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Posted

Hello, Today i'll share a new zone called "Newbie Zone".

You can restrict players to enter if they wear items enchant more then 3

 

Index: head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java	(revision 948)
+++ head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java	(working copy)
@@ -58,6 +58,7 @@
import com.l2jfrozen.gameserver.model.zone.type.L2FortZone;
import com.l2jfrozen.gameserver.model.zone.type.L2JailZone;
import com.l2jfrozen.gameserver.model.zone.type.L2MotherTreeZone;
+import com.l2jfrozen.gameserver.model.zone.type.L2NewbieZone;
import com.l2jfrozen.gameserver.model.zone.type.L2NoHqZone;
import com.l2jfrozen.gameserver.model.zone.type.L2NoLandingZone;
import com.l2jfrozen.gameserver.model.zone.type.L2OlympiadStadiumZone;
@@ -240,6 +241,10 @@
								{
									temp = new L2NoHqZone(zoneId);
								}
+								else if(zoneType.equals("Newbie"))
+								{
+									temp = new L2NewbieZone(zoneId);
+								}								
								else if(zoneType.equals("BossZone"))
								{
									int boss_id = -1;
Index: head-src/com/l2jfrozen/gameserver/model/L2Character.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/L2Character.java	(revision 948)
+++ head-src/com/l2jfrozen/gameserver/model/L2Character.java	(working copy)
@@ -340,6 +340,9 @@
	/** The Constant ZONE_DANGERAREA. */
	public static final int ZONE_DANGERAREA = 16384;

+	/** The Constant ZONE_NEWBIE. */
+	public static final int ZONE_NEWBIE = 16385;	
+
	/** The _current zones. */
	private int _currentZones = 0;

Index: head-src/com/l2jfrozen/gameserver/model/zone/type/L2NewbieZone.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/zone/type/L2NewbieZone.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/model/zone/type/L2NewbieZone.java	(revision 0)
@@ -0,0 +1,83 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package com.l2jfrozen.gameserver.model.zone.type;
+
+import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
+import com.l2jfrozen.gameserver.model.L2Character;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.zone.L2ZoneType;
+
+/**
+ * 
+ * @author Leki
+ */
+public class L2NewbieZone extends L2ZoneType
+{
+	public L2NewbieZone(int id)
+	{
+		super(id);
+	}
+
+	@Override
+	protected void onEnter(L2Character character)
+	{
+		if(character instanceof L2PcInstance)
+		{
+			L2PcInstance player = (L2PcInstance) character;
+			for (L2ItemInstance i : player.getInventory().getItems())
+			{
+				if (!player.isGM())
+				{	
+					if (i.isEquipable())
+					{	
+						if (i.getEnchantLevel() > 3)
+						{  
+							player.sendMessage("You can enter to this zone if your items aren't enchant more than 3");
+							player.teleToLocation(MapRegionTable.TeleportWhereType.Town);
+							return;
+						}
+					}
+				}
+			}	
+			if(!player.isGM() && player.isFlying())
+			{
+				player.teleToLocation(MapRegionTable.TeleportWhereType.Town);
+				return;
+			}
+			character.setInsideZone(L2Character.ZONE_NEWBIE, true);					
+		}
+	}
+
+	@Override
+	protected void onExit(L2Character character)
+	{
+		if(character instanceof L2PcInstance)
+		{
+			character.setInsideZone(L2Character.ZONE_NEWBIE, false);
+		}
+	}
+
+	@Override
+	public void onDieInside(L2Character character)
+	{}
+
+	@Override
+	public void onReviveInside(L2Character character)
+	{}
+}
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 948)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -21,6 +21,7 @@

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.Inventory;
+import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
@@ -135,7 +136,13 @@
			activeChar.setActiveEnchantItem(null);
			return;
		}
+		if(activeChar.isInsideZone(L2Character.ZONE_NEWBIE))
+		{
+			activeChar.sendMessage("You can't enchant in newbie zone!");
+			return;
+		}	

