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Posted

Hello , First of all i used as subject Preview and share , cause first i will show you some pic and later today will upload the java codes + client part .

 

The bad think on this , is that you couldnt use pcbang , actually you can but they will not get the V iew of points on the right side. You can make an external npc witch will show them their points and etC.

 

Lets take a look (PICTURES):

First

Second

 

And here a small video:

[MXC]FovosOTrelos Java Online On Screen

 

Its nothing special , but i didnt have what to do and was playing with serverpackets :P

 

-Client Side-

 

sysstring-e.dat

1274	Forced Petition
1275	Server Transfer
1276	- Selection -
-1277	PC Bang Points
+1277   Online Players
1278	One, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten

systemmsg-e.dat

1704	1	Please close the the setup window for your private manufacturing store or private store, and try again.	0	79	9B	B0	FF			0	0	0	0	0		none
-1705	1	PC Bang Points acquisition period. Points acquisition period left $s1 hour.	0	79	9B	B0	FF			0	0	0	0	0		none
-1706	1	PC Bang Points use period. Points use period left $s1 hour.	0	79	9B	B0	FF			0	0	0	0	0		none
-1707	1	You acquired $s1 PC Bang Point.	0	79	9B	B0	FF		
0	0	0	0	0		none
+1705	1	It Shows Online Players Count ATM.	0	79	9B	B0	FF			0	0	0	0	0		none
+1706	1	It Shows Online Players Count ATM.	0	79	9B	B0	FF			0	0	0	0	0		none
+1707	1	It Shows Online Players Count ATM.	0	79	9B	B0	FF			0	0	0	0	0		none

DOWNLOAD CLIENT FILES : LINK

 

-Server Side-

Index: config/fun/pcBang.properties
===================================================================
--- config/fun/pcBang.properties	(revision 13)
+++ config/fun/pcBang.properties	(revision 16)
@@ -5,7 +5,7 @@
# Pc Bang Point are special points, XML id= 65436
# Enable PC Bang Point Event.
# Default: False
-PcBangPointEnable = True
+PcBangPointEnable = False

# Min Player Level.
# Default: 20
Index: config/frozen/frozen.properties
===================================================================
--- config/frozen/frozen.properties	(revision 13)
+++ config/frozen/frozen.properties	(revision 16)
@@ -31,4 +31,8 @@

# New players get fireworks the first time they log in
# Default: False
-NewPlayerEffect = True
\ No newline at end of file
+NewPlayerEffect = True
+
+# It will show at right side in a box of pcbang 
+# The number of online players.
+EnableOnlineRightSide = True
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/network/serverpackets/ExOnlineInfo.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/serverpackets/ExOnlineInfo.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/network/serverpackets/ExOnlineInfo.java	(revision 16)
@@ -0,0 +1,33 @@
+package com.l2jfrozen.gameserver.network.serverpackets;
+
+import com.l2jfrozen.gameserver.model.L2World;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+
+
+public class ExOnlineInfo extends L2GameServerPacket
+{
+	/** The Constant _S__FE_31_EXPCCAFEPOINTINFO. */
+	private static final String _S__FE_31_EXPCCAFEPOINTINFO = "[s] FE:31 ExOnlineInfo";
+
+	
+	public ExOnlineInfo()
+	{}
+	
+	@Override
+	protected void writeImpl()
+	{
+		writeC(0xFE);
+		writeH(0x31);
+		writeD(L2World.getInstance().getAllPlayers().size());
+		writeD(1);
+		writeC(1);
+		writeD(1);
+		writeC(1);
+	}
+
+	@Override
+	public String getType()
+	{
+		return _S__FE_31_EXPCCAFEPOINTINFO;
+	}
+}
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/Logout.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/Logout.java	(revision 13)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/Logout.java	(revision 16)
@@ -20,6 +20,7 @@
import com.l2jfrozen.gameserver.communitybbs.Manager.RegionBBSManager;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.model.L2Party;
+import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;
import com.l2jfrozen.gameserver.model.entity.sevensigns.SevenSignsFestival;
@@ -132,6 +133,13 @@

		RegionBBSManager.getInstance().changeCommunityBoard();
		player.deleteMe();
+		
+		if(Config.ONLINE_RIGHT){
+			for(L2PcInstance playr : L2World.getInstance().getAllPlayers())
+			{
+				playr.showOnlinesWindow();
+			}
+		}
	}

