Vkouk Posted October 1, 2012 Posted October 1, 2012 Description: A simple Event which sort all players and give to the 3 Top by a count of Item (eg. 666666) a reward. It runs automaticaly every Sunday at 12:00 (24h)!.As reward it gives adena,though its easy to change it by yourself,also after that all items with id (eg. 666666) get destroyed. MiniEvent.java /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.entity; import java.util.Calendar; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * @author Ventic & Hades * @version 2.0 * */ public class MiniEvent { static int[] players = new int[L2World.getInstance().getAllPlayersArray().length]; static long[] itemCount = new long[L2World.getInstance().getAllPlayersArray().length]; public static void runEvent() { getPlayers(); getWinners(); giveReward(); removeSpecificItem(); } public static void getInstance() { ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() { @Override public void run() { runEvent(); } }, getRunTime()); } public static long getRunTime() { Calendar c = Calendar.getInstance(); c.set(Calendar.DAY_OF_MONTH, Calendar.SUNDAY); c.set(Calendar.HOUR, 12); c.set(Calendar.MINUTE, 01); long time = c.getTimeInMillis(); if (System.currentTimeMillis()- time < 0) { long delay = c.getTimeInMillis() - System.currentTimeMillis(); return delay; } return 0; } public static void getPlayers() { for (L2PcInstance p : L2World.getInstance().getAllPlayersArray()) { for (int i = 0; i <= players[L2World.getInstance().getAllPlayersArray().length]; i++) { players[i] = p.getObjectId(); itemCount[i] = p.getInventory().getItemByItemId(666666).getCount(); } } } public static void getWinners() { for (int pass = 1; pass <= players.length; pass++) // count how many times..This next loop becomes shorter and shorter { for (int i=0; i < players.length-pass; i++) { if (itemCount[i] > itemCount[i+1]) { // exchange elements long temp = itemCount[i]; itemCount[i] = itemCount[i+1]; itemCount[i+1] = temp; int ids = players[i]; players[i] = players[i+1]; players[i+1] = ids; } } } } public static void giveReward() { for (L2PcInstance p : L2World.getInstance().getAllPlayersArray()) { L2World.getInstance().getPlayer(getFirst()).addItem("Server", 57, 5000, p, true); L2World.getInstance().getPlayer(getSecond()).addItem("Server", 57, 2500, p, true); L2World.getInstance().getPlayer(getThird()).addItem("Server", 57, 1000, p, true); } } public static void removeSpecificItem() { for (L2PcInstance p : L2World.getInstance().getAllPlayersArray()) { p.destroyItem("Server", 666666, p.getInventory().getItemByItemId(66666).getCount(), p, true); } } public static int getFirst() { return players[1]; } public static int getSecond() { return players[2]; } public static int getThird() { return players[3]; } } GameServer.java MiniEvent.getInstance(); Coded on H5 by Ventic and Hades. Code isnt tested,any feedback is welcome. Quote
vampir Posted October 1, 2012 Posted October 1, 2012 "players" table isnt needed at all, its better to create long[][] playerItems = new long[allPlayersSize][2];//[x][0] - player id, [x][1] - player Items Count. Why are u sorting whole table when u just need top 3? Its better to just make loop run 3 times and catch best score. Quote
disorder25 Posted October 3, 2012 Posted October 3, 2012 Description: A simple Event which sort all players and give to the 3 Top by a count of Item (eg. 666666) a reward. It runs automaticaly every Sunday at 12:00 (24h)!.As reward it gives adena,though its easy to change it by yourself,also after that all items with id (eg. 666666) get destroyed. MiniEvent.java /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.entity; import java.util.Calendar; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * @author Ventic & Hades * @version 2.0 * */ public class MiniEvent { static int[] players = new int[L2World.getInstance().getAllPlayersArray().length]; static long[] itemCount = new long[L2World.getInstance().getAllPlayersArray().length]; public static void runEvent() { getPlayers(); getWinners(); giveReward(); removeSpecificItem(); } public static void getInstance() { ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() { @Override public void run() { runEvent(); } }, getRunTime()); } public static long getRunTime() { Calendar c = Calendar.getInstance(); c.set(Calendar.DAY_OF_MONTH, Calendar.SUNDAY); c.set(Calendar.HOUR, 12); c.set(Calendar.MINUTE, 01); long time = c.getTimeInMillis(); if (System.currentTimeMillis()- time < 0) { long delay = c.getTimeInMillis() - System.currentTimeMillis(); return delay; } return 0; } public static void getPlayers() { for (L2PcInstance p : L2World.getInstance().getAllPlayersArray()) { for (int i = 0; i <= players[L2World.getInstance().getAllPlayersArray().length]; i++) { players[i] = p.getObjectId(); itemCount[i] = p.getInventory().getItemByItemId(666666).getCount(); } } } public static void getWinners() { for (int pass = 1; pass <= players.length; pass++) // count how many times..This next loop becomes shorter and shorter { for (int i=0; i < players.length-pass; i++) { if (itemCount[i] > itemCount[i+1]) { // exchange elements long temp = itemCount[i]; itemCount[i] = itemCount[i+1]; itemCount[i+1] = temp; int ids = players[i]; players[i] = players[i+1]; players[i+1] = ids; } } } } public static void giveReward() { for (L2PcInstance p : L2World.getInstance().getAllPlayersArray()) { L2World.getInstance().getPlayer(getFirst()).addItem("Server", 57, 5000, p, true); L2World.getInstance().getPlayer(getSecond()).addItem("Server", 57, 2500, p, true); L2World.getInstance().getPlayer(getThird()).addItem("Server", 57, 1000, p, true); } } public static void removeSpecificItem() { for (L2PcInstance p : L2World.getInstance().getAllPlayersArray()) { p.destroyItem("Server", 666666, p.getInventory().getItemByItemId(66666).getCount(), p, true); } } public static int getFirst() { return players[1]; } public static int getSecond() { return players[2]; } public static int getThird() { return players[3]; } } GameServer.java MiniEvent.getInstance(); Coded on H5 by Ventic and Hades. Code isnt tested,any feedback is welcome. So how exactly this event work? For what I understood it will sort all players and find who have more of one item, the reward then with another item, Am I right. Lets say the item is Gold Bar (3470), it will sort all players by how many gold bars they have and then it will reward the 3 players that have more of it. right? Just to clear because the way you explain was a little confused. Thank you for share Quote
Vkouk Posted October 3, 2012 Author Posted October 3, 2012 So how exactly this event work? For what I understood it will sort all players and find who have more of one item, the reward then with another item, Am I right. Lets say the item is Gold Bar (3470), it will sort all players by how many gold bars they have and then it will reward the 3 players that have more of it. right? Just to clear because the way you explain was a little confused. Thank you for share yes right :) also please delete the code from your quote Quote
Neal Posted October 3, 2012 Posted October 3, 2012 nice event! I have a question. where should I put the java file in the project? Quote
Guest Elfocrash Posted October 3, 2012 Posted October 3, 2012 nice event! I have a question. where should I put the java file in the project? package com.l2jserver.gameserver.model.entity; Quote
Neal Posted October 3, 2012 Posted October 3, 2012 package com.l2jserver.gameserver.model.entity; thank Elfocrash so much! Quote
disorder25 Posted October 4, 2012 Posted October 4, 2012 I tried to delete it even before you ask but I get this error. An Error Has Occurred! Wrong value type sent to the database. Array of integers expected. (board_list) Quote
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