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Well, hi, this is an auto enchanter Npc, but as title says, it's a little different of the others that are already shared.

How it works: you have a field where you specify the number of scrolls that you want to use, then you push the button of the item that you want to enchant (Inventory slot, so you must have this item equipped. Armor, weapon, jewel, belt or shirt.), then the npc will use the number of enchants that you've already specified with the item you set. For every enchant, the npc is taking the % rate of success of your server, so it can brake if it's not inside the minimum safe enchant range.

Also when npc is using the number of enchants that you specified, it shows you the animation. Here it comes a visual bug that I couldn't solve. The image of the item that npc is enchanting is little buggy and shows you the image of the last item that you enchanted manually. But it's only this, a visual bug, the process is fine.

 

I think it's useful in custom servers that have safe enchant +10 or similar, and every time you want to enchant an item you have to use 10 times an scroll, 10 times move the item to the enchant slot, push the button... and it's boring. So the npc helps you with that, or whatever you want to enchant.

 

About the visual bug if someone knows how to solve it I'll appreciate. I spent much time trying to solve it but I couldn't. So I decided to share as it's now and no more.

 

Here's a preview:

 

 

Coded for High Five

### Eclipse Workspace Patch 1.0
#P L2JH_Server
Index: java/com/l2jserver/gameserver/model/actor/instance/L2EnchanterInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2EnchanterInstance.java	(revision 0)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2EnchanterInstance.java	(revision 0)
@@ -0,0 +1,384 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jserver.gameserver.model.actor.instance;
+
+import java.util.NoSuchElementException;
+import java.util.StringTokenizer;
+import javolution.text.TextBuilder;
+import com.l2jserver.Config;
+import com.l2jserver.gameserver.datatables.EnchantItemTable;
+import com.l2jserver.gameserver.datatables.SkillTable;
+import com.l2jserver.gameserver.model.EnchantScroll;
+import com.l2jserver.gameserver.model.L2Skill;
+import com.l2jserver.gameserver.model.L2World;
+import com.l2jserver.gameserver.model.actor.L2Npc;
+import com.l2jserver.gameserver.model.item.L2Armor;
+import com.l2jserver.gameserver.model.item.L2Item;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
+import com.l2jserver.gameserver.network.SystemMessageId;
+import com.l2jserver.gameserver.network.serverpackets.ChooseInventoryItem;
+import com.l2jserver.gameserver.network.serverpackets.EnchantResult;
+//import com.l2jserver.gameserver.network.serverpackets.ExPutEnchantTargetItemResult;
+import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
+import com.l2jserver.gameserver.network.serverpackets.ItemList;
+import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
+import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
+import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
+import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
+import com.l2jserver.gameserver.util.Util;
+import com.l2jserver.util.Rnd;
+
+/**
+ * 
+ * @author Wyatt
+ * TODO:FIXME visual bug related with target item
+ *
+ */
+public final class L2EnchanterInstance extends L2Npc
+{
+	boolean w = false;
+	
+	public L2EnchanterInstance(int objectId, L2NpcTemplate template)
+	{
+		super(objectId, template);
+		setInstanceType(InstanceType.L2EnchanterInstance);
+	}
+	
+	@Override
+	public void onBypassFeedback(L2PcInstance activeChar, String actualCommand)
+	{
+		StringTokenizer st = new StringTokenizer(actualCommand, " ");
+		actualCommand = st.nextToken();
+		
+		if (actualCommand.equalsIgnoreCase("enchant") && !activeChar.isImmobilized())
+		{
+			int i = Integer.parseInt(st.nextToken());
+			int q;
+			try
+			{
+				q = Integer.parseInt(st.nextToken());
+			}
+			catch(NumberFormatException enf)