		/*
		if(!FloodProtector.getInstance().tryPerformAction(activeChar.getObjectId(), FloodProtector.PROTECTED_ENCHANT))
		{

 

DP

Index: zone.xml
===================================================================
--- zone.xml	(revision 946)
+++ zone.xml	(working copy)
@@ -881,7 +881,6 @@
	<zone id='13004' type='PeaceZone' shape='Cuboid' minZ='-2850' maxZ='-1300' /> <!-- Ivory Tower Top Floors -->
	<zone id='13005' type='PeaceZone' shape='NPoly' minZ='-3700' maxZ='-3500' /> <!-- Gludin Arena Entrance -->
	<zone id='13006' type='PeaceZone' shape='NPoly' minZ='-3800' maxZ='-3600' /> <!-- Giran Arena Entrance -->
-	<zone id='13007' type='PeaceZone' shape='NPoly' minZ='-3200' maxZ='-2200' /> <!-- Cedric's Training Hall -->
	<zone id='13008' type='PeaceZone' shape='NPoly' minZ='-3650' maxZ='-2650' /> <!-- Einhovant's School of Magic -->
	<zone id='13009' type='PeaceZone' shape='NPoly' minZ='-4300' maxZ='-2300' /> <!-- The Shilen Temple -->
	<zone id='13010' type='PeaceZone' shape='Cuboid' minZ='-1000' maxZ='500' /> <!-- The Pa'agrio Temple -->
@@ -4489,4 +4488,8 @@
		<node X="-85870" Y="-46233" />
		<node X="-86090" Y="-46061" />
	</zone>	
-</list>
\ No newline at end of file
+	<zone id='13007' type='Newbie' shape='NPoly' minZ='-3200' maxZ='-2200' /> <!-- Cedric's Training Hall -->
+	  <stat name='name' val='NewbieZone'/>
+	</zone>
+</list>	
\ No newline at end of file

 

 

Thanks for idea to vampir!

Credits to me

Posted

Hello, Today i'll share a new zone called "Newbie Zone".

You can restrict players to enter if they wear items enchant more then 3

 

Can you fix that and can wear only until B Grade Armors/jewels/weapons  Please??

 

anyway nice!!

Index: com/l2jfrozen/gameserver/model/L2Character.java
===================================================================
--- com/l2jfrozen/gameserver/model/L2Character.java	(revision 948)
+++ com/l2jfrozen/gameserver/model/L2Character.java	(working copy)
@@ -340,6 +340,9 @@
	/** The Constant ZONE_DANGERAREA. */
	public static final int ZONE_DANGERAREA = 16384;

+	/** The Constant ZONE_NEWBIE. */
+	public static final int ZONE_NEWBIE = 16385;	
+
	/** The _current zones. */
	private int _currentZones = 0;

Index: com/l2jfrozen/gameserver/model/zone/type/L2NewbieZone.java
===================================================================
--- com/l2jfrozen/gameserver/model/zone/type/L2NewbieZone.java	(revision 0)
+++ com/l2jfrozen/gameserver/model/zone/type/L2NewbieZone.java	(revision 0)
@@ -0,0 +1,83 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package com.l2jfrozen.gameserver.model.zone.type;
+
+import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
+import com.l2jfrozen.gameserver.model.L2Character;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.zone.L2ZoneType;
+
+/**
+ * 
+ * @author Leki
+ */
+public class L2NewbieZone extends L2ZoneType
+{
+	public L2NewbieZone(int id)
+	{
+		super(id);
+	}
+
+	@Override
+	protected void onEnter(L2Character character)
+	{
+		if(character instanceof L2PcInstance)
+		{
+			L2PcInstance player = (L2PcInstance) character;
+			for (L2ItemInstance i : player.getInventory().getItems())
+			{
+				if (!player.isGM())
+				{	
+					if (i.isEquipable())
+					{	
+						if (i.getEnchantLevel() > 3)
+						{  
+							player.sendMessage("You can enter to this zone if your items aren't enchant more than 3");
+							player.teleToLocation(MapRegionTable.TeleportWhereType.Town);
+							return;
+						}
+					}
+				}
+			}	
+			if(!player.isGM() && player.isFlying())
+			{
+				player.teleToLocation(MapRegionTable.TeleportWhereType.Town);
+				return;
+			}
+			character.setInsideZone(L2Character.ZONE_NEWBIE, true);					
+		}
+	}
+
+	@Override
+	protected void onExit(L2Character character)
+	{
+		if(character instanceof L2PcInstance)
+		{
+			character.setInsideZone(L2Character.ZONE_NEWBIE, false);
+		}
+	}
+
+	@Override
+	public void onDieInside(L2Character character)
+	{}
+
+	@Override
+	public void onReviveInside(L2Character character)
+	{}
+}
\ No newline at end of file
Index: com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 948)
+++ com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -21,6 +21,7 @@

