Jump to content

Message System


Pauler

Recommended Posts

Hello there summoners.

 

Untill now, I haven't shared anything coded in Java. So I decided to code and share a message system (or mail system). It gives the possibility to players to send messages to each other even if the recipient is offline. Coded in l2jfrozen.

 

 

First, run this code at your mysql:

DROP TABLE IF EXISTS `mails`;
CREATE TABLE `mails` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `from` text,
  `to` text,
  `title` text,
  `message` text,
  PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=43 DEFAULT CHARSET=latin1;

 

Core Side:

### Eclipse Workspace Patch 1.0
#P L2jFrozen_GS
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 948)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -18,8 +18,11 @@
  */
package com.l2jfrozen.gameserver.network.clientpackets;

+import java.util.StringTokenizer;
import java.util.logging.Level;
import java.util.logging.Logger;
+import java.sql.PreparedStatement;
+import java.sql.ResultSet;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
@@ -40,9 +43,12 @@
import com.l2jfrozen.gameserver.model.entity.event.L2Event;
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.event.VIP;
+import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.MailCmd;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.util.GMAudit;
+import com.l2jfrozen.util.database.L2DatabaseFactory;
+import com.mysql.jdbc.Connection;

public final class RequestBypassToServer extends L2GameClientPacket
{
@@ -124,6 +130,93 @@
			{
				playerHelp(activeChar, _command.substring(12));
			}
+			else if (_command.startsWith("sendMsg")) {
+				
+				StringTokenizer st = new StringTokenizer(_command);
+				
+				st.nextToken();
+				
+				String to = st.nextToken();
+				String title = st.nextToken();
+				String message = "";
+				
+				while(st.hasMoreTokens()) {
+					
+					message = message + st.nextToken() + " ";
+					
+				}
+				
+				if (to.equalsIgnoreCase(activeChar.getName())) {
+					
+					activeChar.sendMessage("You cannot send a message to yourself.");
+					return;
+				
+				}
+				
+				if (to.equalsIgnoreCase("") || message.equalsIgnoreCase("")) {
+					
+					activeChar.sendMessage("You have to fill all the fields.");
+					return;
+					
+				}
+				
+				if (title.equalsIgnoreCase(""))
+					title = "(No Subject)";
+				
+				java.sql.Connection con = null;
+				
+				try {
+					
+					con = L2DatabaseFactory.getInstance().getConnection(false);
+					
+					PreparedStatement statement = con.prepareStatement("INSERT INTO mails VALUES ('0',?,?,?,?)");
+					
+					statement.setString(1, activeChar.getName());
+					statement.setString(2, to);
+					statement.setString(3, title);
+					statement.setString(4, message);
+					
+					statement.execute();
+					activeChar.sendMessage("Your message has been sent.");
+					statement.close();
+					
+				}catch(Exception e) {
+					
+					e.printStackTrace();
+					_log.log(Level.SEVERE, e.getMessage(), e);
+					
+				}
+				
+			}
+			else if (_command.startsWith("delMsg")) {
+				
+				StringTokenizer st = new StringTokenizer(_command);
+				st.nextToken();
+				
+				int messageId = Integer.parseInt(st.nextToken());
+				
+				java.sql.Connection con = null;
+				
+				try {
+					
+					con = L2DatabaseFactory.getInstance().getConnection(false);
+					
+					PreparedStatement statement = con.prepareStatement("DELETE FROM mails WHERE id=?");
+					
+					statement.setInt(1, messageId);
+					
+					statement.execute();
+					activeChar.sendMessage("The message has been deleted.");
+					statement.close();
+					
+				}catch(Exception e) {
+					
+					e.printStackTrace();
+					_log.log(Level.SEVERE, e.getMessage(), e);
+					
+				}
+				
+			}
			else if(_command.startsWith("npc_"))
			{
				if(!activeChar.validateBypass(_command))
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/EnterWorld.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/EnterWorld.java	(revision 948)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/EnterWorld.java	(working copy)
@@ -15,6 +15,7 @@
package com.l2jfrozen.gameserver.network.clientpackets;

import java.io.File;
+import java.sql.ResultSet;
import java.text.SimpleDateFormat;
import java.util.Calendar;
import java.util.Date;
@@ -23,6 +24,10 @@
import java.util.regex.Pattern;
import java.util.regex.PatternSyntaxException;

+import java.sql.PreparedStatement;
+import java.sql.ResultSet;
+import java.sql.SQLException;
+
import com.l2jfrozen.Config;
import com.l2jfrozen.crypt.nProtect;
import com.l2jfrozen.crypt.nProtect.RestrictionType;
@@ -94,6 +99,7 @@
import com.l2jfrozen.gameserver.thread.TaskPriority;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.gameserver.util.Util;
+import com.l2jfrozen.util.database.L2DatabaseFactory;

