinder that can help.  One approach I did successfully and you can do is to replace geodata with 3D nav mesh for bots and use the Detour algorithm for pathfinding. This will give you very cheap long distance path finding. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..