	@Override
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/EnterWorld.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/EnterWorld.java	(revision 13)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/EnterWorld.java	(revision 16)
@@ -330,6 +330,14 @@

		if (Config.PCB_ENABLE)
			activeChar.showPcBangWindow();
+		
+		if(Config.ONLINE_RIGHT){
+			for(L2PcInstance player : L2World.getInstance().getAllPlayers())
+			{
+				player.showOnlinesWindow();
+			}
+		}
+	

		if (Config.ANNOUNCE_CASTLE_LORDS)
				notifyCastleOwner(activeChar);
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRestart.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRestart.java	(revision 13)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRestart.java	(revision 16)
@@ -26,6 +26,7 @@
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.model.Inventory;
import com.l2jfrozen.gameserver.model.L2Party;
+import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;
import com.l2jfrozen.gameserver.model.entity.sevensigns.SevenSignsFestival;
@@ -160,6 +161,7 @@
			player.onTradeCancel(player.getActiveRequester());
		}

+		
		// Check if player are flying
		if(player.isFlying())
		{
@@ -205,6 +207,13 @@
		CharSelectInfo cl = new CharSelectInfo(client.getAccountName(), client.getSessionId().playOkID1);
		sendPacket(cl);
		client.setCharSelection(cl.getCharInfo());
+		
+		if(Config.ONLINE_RIGHT){
+			for(L2PcInstance playr : L2World.getInstance().getAllPlayers())
+			{
+				playr.showOnlinesWindow();
+			}
+		}
	}

	@Override
Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(revision 13)
+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(revision 16)
@@ -166,6 +166,7 @@
import com.l2jfrozen.gameserver.network.serverpackets.ExFishingStart;
import com.l2jfrozen.gameserver.network.serverpackets.ExOlympiadMode;
import com.l2jfrozen.gameserver.network.serverpackets.ExOlympiadUserInfo;
+import com.l2jfrozen.gameserver.network.serverpackets.ExOnlineInfo;
import com.l2jfrozen.gameserver.network.serverpackets.ExPCCafePointInfo;
import com.l2jfrozen.gameserver.network.serverpackets.ExSetCompassZoneCode;
import com.l2jfrozen.gameserver.network.serverpackets.FriendList;
@@ -18267,6 +18268,13 @@
		ExPCCafePointInfo wnd = new ExPCCafePointInfo(this, 0, false, 24, false);
		sendPacket(wnd);
	}
+	public void showOnlinesWindow()
+	{
+		/*user, int modify, boolean add, int hour, boolean _double) **/
+	
+		ExOnlineInfo wnd = new ExOnlineInfo();
+		sendPacket(wnd);
+	}

	/**
	 * String to hex.
Index: head-src/com/l2jfrozen/Config.java
===================================================================
--- head-src/com/l2jfrozen/Config.java	(revision 13)
+++ head-src/com/l2jfrozen/Config.java	(revision 16)
@@ -2124,6 +2124,7 @@
	public static String PM_TEXT1;
	public static String PM_TEXT2;
	public static boolean NEW_PLAYER_EFFECT;
+	public static boolean ONLINE_RIGHT;


	//============================================================
@@ -2138,6 +2139,7 @@
			frozenSettings.load(is);
			is.close();

+			ONLINE_RIGHT = Boolean.parseBoolean(frozenSettings.getProperty("EnableOnlineRightSide", "True"));
	       	TRANSFORM_PK      = Boolean.parseBoolean(frozenSettings.getProperty("EnableTransformPK", "False"));
	        TRANSFORM_NPC_ID             = frozenSettings.getProperty("TransformNPCID", "14040");
	       	TRANSFORM_NPC_NAME           = frozenSettings.getProperty("TransformNPCName", "Zombie");		

 

DIFF FILE

 

Credits : Goes to me :)

Posted

its looks cool, my question is, what files did u change in client to change pc bang points to online players and what is wrote in "?"? :)

Posted

its looks cool, my question is, what files did u change in client to change pc bang points to online players and what is wrote in "?"? :)

Thanks for good feedback , I fixed the bipping part..

You can change whatever is related with l2 client by modify sysstring-e.dat with file edit.

Its kinda cool , I changed even the front start of l2 . Example " named log in to connect , ID and PWD to username , password .

Posted

Looks prety nice, most of servers(as i know) don't use PCBang so... it already is useless and can be replaced with online players.

 

Waiting for codes :P

Thanks , Yes i had the same thoughts about the pcbang thats why i used for greater purpuse :) .

 

Uploaded , I did some tests and working perfectly .

