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Posted

drone faggot, when I played on sublimity, all epic clans were FUCKING ZERGS : 1 clan : 10 parties, another 2-3 clans dick-holding were like 13-14 parties and another ally : 6-7 parties and so on. So you can't do shit solo.

Posted

drone faggot, when I played on sublimity, all epic clans were -beep-ING ZERGS : 1 clan : 10 parties, another 2-3 clans dick-holding were like 13-14 parties and another ally : 6-7 parties and so on. So you can't do shit solo.

 

mass-recruiting scrub yoda is the one to blame, this time it's gonna be more sides imho

Posted

mass-recruiting scrub yoda is the one to blame, this time it's gonna be more sides imho

 

mass -recruting :D???????? Anyway GL to you all

Posted

SAME USELESS ARGUMENT IN ALL FORUMS

I'LL FUK YO ASS AND MAKE YOU HUMBLE

 

 

Madfan. I dont even know you and you flame me. Pro

Posted

Madfan. I dont even know you and you flame me. Pro

I must have to know you to flame you? damn you niggaz are bad, you've been growing in a trees or something?

Posted

Server grand opening tommorow!

CY there guys,a big clan from l2age is joining too,but we will keep the name anonymous until server goes live!Have a nice day!

Posted

PosCode : LS1(83) 0:0:0 1/0 [359]

 

Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 190]

 

History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TRoughArray<< <- UMeshAnimation::Serialize <- (MeshAnimation Magic.MMagic_anim) <- LoadObject <- (MeshAnimation Magic.MMagic_anim 1337000==1337000/19598196 34784 3507354) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh Magic.MMagic_m000_f NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::SpawnDefaultCharacter <- UUIScript::execSpawnDefaultCharacter <- UObject::ProcessEvent <- (CharacterCreateMenuWnd Transient.CharacterCreateMenuWnd0, Function Interface.CharacterCreateMenuWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::AcceptNewCharacter <- UNetworkHandler::Tick <- Function Name=NewCharacterSuc <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Anything?

 

P.S : Repairing l2 and re-updating system didnt work..

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