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[help]Magic skills


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Posted

In my server magic have about 3.5 m atk spd

but the skills still have duartion high

why?

... the reuse of magic depends on casting speed and some of them on attack speed, noone depends on M attack.

 

 

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Posted

noone depends on M attack.

 

In my server magic have about 3.5 m atk spd

 

He mean cast speed. Probably static reuse, like I said. :)

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Posted

datapack/gameserver/data/stats/skills/ XML file's are there....

 

Depends on wich skill you wanna change, you can simple find there....

 

Example:  102 ID, is in 100-199 XML....

 

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Posted

i changed the hittime to 1200... its nice too...

its ok hit time 1200? was 4000

 

It's only your choose how  you are going to modify your skills, balance, depends on your server style... and  [Chronicle]

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Posted

Maybe give an example of what skill you have problem with and copy/paste the skill here.

 

Anyway, recharge duration is handled by reuseDelay, while hitTime handles the time you need to cast that skill. Both are affected by matkspd or atkspd, but if u just wannt shorter recharge duration (faster reuse on skills) use smaller numbers in reuseDelay

 

few examples:

<set name="reuseDelay" val="60000"/><!-- 1 minute -->

<set name="reuseDelay" val="2000" /><!-- 2 seconds -->

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Posted

when i change wit.. its change cast... i have 6k cast and still have a dealy..i mean the line on the head..

 

Will be good if you give us more information about the pack you use, or chronicle...

 

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Posted

Wow, some ppl should really play Lineage 2 here. Reuse time of skills are static (not affected by m/atk spd) since postIL (GF I think). That's not a bug, so if you want previous system, then copy previous chronicles (doCast() method from L2Character if I remember).

 

My comment is ok if you use postIL chronicles, if you don't then next time avoid to waste my time and give all informations before making a topic.

 

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Posted

Wow, some ppl should really play Lineage 2 here. Reuse time of skills are static (not affected by m/atk spd) since postIL (GF I think). That's not a bug, so if you want previous system, then copy previous chronicles (doCast() method from L2Character if I remember).

 

My comment is ok if you use postIL chronicles, if you don't then next time avoid to waste my time and give all informations before making a topic.

 

You are trying to say that if i have 1900 cast and 1500 cast my reuse of skills will ba same?? ...

  • 0
Posted

You are trying to say that if i have 1900 cast and 1500 cast my reuse of skills will ba same?? ...

 

Yes, since the reuse is static (cast speed don't affect).

 

But you always can turn staticHitTime off / false.

  • 0
Posted

i changed the hittime to 1200... its nice too...

its ok hit time 1200? was 4000

Wow, some ppl should really play Lineage 2 here. Reuse time of skills are static (not affected by m/atk spd) since postIL (GF I think). That's not a bug, so if you want previous system, then copy previous chronicles (doCast() method from L2Character if I remember).

 

My comment is ok if you use postIL chronicles, if you don't then next time avoid to waste my time and give all informations before making a topic.

 

 

Changing the reuseDelay or hitTime should fix his problem no mather what chronicle. About more info dear Tryskell, you are more than right... however, you cant understand a simple problem with a full page of info, not to say about solution...

 

ps: is easy to answer like you know everything, but not actually giving an answer... wow..  :o

 

  • 0
Posted

you mean this?

	public void doCast(L2Skill skill)
{
	beginCast(skill, false);
}

public void doSimultaneousCast(L2Skill skill)
{
	beginCast(skill, true);
}

public void doCast(L2Skill skill, L2Character target, L2Object[] targets)
{
	if (!checkDoCastConditions(skill))
	{
		setIsCastingNow(false);
		return;
	}

	// Override casting type
	if(skill.isSimultaneousCast())
	{
		doSimultaneousCast(skill, target, targets);
		return;
	}

	stopEffectsOnAction();

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