If you have any ussues pm me.

Posted

I see many thing which are extra

 

public class ExOnlineInfo extends L2GameServerPacket

+{

+ /** The Constant _S__FE_31_EXPCCAFEPOINTINFO. */

+ private static final String _S__FE_31_EXPCCAFEPOINTINFO = " FE:31 ExPCCafePointInfo";

+

+ /** The _character. */

+ private L2PcInstance _character;

+ /** The m_ add point. */

+ private int m_AddPoint;

+

+ /** The m_ period type. */

+ private int m_PeriodType;

+

+ /** The Remain time. */

+ private int RemainTime;

+

+ /** The Point type. */

+ private int PointType;

+

+ /**

+ * Instantiates a new ex pc cafe point info.

+ *

+ * @param user the user

+ * @param modify the modify

+ * @param add the add

+ * @param hour the hour

+ * @param _double the _double

+ */

+ public ExOnlineInfo(L2PcInstance user, int modify, boolean add, boolean _double)

+ {

+ _character = user;

+ m_AddPoint = modify;

+ m_PeriodType = 1;

+ PointType = 1;

+

+ RemainTime = 24;

+ }

+

+ @Override

+ protected void writeImpl()

+ {

+ writeC(0xFE);

+ writeH(0x31);

+ writeD(L2World.getInstance().getAllPlayers().size());

+ writeD(m_AddPoint);

+ writeC(m_PeriodType);

+ writeD(RemainTime);

+ writeC(PointType);

+ }

+

+ /**

+ * Gets the type.

+ *

+ * @return the type

+ */

+ @Override

+ public String getType()

+ {

+ return _S__FE_31_EXPCCAFEPOINTINFO;

+ }

+}

 

It can't be done without them?

Posted

I see many thing which are extra

 

It can't be done without them?

I didnt tested without some writeC/D . I will make a clean up later and test if it works .

But as writeD/C/H is based on server / client communication i hope ncsoft didnt set a rule witch requires all of those , you know what i mean . Like phx when you send an packet if it doesnt contain all the data witch client need to process it will fail.

 

Anyway , an update will be done until tommorow.

Posted

Soo... If we just replace PcBang Points with Online players will not it be better not to create ExOnlineInfo and just do this:

 

Index: net/sf/l2j/gameserver/network/serverpackets/ExPCCafePointInfo.java
package com.l2jfrozen.gameserver.network.serverpackets;

import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.L2World;

@
	writeC(0xFE);
	writeH(0x31);
-		writeD(_character.getPcBangScore());
+              writeD(L2World.getInstance().getAllPlayers().size());
	writeD(m_AddPoint);
	writeC(m_PeriodType);
	writeD(RemainTime);
	writeC(PointType);

Posted

Soo... If we just replace PcBang Points with Online players will not it be better not to create ExOnlineInfo and just do this:

 

Index: net/sf/l2j/gameserver/network/serverpackets/ExPCCafePointInfo.java
	writeC(0xFE);
	writeH(0x31);
-		writeD(_character.getPcBangScore());
+              writeD(L2World.getInstance().getAllPlayers().size());
	writeD(m_AddPoint);
	writeC(m_PeriodType);
	writeD(RemainTime);
	writeC(PointType);

Nope , I dont want to change anything that exists , At my topic i said that pcbang can exist with online players together.

So we need both serverpackets to do that.

