Jump to content
  • 0

Question

8 answers to this question

Recommended Posts

  • 0
Posted

You can create it by your own.

i think the easiest way is creating new instance of npc. Lets create new file in actor/instance, name it LevelUpNpcInstance.java

Inside that class, Override method onBypassFeedback and put there something like this:

if(command.equals("levelMeUp"))
{
player.addExpAndSp(exp_needed_to_65, sp);
}

Also u will need to make new Html Message, i think html/default will be the right place, add there button like this:

<a action="bypass -h npc_%objectId%_levelMeUp">Level me up</a>

  • 0
Posted

Check //setlevel command for "X to Y level" system.

 

About NPC itself, use either a script or a core instance.

 


 

About finding a script with patch and use technology, http://www.walmart.com/ or any other supermarket or hypermarket website.

 

Warranty 1 year.

  • 0
Posted

You can search for a NPC that delevel you and just change syntax .

 

I'm not sure , but i may think there is a npc inside of L2jFrozen .

 

Take a look here or here .

 

Else you can use a voicedcommand that gonna show a html with options about level .

 

  • 0
Posted

index: L2LevelInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2LevelInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2LevelInstance.java	(revision 0)
@@ -0,0 +1,65 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import java.util.StringTokenizer;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
+
+/**
+ * Author: Leki
+ */
+public class L2LevelInstance extends L2NpcInstance
+{
+	public L2LevelInstance(int objectID, L2NpcTemplate template)
+	{
+		super(objectID, template);
+	}
+	
+	@Override
+	public void onBypassFeedback(L2PcInstance player, String command)
+	{
+		if (command.startsWith("level"))
+		{
+		if(player.getLevel() > 1)
+				player.sendMessage("You should be 1 LvL");
+		else
+				player.getStat().addExp(ExperienceData.getInstance().getExpForLevel(61);
+				player.sendMessage("Your level increased to 61!");				
+		}
+		
+		super.onBypassFeedback(player, command);
+	}
+	
+	@Override
+	public void showChatWindow(L2PcInstance player)
+	{
+		player.sendPacket(ActionFailed.STATIC_PACKET);
+		
+		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
+		
+		html.setFile("data/html/L2Level/" + getTemplate().getNpcId() + ".htm");		
+		html.replace("%objectId%", String.valueOf(getObjectId()));
+		html.replace("%name%", player.getName());				
+		player.sendPacket(html);
+	}
+
+}
\ No newline at end of file
Index: data/html/L2Level/9999.htm
===================================================================
--- data/html/L2Level/9999.htm	(revision 0)
+++ data/html/L2Level/9999.htm	(revision 0)
@@ -0,0 +1,18 @@
+<html><title>Level Increaser</title>
+<html>
+<body>
+<center>
+<img src="L2UI_CH3.herotower_deco" width=256 height=32>
+</center>
+<center>
+<br>
+<font color="FF0000">Level Increaser</font><br>
+<font color="00FF00">Hello, %name%<br>
+I'm the Level Increaser,I'll increase your level to 61!.<br>
+</font><br>
+</center>
+<center>
+<button value="LevelUP" action="bypass -h npc_%objectId%_level" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
+<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
+</center>
+</body></html>
\ No newline at end of file

 

SQL

insert into custom_npc values 
(9999, 30298, 'LVL Increaser', 1, 'L2Frozen', 1, 'NPC.a_smith_MDwarf', 7.00, 16.50, 70, 'male', 'L2Level', 40, 3862, 1493, 11.85, 2.78, 40, 43, 30, 21, 20, 10, 0, 0, 1314, 470, 780, 382, 278, 0, 333, 89, 0, 0, 55, 132, '', 0, 1, 0, 'LAST_HIT');