+			{
+				activeChar.sendMessage("Enter a valid number.");
+				return;
+			}
+			catch(NoSuchElementException enf)
+			{
+				activeChar.sendMessage("Enter a valid number.");
+				return;
+			}
+			if(i == 5)
+				w = true;
+			else
+				w = false;
+			L2ItemInstance t = activeChar.getInventory().getPaperdollItem(i);
+			
+			if(t == null)
+			{
+				activeChar.sendMessage("You must have equiped an item in order to enchant it.");
+				return;
+			}		
+			
+			int l = t.getItem().getCrystalType();
+			int d = 0;
+			
+			switch(l)
+			{
+				case 1:
+					if (w)
+						d = 955;
+					else
+						d = 956;
+					break;
+				case 2:
+					if (w)
+						d = 951;
+					else
+						d = 952;
+					break;
+				case 3:
+					if (w)
+						d = 947;
+					else
+						d = 948;
+					break;
+				case 4:
+					if (w)
+						d = 729;
+					else
+						d = 730;
+					break;
+				case 5:
+					if (w)
+						d = 959;
+					else
+						d = 960;
+					break;
+				case 6:
+					if (w)
+						d = 959;
+					else
+						d = 960;
+					break;
+				case 7:
+					if (w)
+						d = 959;
+					else
+						d = 960;
+					break;
+			}
+
+			if(d == 0)
+			{
+				activeChar.sendMessage("The item grade is not enchantable.");
+				return;
+			}
+			
+			if(activeChar.getInventory().getInventoryItemCount(d, -1) < q)
+			{
+				activeChar.sendMessage("You don't have enough scrolls of enchant.");
+				return;
+			}
+			
+			try
+			{
+				activeChar.setIsImmobilized(true);
+				activeChar.setIsEnchanting(true);
+				for(int u=0;u<q;u++)
+				{
+					if(!enchant(activeChar, i, d))
+						continue;
+					Thread.sleep(2000);
+				}
+				activeChar.setIsImmobilized(false);
+				activeChar.setIsEnchanting(false);
+			}
+			catch (InterruptedException e)
+			{
+			}
+		}
+		else
+			super.onBypassFeedback(activeChar, actualCommand);
+	}
+	
+	@Override
+	public void showChatWindow(L2PcInstance player)
+	{
+		NpcHtmlMessage page = new NpcHtmlMessage(5);
+	    TextBuilder replyMSG = new TextBuilder();
+	    replyMSG.append("<html><title>Enchanter Menu</title><body>");
+	    replyMSG.append("<br>Hi "+player.getName()+"! This is a Npc Enchanter that will automatic land the number of enchants that you specify here in your weapon/jewel/armor. It's not a safe enchant npc, so for every enchant it will takes the % chance of success of your server (if its ++ of the safe enchant value).<br>");
+	    replyMSG.append("<center><table width=270><tr><td><font color=LEVEL>Number of enchants:</font></td><td><edit var=\"qbox\" width=80 height=15></td></tr></table><br>");	
+	    replyMSG.append("<center><table width=290 border=0 bgcolor=444444><tr><td><center><button value=\"Weapon\" action=\"bypass -h npc_"+getObjectId()+"_enchant 5 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"Shield\" action=\"bypass -h npc_"+getObjectId()+"_enchant 7 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"Helmet\" action=\"bypass -h npc_"+getObjectId()+"_enchant 1 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"Chest\" action=\"bypass -h npc_"+getObjectId()+"_enchant 6 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td></tr></table><br>");
+	    replyMSG.append("<center><table width=290 border=0 bgcolor=444444><tr><td><center><button value=\"Leggings\" action=\"bypass -h npc_"+getObjectId()+"_enchant 11 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"Gloves\" action=\"bypass -h npc_"+getObjectId()+"_enchant 10 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"Boots\" action=\"bypass -h npc_"+getObjectId()+"_enchant 12 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"Necklace\" action=\"bypass -h npc_"+getObjectId()+"_enchant 4 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td></tr></table><br>");
+	    replyMSG.append("<center><table width=290 border=0 bgcolor=444444><tr><td><center><button value=\"L. Earring\" action=\"bypass -h npc_"+getObjectId()+"_enchant 9 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"R. Earring\" action=\"bypass -h npc_"+getObjectId()+"_enchant 8 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"L. Ring\" action=\"bypass -h npc_"+getObjectId()+"_enchant 14 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"R. Ring\" action=\"bypass -h npc_"+getObjectId()+"_enchant 13 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td></tr></table><br>");
