Jump to content

Recommended Posts

Posted

Hello guys, a guy requested me those commands so I should share them with you, you should need them, however you have to keep on your mind that:

First: This file got a -_- coding inside, it's preety fast coded!

Second: It is hardcored, you have to edit it yourself and there are not configs!

Third: You have to change the package (the folder that the file is locared) and some imports!

Forth: You have to also register the .java file as voiced command handler on MasterHandler!

 

So, here we are:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/

package com.l2jserver.gameserver.handler.voicedcommandhandlers;

import l2ft.commons.util.Rnd; // Strange Import, probably it's import l2jserver.commons.util.Rnd;

import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.model.Elementals;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.network.serverpackets.CharInfo;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;

/**
* @author Vampir
* @version 2
* 
*/
public class Beta implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS =
{
		"dark", "earth", "fire", "holy", "water", "wind", "beta"
};

private static final int[] _onlyEnchantedParts = {Inventory.PAPERDOLL_CLOAK, Inventory.PAPERDOLL_RHAND, 
	Inventory.PAPERDOLL_LHAND, Inventory.PAPERDOLL_LEAR, Inventory.PAPERDOLL_REAR, Inventory.PAPERDOLL_LFINGER, 
	Inventory.PAPERDOLL_RFINGER, Inventory.PAPERDOLL_NECK, Inventory.PAPERDOLL_UNDER, Inventory.PAPERDOLL_BELT};

private static final int[] _enchantedAndAttributed = {Inventory.PAPERDOLL_HEAD, Inventory.PAPERDOLL_CHEST, 
	Inventory.PAPERDOLL_GLOVES, Inventory.PAPERDOLL_FEET};
private static final String[] _possibilities = {"dark", "earth", "fire", "holy", "water", "wind"};

@Override
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String name)
{
	if (command.startsWith("beta"))
	{
		for(int part : _onlyEnchantedParts)
			if(activeChar.getInventory().getPaperdollItem(part) != null)
				handleOnlyEnchanted(activeChar, part);

		for(int part : _enchantedAndAttributed)
			if(activeChar.getInventory().getPaperdollItem(part) != null)
				handleEnchantAndAttribute(activeChar, part);

		activeChar.sendPacket(iu);
		activeChar.broadcastPacket(new CharInfo(activeChar));
		activeChar.sendPacket(new UserInfo(activeChar));
		activeChar.broadcastPacket(new ExBrExtraUserInfo(activeChar));

	}
	else 
		handleWeapon(activeChar, command);
	return false;
}

private static void handleWeapon(L2PcInstance activeChar, String type)
{
	L2ItemInstance item = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
	activeChar.getInventory().unEquipItem(item);
	item.clearElementAttr((byte) -1);
	item.setElementAttr(Elementals.getElementId(type), 450);
	activeChar.getInventory().equipItem(item);
}

private static void handleEnchantAndAttribute(L2PcInstance activeChar, int bodySlot)
{
	InventoryUpdate iu = new InventoryUpdate();
	L2ItemInstance item = activeChar.getInventory().getPaperdollItem(bodySlot);
	activeChar.getInventory().unEquipItem(item);
	item.setEnchantLevel(30);
	item.clearElementAttr((byte) -1);
	for(int i = 0;i<3;i++)
		item.setElementAttr(Elementals.getElementId(Rnd.get(_possibilities)), 450);
	activeChar.getInventory().equipItem(item);
	iu.addModifiedItem(item);
}

private void handleOnlyEnchanted(L2PcInstance activeChar, int bodySlot)
{
	InventoryUpdate iu = new InventoryUpdate();
	L2ItemInstance itemInstance = activeChar.getInventory().getPaperdollItem(bodySlot);
	itemInstance = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
	itemInstance.setEnchantLevel(30);
	itemInstance.clearElementAttr((byte) -1);
	// send packets
	iu.addModifiedItem(itemInstance);
}

@Override
public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

 

I wish you good luck with your servers to all of you and I do not care if you need my "good luck", just in case !!! :)

 

Credits: pipiou21 (Me), vampir.

Posted

v2 version in 112 lines: http://pastebin.com/C71xsAzV

But u know, thinking is delaying u, why dont u turn off thinking?

 

I'm talking about my own mind, that's how I'm working!

 

Congratulations and thanks because it will be easy to understand now and easy to edit!

Can I please update the first post and add yours instead of mine? With the credits of course!

Posted

I'm talking about my own mind, that's how I'm working!

 

Congratulations and thanks because it will be easy to understand now and easy to edit!

Can I please update the first post and add yours instead of mine? With the credits of course!

sure.

I also suggest to think first, and later do something :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello it seems you can't receive PMs, it won't let me, do you use discord?
    • Hello after returning to lineage 2, I was wanting to start some local server development for a few friends and me to play around with but for some reason I'm having trouble after so many years to find a stable high five client. The clients I have found either have crash issue, many errors in the client log files or freeze after only a day or two of playing (autofarming for a day for example, you'll go to teleport after a farm session and the client freezes).   I've played a few High Five servers and it seems a lot of them have been able to optimize it to avoid these problems.  We are running multiple clients per PC so this does sound essential.   I've heard one major feature that is helping client stability is the ability to clear cache/memory without restarting the game or something along those lines.   So I'm wondering if anyone can point me in the direction of obtaining a High Five client that is clean, optimized and decrypted to be able to add customs items etc. for a fair price.  
    • Sometimes you can understand his intentions from the words he uses and the way he says it to you.  
    • Price List tgsession+js and tdata Premium Countries  • +7 🇷🇺 Russia: $0.80  • +55 🇧🇷 Brazil: $0.80  • +31 🇳🇱 Netherlands: $0.80  • +34 🇪🇸 Spain: $0.80  • +39 🇮🇹 Italy: $0.80  • +49 🇩🇪 Germany: $0.80 Standard Countries  • +33 🇫🇷 France: $0.70  • +351 🇵🇹 Portugal: $0.70  • +380 🇺🇦 Ukraine: $0.75 Economy Countries  • +52 🇲🇽 Mexico: $0.65  • +358 🇫🇮 Finland: $0.65  • +965 🇰🇼 Kuwait: $0.60 Popular Choices (Only $0.55 each):  • +48 🇵🇱 Poland  • +91 🇮🇳 India  • +385 🇭🇷 Croatia  • +964 🇮🇶 Iraq  • +43 🇦🇹 Austria  • +972 🇮🇱 Israel  • +44 🇬🇧 UK  • +46 🇸🇪 Sweden  • +90 🇹🇷 Turkey  • +502 🇬🇹 Guatemala Special Prices  • +371 🇱🇻 Latvia: $0.45  • +60 🇲🇾 Malaysia: $0.50  • +54 🇦🇷 Argentina: $0.50  • +505 🇭🇳 Nicaragua: $0.50  • +992 🇹🇯 Tajikistan: $0.50  • +998 🇺🇿 Uzbekistan: $0.50  • +58 🇻🇪 Venezuela: $0.50  • +1441 🇧🇲 Bermuda: $0.45  • +20 🇪🇬 Egypt: $0.45 Most Affordable  • +51 🇵🇪 Peru: $0.50  • +263 🇿🇼 Zimbabwe: $0.50  • +57 🇨🇴 Colombia: $0.50  • +880 🇧🇩 Bangladesh: $0.30  • +95 🇲🇲 Myanmar: $0.30  • +62 🇮🇩 Indonesia / +63 🇵🇭 Philippines: $0.3   TG: providerwstg
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..