  • 0
Posted

index: L2LevelInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2LevelInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2LevelInstance.java	(revision 0)
@@ -0,0 +1,65 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import java.util.StringTokenizer;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
+
+/**
+ * Author: Leki
+ */
+public class L2LevelInstance extends L2NpcInstance
+{
+	public L2LevelInstance(int objectID, L2NpcTemplate template)
+	{
+		super(objectID, template);
+	}
+	
+	@Override
+	public void onBypassFeedback(L2PcInstance player, String command)
+	{
+		if (command.startsWith("level"))
+		{
+		if(player.getLevel() > 1)
+				player.sendMessage("You should be 1 LvL");
+		else
+				player.getStat().addExp(ExperienceData.getInstance().getExpForLevel(61);
+				player.sendMessage("Your level increased to 61!");				
+		}
+		
+		super.onBypassFeedback(player, command);
+	}
+	
+	@Override
+	public void showChatWindow(L2PcInstance player)
+	{
+		player.sendPacket(ActionFailed.STATIC_PACKET);
+		
+		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
+		
+		html.setFile("data/html/L2Level/" + getTemplate().getNpcId() + ".htm");		
+		html.replace("%objectId%", String.valueOf(getObjectId()));
+		html.replace("%name%", player.getName());				
+		player.sendPacket(html);
+	}
+
+}
\ No newline at end of file
Index: data/html/L2Level/9999.htm
===================================================================
--- data/html/L2Level/9999.htm	(revision 0)
+++ data/html/L2Level/9999.htm	(revision 0)
@@ -0,0 +1,18 @@
+<html><title>Level Increaser</title>
+<html>
+<body>
+<center>
+<img src="L2UI_CH3.herotower_deco" width=256 height=32>
+</center>
+<center>
+<br>
+<font color="FF0000">Level Increaser</font><br>
+<font color="00FF00">Hello, %name%<br>
+I'm the Level Increaser,I'll increase your level to 61!.<br>
+</font><br>
+</center>
+<center>
+<button value="LevelUP" action="bypass -h npc_%objectId%_level" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
+<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
+</center>
+</body></html>
\ No newline at end of file

 

SQL

insert into custom_npc values 
(9999, 30298, 'LVL Increaser', 1, 'L2Frozen', 1, 'NPC.a_smith_MDwarf', 7.00, 16.50, 70, 'male', 'L2Level', 40, 3862, 1493, 11.85, 2.78, 40, 43, 30, 21, 20, 10, 0, 0, 1314, 470, 780, 382, 278, 0, 333, 89, 0, 0, 55, 132, '', 0, 1, 0, 'LAST_HIT');

 

Share the credits .

  • 0
Posted

index: L2LevelInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2LevelInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2LevelInstance.java	(revision 0)
@@ -0,0 +1,65 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import java.util.StringTokenizer;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
+
+/**
+ * Author: Leki
+ */
+public class L2LevelInstance extends L2NpcInstance
+{
+	public L2LevelInstance(int objectID, L2NpcTemplate template)
+	{
+		super(objectID, template);
+	}
+	
+	@Override
+	public void onBypassFeedback(L2PcInstance player, String command)
+	{
+		if (command.startsWith("level"))
+		{
+		if(player.getLevel() > 1)
+				player.sendMessage("You should be 1 LvL");
+		else
+				player.getStat().addExp(ExperienceData.getInstance().getExpForLevel(61);
+				player.sendMessage("Your level increased to 61!");				
+		}
+		
+		super.onBypassFeedback(player, command);
+	}
+	
+	@Override
+	public void showChatWindow(L2PcInstance player)
+	{
+		player.sendPacket(ActionFailed.STATIC_PACKET);
+		
+		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
+		
+		html.setFile("data/html/L2Level/" + getTemplate().getNpcId() + ".htm");		
+		html.replace("%objectId%", String.valueOf(getObjectId()));
+		html.replace("%name%", player.getName());				
+		player.sendPacket(html);
+	}
+
+}
\ No newline at end of file
Index: data/html/L2Level/9999.htm
===================================================================
--- data/html/L2Level/9999.htm	(revision 0)
+++ data/html/L2Level/9999.htm	(revision 0)
@@ -0,0 +1,18 @@
+<html><title>Level Increaser</title>
+<html>
+<body>
+<center>
+<img src="L2UI_CH3.herotower_deco" width=256 height=32>
+</center>
+<center>
+<br>
+<font color="FF0000">Level Increaser</font><br>
+<font color="00FF00">Hello, %name%<br>
+I'm the Level Increaser,I'll increase your level to 61!.<br>
+</font><br>
+</center>
+<center>
+<button value="LevelUP" action="bypass -h npc_%objectId%_level" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
+<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
+</center>
+</body></html>
\ No newline at end of file

 

SQL

insert into custom_npc values 
(9999, 30298, 'LVL Increaser', 1, 'L2Frozen', 1, 'NPC.a_smith_MDwarf', 7.00, 16.50, 70, 'male', 'L2Level', 40, 3862, 1493, 11.85, 2.78, 40, 43, 30, 21, 20, 10, 0, 0, 1314, 470, 780, 382, 278, 0, 333, 89, 0, 0, 55, 132, '', 0, 1, 0, 'LAST_HIT');

thats exactly what i wrote in first post, thx for creating it for him :)

Guest
This topic is now closed to further replies.


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..