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.Inventory;
+import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
@@ -135,7 +136,13 @@
			activeChar.setActiveEnchantItem(null);
			return;
		}
+		if(activeChar.isInsideZone(L2Character.ZONE_NEWBIE))
+		{
+			activeChar.sendMessage("You can't enchant in newbie zone!");
+			return;
+		}	

+		
		/*
		if(!FloodProtector.getInstance().tryPerformAction(activeChar.getObjectId(), FloodProtector.PROTECTED_ENCHANT))
		{

 

DP

Index: zone.xml
===================================================================
--- zone.xml	(revision 946)
+++ zone.xml	(working copy)
@@ -881,7 +881,6 @@
	<zone id='13004' type='PeaceZone' shape='Cuboid' minZ='-2850' maxZ='-1300' /> <!-- Ivory Tower Top Floors -->
	<zone id='13005' type='PeaceZone' shape='NPoly' minZ='-3700' maxZ='-3500' /> <!-- Gludin Arena Entrance -->
	<zone id='13006' type='PeaceZone' shape='NPoly' minZ='-3800' maxZ='-3600' /> <!-- Giran Arena Entrance -->
-	<zone id='13007' type='PeaceZone' shape='NPoly' minZ='-3200' maxZ='-2200' /> <!-- Cedric's Training Hall -->
	<zone id='13008' type='PeaceZone' shape='NPoly' minZ='-3650' maxZ='-2650' /> <!-- Einhovant's School of Magic -->
	<zone id='13009' type='PeaceZone' shape='NPoly' minZ='-4300' maxZ='-2300' /> <!-- The Shilen Temple -->
	<zone id='13010' type='PeaceZone' shape='Cuboid' minZ='-1000' maxZ='500' /> <!-- The Pa'agrio Temple -->
@@ -4489,4 +4488,8 @@
		<node X="-85870" Y="-46233" />
		<node X="-86090" Y="-46061" />
	</zone>	
-</list>
\ No newline at end of file
+	<zone id='13007' type='Newbie' shape='NPoly' minZ='-3200' maxZ='-2200' /> <!-- Cedric's Training Hall -->
+	  <stat name='name' val='NewbieZone'/>
+	</zone>
+</list>	
\ No newline at end of file

 

 

Thanks for idea to vampir!

Credits to me

 

Posted

if some1  go inside armor/weapon will removed or just dont allowed to teleport inside from Gatekeeper?

if he goes inside with armor/weapon enchanted more than 3, he will be teleported to nearest town

Posted

Nothing too say to lekino i see Everyday New Ideas From This Guy And New Awesome Codes/Shares you Deserve +1 Here Thanks For Sharing man.

Posted

if he goes inside with armor/weapon enchanted more than 3, he will be teleported to nearest town

 

Omagad really Coollllll i thing this one help me to much!!! thanks thanks thanks!!!

Posted

indeed the idea is nice,the code too.

 

but as vampir said,you could use grade checks it would be better ^^.

i say it xd

 

Posted

Hello i fix code at eclipse with a friend without Error  but when we add  ZONE get error  what hapend?? what is  wrong??

 

we dont change something at code*

 

 

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