/**
  * Enter World Packet Handler
@@ -277,9 +283,42 @@
		// Welcome to Lineage II
		sendPacket(new SystemMessage(SystemMessageId.WELCOME_TO_LINEAGE));

-		// Credits to L2jfrozen
-		activeChar.sendMessage("This server uses L2JFrozen, a project founded by L2Chef and");
-		activeChar.sendMessage("developed by the L2JFrozen Dev Team at l2jfrozen.com");
+		java.sql.Connection con = null;
+		
+		int results = 0;
+		
+		try {
+			
+			con = L2DatabaseFactory.getInstance().getConnection(false);
+			
+			PreparedStatement statement = con.prepareStatement("SELECT * FROM mails WHERE `to`=?");
+			
+			statement.setString(1, activeChar.getName());
+			
+			ResultSet result = statement.executeQuery();
+			
+			while (result.next()) {
+				
+				results++;
+				
+			}
+			
+		}catch(Exception e) {
+			
+			
+		}
+		
+		activeChar.sendMessage("You have " + results + " messages.");
+		

		SevenSigns.getInstance().sendCurrentPeriodMsg(activeChar);
		Announcements.getInstance().showAnnouncements(activeChar);
Index: head-src/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java	(revision 948)
+++ head-src/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java	(working copy)
@@ -30,6 +30,7 @@
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.CTFCmd;
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.DMCmd;
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.FarmPvpCmd;
+import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.MailCmd;
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Online;
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.StatsCmd;
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.TvTCmd;
@@ -66,6 +67,8 @@

		registerVoicedCommandHandler( new Voting());

+		registerVoicedCommandHandler(new MailCmd());
+		
		if(Config.BANKING_SYSTEM_ENABLED)
		{
			registerVoicedCommandHandler(new BankingCmd());
Index: head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/MailCmd.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/MailCmd.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/MailCmd.java	(revision 0)
@@ -0,0 +1,148 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;
+
+import java.sql.PreparedStatement;
+import java.sql.ResultSet;
+import java.sql.SQLException;
+
+import javolution.text.TextBuilder;
+
+import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jfrozen.util.database.L2DatabaseFactory;
+
+/**
+ * @author Pauler
+ **/
+
+public class MailCmd implements IVoicedCommandHandler
+{
+	
+	public static final String[] VOICED_COMMANDS = { "mailread", "mailsend" };
+	
+	@Override
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+	{
+		if (command.equalsIgnoreCase("mailread")) {
+			
+			mailread(activeChar);
+			
+		}
+		
+		if (command.equalsIgnoreCase("mailsend")) {
+			
+			mailsend(activeChar);
+			
+		}
+		
+		return false;
+	}
+	
+	public void mailread(L2PcInstance activeChar) {
+		
+		NpcHtmlMessage msg = new NpcHtmlMessage(20);
+        msg.setHtml(showMailReadWindow(activeChar));
+        msg.replace("%objectId%", String.valueOf(20));
+        activeChar.sendPacket(msg);
+		
+	}
+	
+	public String showMailReadWindow(L2PcInstance activeChar) {
+		
+		TextBuilder tb = new TextBuilder();
+		tb.append("<html><head><title>Inbox</title></head><body>");
+		
+		java.sql.Connection con = null;
+		try
+		{
+			con = L2DatabaseFactory.getInstance().getConnection(false);
+			
+			PreparedStatement statement = con.prepareStatement("SELECT * FROM mails WHERE `to`=? ORDER BY id DESC");
+			
+			statement.setString(1, activeChar.getName());
+			
+			ResultSet result = statement.executeQuery();
+			
+			int messageId = 0;
+			
+			while (result.next()) {
+				
+				tb.append("<font color=\"D6A718\">From:</font> <br>" + result.getString(2) + "<br>");
+				tb.append("<font color=\"D6A718\">Title:</font> <br>" + result.getString(4) + "<br>");
+				tb.append("<font color=\"D6A718\">Message:</font> <br>" + result.getString(5) + "<br>");
+				
+				messageId = result.getInt(1);
+				
+				tb.append("<button value=\"Delete\" action=\"bypass -h delMsg " + messageId +"\" width=100 height=20><br>*******************************<br>");
+				
+		
+			}
+			
+		}
+		catch (SQLException e)
+		{
+			e.printStackTrace();
+		}
+		
+		tb.append("</body></html>");
+		
+		return tb.toString();
+		
+	}
+	
+	public void mailsend(L2PcInstance activeChar) {
+		
+		NpcHtmlMessage msg = new NpcHtmlMessage(20);
+        msg.setHtml(showMailSendWindow(activeChar));
+        msg.replace("%objectId%", String.valueOf(20));
+        activeChar.sendPacket(msg);
+		
+	}
+	
+	public String showMailSendWindow(L2PcInstance activeChar) {
+		
+		TextBuilder tb = new TextBuilder();
+		tb.append("<html><head><title>Send a Mail</title></head><body>");
+		
+		tb.append("<br><font color=\"C99B10\">Welcome to the mail system.<br>Use the fields below in order to send messages to your friends.<br>Attention: Your title must include only 1 word.</font><br><br>");
+		tb.append("<center>");
+		
+		tb.append("To:<br>");
+		tb.append("<edit var=\"to\" width=\"120\" height=\"15\"><br><br>");
+		
+		tb.append("Title:<br>");
+		tb.append("<edit var=\"title\" width=\"120\" height=\"15\"><br><br>");
+		
+		tb.append("Message:<br>");
+		tb.append("<multiedit var=\"message\" width=\"120\" height=\"120\"><br><br>");
+		
+		tb.append("<button value=\"Send\" action=\"bypass -h sendMsg $to $title $message\" width=204 height=20>");
+		
+		tb.append("</center>");
+		
+		tb.append("</body></html>");
+	
+		return tb.toString();
+	}
+	
+	@Override
+	public String[] getVoicedCommandList()
+	{
+		return VOICED_COMMANDS;
+	}
+	
+}