+	    replyMSG.append("<center><table width=290 border=0 bgcolor=444444><tr><td width=72></td><td width=72><center><button value=\"Shirt\" action=\"bypass -h npc_"+getObjectId()+"_enchant 0 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td width=72><center><button value=\"Belt\" action=\"bypass -h npc_"+getObjectId()+"_enchant 24 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td width=72></td></tr></table><br>");	  
+	    replyMSG.append("<br><br><center><img src=\"l2ui.squaregray\" width=290 height=1></center><br><center><table width=270><tr><td width=270><center><font color=444444>By Wyatt</color><br></center></td></tr></table></center>");
+		replyMSG.append("</body></html>");
+	    page.setHtml(replyMSG.toString());
+	    player.sendPacket(page);	
+	}
+	
+	private static boolean enchant(L2PcInstance activeChar, int i, int d) throws InterruptedException
+	{
+		L2ItemInstance t = activeChar.getInventory().getPaperdollItem(i);
+		if(t == null)
+			return false;
+		L2ItemInstance s = activeChar.getInventory().getItemByItemId(d);
+		activeChar.setActiveEnchantItem(s);
+		activeChar.sendPacket(new ChooseInventoryItem(s.getItemId()));
+		//activeChar.sendPacket(new ExPutEnchantTargetItemResult(7575)); TODO:Target item icon not done. It shows you the last item you enchanted through normal method.
+		Thread.sleep(1000);
+		enchantproccess(activeChar, t.getObjectId(), t, d);	
+		return true;
+	}
+	
+	private static void enchantproccess(L2PcInstance activeChar, int _objectId, L2ItemInstance t, int d)
+	{
+		if (activeChar == null || _objectId == 0)
+			return;
+		
+		if (!activeChar.isOnline() || activeChar.getClient().isDetached())
+		{
+			activeChar.setActiveEnchantItem(null);
+			return;
+		}
+		
+		if (activeChar.isProcessingTransaction() || activeChar.isInStoreMode())
+		{
+			activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_ENCHANT_WHILE_STORE));
+			activeChar.setActiveEnchantItem(null);
+			return;
+		}
+		
+		L2ItemInstance item = t;
+		L2ItemInstance scroll = activeChar.getActiveEnchantItem();
+		
+		if (item == null || scroll == null)
+		{
+			activeChar.setActiveEnchantItem(null);
+			return;
+		}
+		
+		EnchantScroll scrollTemplate = EnchantItemTable.getInstance().getEnchantScroll(scroll);
+		if (scrollTemplate == null)
+			return;		
+		
+		synchronized (item)
+		{
+			double chance = scrollTemplate.getChance(item, null);	
+			L2Skill enchant4Skill = null;
+			L2Item it = item.getItem();
+			if (item.getOwnerId() != activeChar.getObjectId() || item.isEnchantable() == 0 || chance < 0)
+			{
+				activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
+				activeChar.setActiveEnchantItem(null);
+				activeChar.sendPacket(new EnchantResult(2, 0, 0));
+				return;
+			}
+			
+			if (Rnd.get(100) < chance)
+			{
+				item.setEnchantLevel(item.getEnchantLevel() + 1);
+				item.updateDatabase();
+				activeChar.sendPacket(new EnchantResult(0, 0, 0));
+				int minEnchantAnnounce = item.isArmor() ? 6 : 7;
+				int maxEnchantAnnounce = item.isArmor() ? 0 : 15;
+				if (item.getEnchantLevel() == minEnchantAnnounce || item.getEnchantLevel() == maxEnchantAnnounce)
+				{
+					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_SUCCESSFULY_ENCHANTED_A_S2_S3);
+					sm.addCharName(activeChar);
+					sm.addNumber(item.getEnchantLevel());
+					sm.addItemName(item);
+					activeChar.broadcastPacket(sm);
+					
+					L2Skill skill = SkillTable.FrequentSkill.FIREWORK.getSkill();
+					if (skill != null)
+						activeChar.broadcastPacket(new MagicSkillUse(activeChar, activeChar, skill.getId(), skill.getLevel(), skill.getHitTime(), skill.getReuseDelay()));
+				}
+				
+				if (it instanceof L2Armor && item.getEnchantLevel() == 4 && activeChar.getInventory().getItemByObjectId(item.getObjectId()).isEquipped())
+				{
