Γεια σας παιδιά...ενώ έχω φτιάξει τα crystal scroll στον ανάλογο φάκελο όταν πάω να κάνω + μου λέει ορίστε το "int"
# ----------------------------------------------
# Special Enchanting System -
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
# Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1;
# Armor
NormalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1;
# Jewel
NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1;
# ----------------------------------------------
# Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1;
# Armor
BlessArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1;
# Jewel
BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,1;20,1;
# ---------------------------------------------
# Chance For Crystal Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
# Armor
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
# Jewel
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
# Safe enchant
EnchantSafeMax = 20
EnchantSafeMaxFull = 20
# Crystal Limits
CrystalEnchantMin = 20
CrystalEnchantMax = 20
# Max enchant Settings by scrolls.
EnchantWeaponMax=20
EnchantArmorMax=20
EnchantJewelryMax=20
# On / off bonuses at enchant dwarfs
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 15
# On / off enchant hero weapons
EnableEnchantHeroWeapons = False
# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1
CustomEnchantValue = 1
και να και μια φωτογραφία με το τι μου λέει στο game
Responsibilities
• Working with the Lineage 2 server datapack
• Editing and maintaining:
• NPCs, mobs, raids, minions
• Skills, items, multisell, buylists
• Quests (XML + HTML)
• Spawn lists, territories, siege data
• Balancing:
• EXP / SP / Drop / Spoil
• Economy, shops, crafting
• PvE progression without PvP bias
• Testing changes:
• clean characters + GM testing
• server restarts
• log analysis
Required Skills
• Excellent knowledge of the Lineage 2 datapack structure
• Confident work with XML / CSV / TXT
• Understanding of Interlude mechanics:
• aggro, AI, land-rate
• champion / raid mechanics
• Understanding of interdependencies:
• item ↔ skill ↔ NPC ↔ quest
• Careful handling of IDs (without breaking compatibility)
Would Be a Big Plus
• Experience with L2J forks
• Understanding of the Java side of the server (datapack ↔ code integration level)
• Experience with custom systems:
• dynamic rates
• stage-based progression
• seasonal / PvE events
• Ability to balance using tables and formulas rather than “by feel”
We Are Not Looking for Someone Who
• Copies datapacks from other servers
• Changes IDs without understanding the consequences
• Creates multisells with infinite profit
• Does not test changes after a restart
• Balances “by intuition”
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Question
FreakbuZz
Γεια σας παιδιά...ενώ έχω φτιάξει τα crystal scroll στον ανάλογο φάκελο όταν πάω να κάνω + μου λέει ορίστε το "int"
και να και μια φωτογραφία με το τι μου λέει στο game
7 answers to this question
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