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Implementación de verificación automática de votos mediante APIs de topsites   Mejoras en Base de Datos - Creación de nueva estructura de tablas para gestión de donaciones (`site_donations`) - Agregado campo `auto_credit` para entrega automática de coins - Implementación de sistema de seguimiento de balance (`site_balance`) - Creación de tablas de registro de conversiones y transferencias - Agregada indexación completa para optimización de rendimiento - Implementación de seguimiento de historial de transacciones   Mejoras en Frontend - Desarrollo de nuevo componente de panel de donaciones con diseño consistente - Agregado soporte multi-idioma (Español, Inglés, Portugués) - Implementación de validación de formularios y manejo de errores - Creación de diseño responsive para móvil y escritorio - Agregada visualización de cálculo de precios en tiempo real - Implementación de estados de carga y mensajes de retroalimentación al usuario   Infraestructura Backend - Creación de endpoints API seguros para procesamiento de donaciones - Implementación de sistema de webhooks para integración con pasarelas de pago - Agregadas herramientas completas de registro de errores y depuración - Desarrollo de sistema de gestión de configuración - Implementación de medidas de seguridad para manejo de datos sensibles - Agregado soporte para entornos sandbox y producción   Documentación - Creación de guía completa de configuración para producción - Desarrollo de checklist de seguridad para despliegue - Agregados scripts de configuración de base de datos con instrucciones detalladas - Creación de documentación de integración de APIs - Desarrollo de guías de solución de problemas - Agregados ejemplos de configuración para todas las pasarelas de pago   Modificado - Actualización del sistema de navegación para incluir paneles de donación y votación - Modificación del enrutamiento para soportar nuevas páginas de paneles - Mejora del sistema de traducciones con nuevas cadenas de texto - Mejora del manejo de errores en toda la aplicación - Actualización de configuración de proxy para comunicación con backend   Seguridad - Implementación de protección de credenciales en archivos de configuración - Agregados archivos de configuración de ejemplo sin datos sensibles - Creación de reglas .htaccess para proteger directorios sensibles - Implementación de validación de firma de webhooks - Agregadas medidas de prevención de inyección SQL - Implementación de mejoras de seguridad en sesiones   Detalles Técnicos - React 19.2.0 para componentes frontend - TypeScript para seguridad de tipos - Vite 6.2.0 para herramientas de construcción - PHP 7.4+ para procesamiento backend - SQL Server 2012+ para gestión de base de datos - Integración con SDK de MercadoPago - Arquitectura API RESTful   ---   Migration Notes / Notas de Migración   For Existing Installations / Para Instalaciones Existentes   **English:** If you are upgrading from a previous version, please follow these steps: 1. Backup your database before applying any changes 2. Run the database migration script (`database_setup.sql`) 3. Update your configuration file with new settings 4. Configure payment gateway credentials 5. Test the donation flow in sandbox mode before going to production 6. Review the security checklist before deployment   **Español:** Si está actualizando desde una versión anterior, siga estos pasos: 1. Realice una copia de seguridad de su base de datos antes de aplicar cambios 2. Ejecute el script de migración de base de datos (`database_setup.sql`) 3. Actualice su archivo de configuración con las nuevas opciones 4. Configure las credenciales de las pasarelas de pago 5. Pruebe el flujo de donaciones en modo sandbox antes de pasar a producción 6. Revise el checklist de seguridad antes del despliegue   ---   Known Issues / Problemas Conocidos   **English:** - Webhook notifications may experience delays during high traffic periods - Some payment gateways require manual configuration of webhook URLs - Character names are case-sensitive in the donation form   **Español:** - Las notificaciones de webhook pueden experimentar retrasos durante períodos de alto tráfico - Algunas pasarelas de pago requieren configuración manual de URLs de webhook - Los nombres de personajes son sensibles a mayúsculas/minúsculas en el formulario de donación   ---   Roadmap / Hoja de Ruta   Planned Features / Características Planeadas   **English:** - Admin dashboard for donation management - Automated refund processing - Subscription-based donations - Gift card system - Enhanced reporting and analytics - Mobile application support   **Español:** - Panel administrativo para gestión de donaciones - Procesamiento automatizado de reembolsos - Donaciones basadas en suscripción - Sistema de tarjetas de regalo - Reportes y análisis mejorados - Soporte para aplicación móvil   ---   Contributors / Contribuidores   This release includes contributions from the development team focused on creating a secure, user-friendly donation and voting system integrated seamlessly with the existing CMS.   Este lanzamiento incluye contribuciones del equipo de desarrollo enfocado en crear un sistema de donaciones y votación seguro y fácil de usar, integrado perfectamente con el CMS existente.   ---   Support / Soporte   **English:** For issues, questions, or feature requests, please refer to: - `PRODUCTION_SETUP_GUIDE.md` for setup instructions - `SECURITY_CHECKLIST.md` for security guidelines - `DONATION_DIRECT_SYSTEM.md` for technical documentation   **Español:** Para problemas, preguntas o solicitudes de características, consulte: - `PRODUCTION_SETUP_GUIDE.md` para instrucciones de configuración - `SECURITY_CHECKLIST.md` para pautas de seguridad - `DONATION_DIRECT_SYSTEM.md` para documentación técnica   ---   License / Licencia   This project maintains its original licensing terms. Please refer to the LICENSE file for details.   Este proyecto mantiene sus términos de licencia originales. Consulte el archivo LICENSE para más detalles.   ---   **Last Updated / Última Actualización:** January 5, 2026   **Version / Versión:** 1.1.3
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