+					enchant4Skill = ((L2Armor)it).getEnchant4Skill();
+					if (enchant4Skill != null)
+					{
+						activeChar.addSkill(enchant4Skill, false);
+						activeChar.sendSkillList();
+					}
+				}
+			}
+			else
+			{
+				if (scrollTemplate.isSafe())
+				{
+					activeChar.sendPacket(new EnchantResult(5, 0, 0));
+				}
+				else
+				{
+					if (item.isEquipped())
+					{
+						if (item.getEnchantLevel() > 0)
+						{
+							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
+							sm.addNumber(item.getEnchantLevel());
+							sm.addItemName(item);
+							activeChar.sendPacket(sm);
+						}
+						else
+						{
+							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED);
+							sm.addItemName(item);
+							activeChar.sendPacket(sm);
+						}
+						
+						L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(item.getLocationSlot());
+						InventoryUpdate iu = new InventoryUpdate();
+						for (L2ItemInstance itm : unequiped)
+							iu.addModifiedItem(itm);
+						
+						activeChar.sendPacket(iu);
+						activeChar.broadcastUserInfo();
+					}
+					
+					if (scrollTemplate.isBlessed())
+					{
+						activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.BLESSED_ENCHANT_FAILED));
+						item.setEnchantLevel(0);
+						item.updateDatabase();
+						activeChar.sendPacket(new EnchantResult(3, 0, 0));
+					}
+					else
+					{
+						int crystalId = item.getItem().getCrystalItemId();
+						int count = item.getCrystalCount() - (item.getItem().getCrystalCount() + 1) / 2;
+						if (count < 1)
+							count = 1;
+						
+						L2ItemInstance destroyItem = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null);
+						if (destroyItem == null)
+						{
+							Util.handleIllegalPlayerAction(activeChar, "Unable to delete item on enchant failure from player " + activeChar.getName() + ", possible cheater !", Config.DEFAULT_PUNISH);
+							activeChar.setActiveEnchantItem(null);
+							activeChar.sendPacket(new EnchantResult(2, 0, 0));
+							return;
+						}
+						
+						L2ItemInstance crystals = null;
+						if (crystalId != 0)
+						{
+							crystals = activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem);
+							
+							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
+							sm.addItemName(crystals);
+							sm.addItemNumber(count);
+							activeChar.sendPacket(sm);
+						}
+						
+						if (!Config.FORCE_INVENTORY_UPDATE)
+						{
+							InventoryUpdate iu = new InventoryUpdate();
+							if (destroyItem.getCount() == 0)
+								iu.addRemovedItem(destroyItem);
+							else
+								iu.addModifiedItem(destroyItem);
+							
+							if (crystals != null)
+								iu.addItem(crystals);
+							
+							activeChar.sendPacket(iu);
+						}
+						else
+							activeChar.sendPacket(new ItemList(activeChar, true));
+						L2World world = L2World.getInstance();
+						world.removeObject(destroyItem);
+						if (crystalId == 0)
+							activeChar.sendPacket(new EnchantResult(4, 0, 0));
+						else
+							activeChar.sendPacket(new EnchantResult(1, crystalId, count));
+					}
+				}
+			}
+			activeChar.destroyItemByItemId("Echanter Npc", d, 1, activeChar, true);
+			StatusUpdate su = new StatusUpdate(activeChar);
+			su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
+			activeChar.sendPacket(su);
+			activeChar.sendPacket(new ItemList(activeChar, false));
+			activeChar.broadcastUserInfo();
+			activeChar.setActiveEnchantItem(null);
+		}
+	}
+}
\ No newline at end of file
Index: java/com/l2jserver/gameserver/model/L2Object.java
===================================================================
--- java/com/l2jserver/gameserver/model/L2Object.java	(revision 167)
+++ java/com/l2jserver/gameserver/model/L2Object.java	(working copy)
@@ -183,8 +183,8 @@
		L2EventNpcInstance(L2Npc),
		L2WeddingManagerInstance(L2Npc),
		L2EventMobInstance(L2Npc),
-		L2BirthdayCakeInstance(L2Npc);
-		
+		L2BirthdayCakeInstance(L2Npc), 
+		L2EnchanterInstance(L2Npc);
		private final InstanceType _parent;
		private final long _typeL;
		private final long _typeH;

