HellRose Posted August 3, 2012 Posted August 3, 2012 Hello. I'm having a problem with the revita pops in my server. When I try to use them - nothing happens, absolutely nothing. I spawn them with id 20034. The server is using L2J gracia final. Any ideas? :/ Quote
0 Joκκєrino Posted August 3, 2012 Posted August 3, 2012 And revita pops means ? Any source/code ? Quote
0 HellRose Posted August 3, 2012 Author Posted August 3, 2012 http://l2.naturalbornkillers.it/index.php?action=show;type=item;id=20034 This is a revita pop. When used it replenishes vitality lvl to 4. Quote
0 Joκκєrino Posted August 3, 2012 Posted August 3, 2012 Take a look at itemhandler , there should be the problem . EDIT : Can you give me the skill of the item ? What is wrote in gameserver when you press it ? Quote
0 HellRose Posted August 3, 2012 Author Posted August 3, 2012 This is the itemhandler -> http://svn.l2jserver.com/trunk/L2J_Server/java/com/l2jserver/gameserver/handler/ItemHandler.java , if I'm not wrong.. Skill, where can I find that? :/ When I press it - nothing happens in-game and there's nothing new in the gameserver console too. Quote
0 Joκκєrino Posted August 3, 2012 Posted August 3, 2012 Not sure , into navicat , etcitems table should be at last column something with item's skill id (not sure , i'm not working on interlude+ ) After that , check data/stats/skill . Should be something like ( yes , that's for your item ) http://trac.assembla.com/L2jOfficial/changeset/1446/trunk/data/data/stats/skills/22000-22099.xml Quote
0 HellRose Posted August 3, 2012 Author Posted August 3, 2012 I made it like this: <skill id="22006" levels="1" name="Halloween Candy"> <set name="itemConsumeCount" val="1" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="GIVE_VITALITY" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isPotion" val="true" /> <set name="power" val="20000" /> </skill> I've restarted the server after that and still no change. I tried //skill_test 22006 and it just gives the effect, but no vitality. Quote
0 vampir Posted August 3, 2012 Posted August 3, 2012 this: GIVE_VITALITY is bugged, search for java codes inside your core connected with "GIVE_VITALITY" and give us :P Quote
0 HellRose Posted August 3, 2012 Author Posted August 3, 2012 this: GIVE_VITALITY is bugged, search for java codes inside your core connected with "GIVE_VITALITY" and give us :P Hm.. This is the GiveVitality.java in gameserver/data/scripts/handlers/skillhandlers/ package handlers.skillhandlers; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.L2Character; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.templates.skills.L2SkillType; public class GiveVitality implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.GIVE_VITALITY }; public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { for (L2Object target : targets) { if (target instanceof L2PcInstance) { ((L2PcInstance) target).updateVitalityPoints((float)skill.getPower(), false, false); } } } public L2SkillType[] getSkillIds() { return SKILL_IDS; } } Anything else? Quote
0 Joκκєrino Posted August 3, 2012 Posted August 3, 2012 After package handlers.skillhandlers; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.L2Character; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.templates.skills.L2SkillType; Delete all and add public class GiveVitality implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.GIVE_VITALITY }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { for (L2Object target : targets) { if (target.isPlayer()) { if (skill.hasEffects()) { target.getActingPlayer().stopSkillEffects(skill.getId()); skill.getEffects(activeChar, target.getActingPlayer()); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT); sm.addSkillName(skill); target.sendPacket(sm); } target.getActingPlayer().updateVitalityPoints((float)skill.getPower(), false, false); target.getActingPlayer().sendPacket(new UserInfo(target.getActingPlayer())); } } } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } } Quote
0 HellRose Posted August 3, 2012 Author Posted August 3, 2012 Edited it like that, started the server and got this error: 1. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita lity.java (at line 36) if (target.isPlayer()) ^^^^^^^^ The method isPlayer() is undefined for the type L2Object ---------- 2. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita lity.java (at line 42) SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FE EL_S1_EFFECT); ^^^^^^^^^^^^^ SystemMessage cannot be resolved to a type ---------- 3. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita lity.java (at line 42) SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FE EL_S1_EFFECT); ^^^^^^^^^^^^^ SystemMessage cannot be resolved ---------- 4. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita lity.java (at line 42) SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FE EL_S1_EFFECT); ^^^^^^^^^^^^^^^ SystemMessageId cannot be resolved ---------- 5. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita lity.java (at line 47) target.getActingPlayer().sendPacket(new UserInfo(target.getActingPlayer( ))); ^^^^^^^^ UserInfo cannot be resolved to a type ---------- 5 problems (5 errors)The method isPlayer() is undefined for the type net.sf.l2j. gameserver.model.L2Object SystemMessage cannot be resolved to a type SystemMessage cannot be resolved SystemMessageId cannot be resolved UserInfo cannot be resolved to a type Failed executing script: D:\L2 server\gameserver\data\scripts\handlers\MasterHan dler.java. See MasterHandler.java.error.log for details. Quote
0 Joκκєrino Posted August 3, 2012 Posted August 3, 2012 Just try pressing CTRL+SPACE and you'll see what's wrong . You should addapt it , not me ! Quote
0 HellRose Posted August 3, 2012 Author Posted August 3, 2012 If I could do it on my own, I wasn't going to ask for help.... :/ Can anyone help me adapt it for T2.3 so that the damn revita pops would finally work? :( Quote
0 Joκκєrino Posted August 3, 2012 Posted August 3, 2012 I'm not sure , tomorrow add me and i'll try . Let me know your Skype ID on PM ! Quote
Question
HellRose
Hello.
I'm having a problem with the revita pops in my server.
When I try to use them - nothing happens, absolutely nothing.
I spawn them with id 20034.
The server is using L2J gracia final.
Any ideas? :/
13 answers to this question
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