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Posted

Cause they said balance is perfect and they won't touch nothing about it anymore.But mages are like killing macinhes OP.

Why i got: "Access Failed.Please try again later.." when i type my acc and pass?

Posted

server is fine. i dont know what are u complaining about. the balance is not perfect but name me ONE interlude L2j server that HAS/HAD that. There is pvp going on everyday and that is that maters.

Posted

server is fine. i dont know what are u complaining about. the balance is not perfect but name me ONE interlude L2j server that HAS/HAD that. There is pvp going on everyday and that is that maters.

Lineage II White][Eagle.

Lineage II Dubai.

Lineage II Skorpion.

Lineage II Crow.

Posted

8.1k m.att with 2 empower and arcana power .

archers dealing 2.6 crit and i am dealing arround 400-500 with surrender.

 

Its all about buffing.. i had 1empo and 8,2k m.atk my dmg was around 600/700. (sps)...anyway i quitted, the reasons will be visible soon. :/

Posted

Lineage II White][Eagle.

Lineage II Dubai.

Lineage II Skorpion.

Lineage II Crow.

now tell me that l2core was the best server ever.

Posted

Lineage II White][Eagle.

Lineage II Dubai.

Lineage II Skorpion.

Lineage II Crow.

I almost peed my pants laughing!Now i get how you compare servers since you were part of one that never went live.There's not even 1 l2j server out there that had balance.

Posted

Im wondering how the hell the whole ATS has hero glow and they're full agumented even more im wondering how these gr33k peoples are so stupid to keep playing in a corrupted server that made by an unexperience admin that gearing up his clan to make some starwars video at youtube. Since they never did something usefull in l2 history they decided to open their server to making their own crap l2history! You guys are more poor than the gipsy boys, No shits!  :-\

Posted

Im wondering how the hell the whole ATS has hero glow and they're full agumented even more im wondering how these gr33k peoples are so stupid to keep playing in a corrupted server that made by an unexperience admin that gearing up his clan to make some starwars video at youtube. Since they never did something usefull in l2 history they decided to open their server to making their own crap l2history! You guys are more poor than the gipsy boys, No shits!  :-\

 

koza's server, thats why all ats are heros ;)))

Posted

im wondering how the hell you are always crying about ats,lol nabz,

 

GR: o server dn einai t koza,oso gia t augments exei kathe mera 30 min p oi ls einai 100% stamatiste epitelous na klegeste s kathe server k na lete koza server,mn prizete ta @@ kathenos

 

top 1 cryer-AboveMyDna

Posted

Its all about buffing.. i had 1empo and 8,2k m.atk my dmg was around 600/700. (sps)...anyway i quitted, the reasons will be visible soon. :/

how it's possible to forget one buff for m.att
Posted

im wondering how the hell you are always crying about ats,lol nabz,

 

GR: o server dn einai t koza,oso gia t augments exei kathe mera 30 min p oi ls einai 100% stamatiste epitelous na klegeste s kathe server k na lete koza server,mn prizete ta @@ kathenos

 

top 1 cryer-AboveMyDna

[Gr]Tou kOzA einai o server.Alla giati oloi lete koza server kai koza server?Magkes 8a ginete ean ton nikisete sto server tou opws eixame kanei kapoia paidia se enan starwars server l2lastresort if i remember correctly.Loipon phgente pai3te kai mhn klegeste alliws mpeite interlude.pro.

Posted

Now I logged in game and all speak about Aden Siege ATS Have 8-9 hero without olympiad? how? aaa nice gm reward hero coins. Another Fail Server too classic.Rly Bored ! for Kid Gms !

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    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
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