Link to comment
Share on other sites

+1, this is good keep em commin'

 

hmm :P

 

a floodprotector is must there,since if someone spam it,it'll cause lag.

 

yeap, also if you dont check for not existing players they can just send a shitload just add a couple checkers and a flood protector and it will be nice :)

Link to comment
Share on other sites

also if you dont check for not existing players they can just send a shitload

it was my point when i asked him 'what if players doesn't exist?' :P

 

+1 from me aswell.

Link to comment
Share on other sites

it was my point when i asked him 'what if players doesn't exist?' :P

 

+1 from me aswell.

+1, this is good keep em commin'

 

yeap, also if you dont check for not existing players they can just send a shitload just add a couple checkers and a flood protector and it will be nice :)

I really appreciate it.
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.



  • Posts

    • Thank you 😊👍 working great! 
    • MidnightSell team WTB/WTS GOLD TWW EU/US all servers Cataclysm all servers Payment Visa/Master/Btc/Eth/Trc-20/Erc-20 (all payments within 10 min) For all question pls dm Discord https://discord.gg/h8AN57qJjK Or Telegram @MidnightSell
    • GOSTEI MUITO DO VIASUAL DO SERVE COMO POSSO ADQUIRI ESSA REV PACK   
    • Helly everyone . I use L2jmobius interlude , i did everything , installed the db compiled the Build in eclipse Gameserver seems to lead OK , but it fails to connect to loginserver When i click to start the loginserver it says  "Loginserver terminated abnormally" This is wheat gameserver shows me :    [05/10 17:25:12] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:12] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:17] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:17] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:22] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:22] LoginServerThread: LoginServer not available, trying to reconnect...   And This is my login config file:   # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 0.0.0.0 LoginserverHostname = 0.0.0.0 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the JDBC driver class for your database. # Default: org.mariadb.jdbc.Driver Driver = org.mariadb.jdbc.Driver # Database URL # Default: jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true URL = jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true # Database user info. Default is "root" but it's not recommended. Login = root # Database user password, leave empty for no password. Password = root # Maximum number of database connections to maintain in the pool. # Default: 5 MaximumDatabaseConnections = 5 # Determine whether database connections should be tested for availability. # Default: False TestDatabaseConnections = False # --------------------------------------------------------------------------- # Automatic Database Backup Settings # --------------------------------------------------------------------------- # Generate database backups when server restarts or shuts down.  BackupDatabase = False # Path to MySQL bin folder. Only necessary on Windows. MySqlBinLocation = C:/xampp/mysql/bin/ # Path where MySQL backups are stored. BackupPath = ../backup/ # Maximum number of days that backups will be kept. # Old files in backup folder will be deleted. # Set to 0 to disable. BackupDays = 30 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Defines the number of threads in the scheduled thread pool. # If set to -1, this will be determined by available processors divided by 2. ScheduledThreadPoolSize = 2 # Defines the number of threads in the instant thread pool. # If set to -1, this will be determined by available processors divided by 2. InstantThreadPoolSize = 2 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 5 LoginTryBeforeBan = 5 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 900 (15 minutes) LoginBlockAfterBan = 900 # If set to True any GameServer can register on your login's free slots # Default: True AcceptNewGameServer = True # Flood Protection. All values are in milliseconds. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Misc Login Settings # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # Datapack root directory. # Defaults to current directory from which the server is started. DatapackRoot = . # --------------------------------------------------------------------------- # Scheduled Login Restart # --------------------------------------------------------------------------- # Enable disable scheduled login restart. # Default: False LoginRestartSchedule = False # Time in hours. # Default: 24 LoginRestartTime = 24    
  • Topics

×
×
  • Create New...