Credits: Wyatt

Posted

Nice and i have an idea if you want

 

Before that you will chek for an item

if the player has 100 gb ( for example ) he can enchance with 90% rate

second button with

if player has 50gb will enchance with 80%rate

 

or

 

Choose enchance rate

 

option 1: 90 % 500 gb

option 2: 80 % 300 gb

bla bla until 50%

 

Just an Idea :)

 

Gj again

 

 

Guest Elfocrash
Posted

using Thread.sleep(2000); is not that much of a good idea.

Better use tasks.

Nice code tho +1

Posted

using Thread.sleep(2000); is not that much of a good idea.

Better use tasks.

Nice code tho +1

I know but I wanted to block the player and also immobilize while the npc was acting, in order to prevent exploits.

Also I got tired with the visual bug and I didn't want to spend more time on it T_T.

btw ty x'D

  • 11 months later...
Posted

Fix the hidden content please, to avoid spam replies. Thank you. Also, i will trying it out... Thanks for share..

Dammit all old posts the same shit -.- Q_Q

Done.

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    • First, don't really follow the "main voice", moreover if you consider it an hobby. Simply do what you want, you got only one life so use it as you want. If you make it an hobby, it's exactly like piano, or velo - only practice makes you better.   Secondly, how do you learn things ? It's actually a really important question, since some can simply be scholar, read books (theory) then practice ; and some simply can't read books. I'm the second type, I hated school, I find it boring - my knowledge in Java comes from try-and-fail. You improve your coding style every year or so, I can myself rewrite my own code (which I already considered top-notched) after a while. You always learn something new - even if Java barely evolves. L2J is a fun way to learn programming, it's a giant sandbox where you can edit anything, and I believe it should be taken as it.   My own way of learning was as follow : Add existing customs, no matter what they are : the point is to know main classes used by L2J / customs. L2J is barely Java knowledge ; the true knowledge is to know WHAT to search in WHICH location (what I call, organization). You have to understand than EVERYTHING you think already exists, in a form on another, in the source code. A custom is only the association of the different mechanisms you found "here and there", glued together in a proper goal. Once you know main classes to edit, and the customs you added are compiling fine, the main point is to know WHAT exactly you DID. Try to understand WHY and WHERE you actually copied the code. Third point would be to MANIPULATE the customs you added in order to fit your wish. First edit little values, then logic conditions ; eventually add a new Config, or a new functionality to the custom. Fourth point would be to begin to craft your own ideas. Once again, EVERYTHING already exists, in a form or another. You want a cycled event ? You got Seven Signs main task as exemple. Npc ? Search any type of Npc and figure out what it does. Fifth point would be to understand Java - mostly containers (WHAT and WHERE to use them), variables types and main Java mechanisms (inheritance, static modifier, etc). You should also begin to cut your code into maintainable classes or methods. Java can actually run without optimization, but bigger your ideas, more optimized and well-thought it should be. It's direct saved time in the future, and you would thank yourself doing so. Main tips : ALWAYS use any type of versioning system - GIT or SVN. It allows to save your work, step by step and eventually revert back anytime you want if you terribly messed up. L2J is 80% organization knowledge, and 20% Java knowledge. Basically, if you know WHAT and WHERE to search, if you aren't dumb, it's easy to replicate and re-use things. Cherry on top is to use a already good coded pack to avoid copy-paste crap and get bad habits. Avoid any type of russian or brazilian packs, for exemple - their best ability is to leak someone's else code. Obviously you need some default sense of logic, but Java and programming in general help you to improve it.   Finally, most of your questions could be solved joining related Discord (at least for aCis, I can't speak for others) - from the moment your question was correctly asked (and you seemed to search for the answer). My community (and myself) welcomes newbies, but got some issues with noobies.   The simpliest is to try, fail and repeat until you succeed - it sounds stupid, but that's basically how life works.   PS : about Java ressources, before ChatGPT, it was mostly about stackoverflow website, and site like Baeldung's one. With ChatGPT and alike, you generally double-cross AI output to avoid fucked up answers. Also, care about AI, they are often hallucinating really hard, even today. They can give you complete wrong answer, you tell them they are wrong, and they say "indeed, I suck, sorry - here's a new fucked up answer". You shouldn't 100% rely over AI answer, even if that can give sometimes legit answers, full code or just skeletons of ideas.   PPS : I don't think there are reliable ressources regarding L2J itself, also most of the proposed code decays pretty fast if the source code is actually maintained (at least for aCis). Still, old coded customs for old aCis sources are actually a good beginner challenge to apply on latest source.
    • WTS: - AQ - Baium - Zaken  - Frintezza - Vesper Fighter Focus Fire Element   pm for detalis
    • We have the best price! L2Reborn.org Signature x1 Franz NEW!! 1KK = $20 HURRY TO BUY AT THE TOP PRICE discord - adver745645
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