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[HELP]After Installing L2JFrozen...


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Starting L2J-Frozen Core Game Server.
Official website : http://www.l2jfrozen.com
Enjoy by server core. Bee happy!
------------------------------

======================================================================-[ Team ]

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         #         #          #     #   # #   #     # #     # #   #
         #      ###    ####   ###   #   # #   #   #   ###   #  #  #
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         ##### #####          #     #  ## ##### ##### ##### #    ##

==================================================================-[ Database ]
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ java.beans
.IntrospectionException: java.lang.reflect.InvocationTargetException [numThreads
AwaitingCheckoutDefaultUser] ]
Exception in thread "main" com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorExcep
tion: Unknown database 'l2jdbl2jdb'
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at com.mysql.jdbc.Util.handleNewInstance(Util.java:407)
        at com.mysql.jdbc.Util.getInstance(Util.java:382)
        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1052)
        at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3603)
        at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3535)
        at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:934)
        at com.mysql.jdbc.MysqlIO.secureAuth411(MysqlIO.java:4104)
        at com.mysql.jdbc.MysqlIO.doHandshake(MysqlIO.java:1299)
        at com.mysql.jdbc.ConnectionImpl.coreConnect(ConnectionImpl.java:2338)
        at com.mysql.jdbc.ConnectionImpl.connectOneTryOnly(ConnectionImpl.java:2
371)
        at com.mysql.jdbc.ConnectionImpl.createNewIO(ConnectionImpl.java:2163)
        at com.mysql.jdbc.ConnectionImpl.<init>(ConnectionImpl.java:794)
        at com.mysql.jdbc.JDBC4Connection.<init>(JDBC4Connection.java:47)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at com.mysql.jdbc.Util.handleNewInstance(Util.java:407)
        at com.mysql.jdbc.ConnectionImpl.getInstance(ConnectionImpl.java:378)
        at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java
:305)
        at com.mchange.v2.c3p0.DriverManagerDataSource.getConnection(DriverManag
erDataSource.java:119)
        at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti
on(WrapperConnectionPoolDataSource.java:143)
        at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti
on(WrapperConnectionPoolDataSource.java:132)
        at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.initializeAu
tomaticTestTable(C3P0PooledConnectionPoolManager.java:772)
        at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.createPooled
ConnectionPool(C3P0PooledConnectionPoolManager.java:696)
        at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0
PooledConnectionPoolManager.java:257)
        at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0
PooledConnectionPoolManager.java:271)
        at com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSource.getConnection(A
bstractPoolBackedDataSource.java:128)
        at com.l2jfrozen.util.database.L2DatabaseFactory_c3p0.<init>(L2DatabaseF
actory_c3p0.java:88)
        at com.l2jfrozen.util.database.L2DatabaseFactory.getInstance(L2DatabaseF
actory.java:51)
        at com.l2jfrozen.gameserver.GameServer.main(GameServer.java:191)

Server terminated abnormaly
Send you bug to : http://www.l2jfrozen.com

Recommended Posts

  • 0
Posted

Έχω ξαναδεί αυτό το πρόβλημα σε pack, και δεν κατάφερα να το φτιάξω.

 

Απλά δοκίμασε new pack.

  • 0
Posted

Έχω ξαναδεί αυτό το πρόβλημα σε pack, και δεν κατάφερα να το φτιάξω.

 

Απλά δοκίμασε new pack.

Πριν λιγο εκανα Compile το L2JFrozen... :S
  • 0
Posted

Gameserver:

# ===================================#
#   Game Server Settings             #
# ===================================#
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# Networking
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ----------------------------------------------------------------------------------------

# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777

# Configure your external ip
ExternalHostname = la2idreamless.no-ip.info

# Configure your internal ip
InternalHostname = 127.0.0.1

# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1

# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0

# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/l2jdb

# Database name
GameserverDB = l2jdb
LoginserverDB = l2jdb

# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = 
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 50

# Default: 0
MaximumDbIdleTime = 0

# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0

# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum ([url=http://www.l2jfrozen.com]www.l2jfrozen.com[/url]) to solve
# it.
SingleConnectionTimeOutDb=200000

# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance, 
# each incoming connection request picks off a connection from a pool that has thread-affinity, 
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case 
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3

# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12

# Datapack folder
# DatapackRoot = C:/Work/tmp/DataPack

 

Loginserver:

 

#============================================================#
#                       Frozen Dev.Team                      #
#============================================================#
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfrozen.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = la2idreamless.no-ip.info

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1

# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106

# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)  
LoginBlockAfterBan = 600
GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs  
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

# Database Settings
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = 
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 50

# Default: 0
MaximumDbIdleTime = 0

# The timeout before a new connection to the database (in ms)
# default 0 disabled
TimeOutConDb = 0

# Sets number of partitions to use. - BoneCP
# In order to reduce lock contention and thus improve performance, 
# each incoming connection request picks off a connection from a pool that has thread-affinity, 
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case 
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3

# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50

# The lifetime of the session with the login server. 
SessionTTL = 25000
MaxSessions = 100

# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = True

# Time to renew the IP address of the server in minutes (for dynamic IP)
IpUpdateTime = 0

# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.

# ===============================================================
# Test server configuration, not to switch on the game server!  =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False

# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True

# Enable mode "debugging"
# With debug you will see more log on console and more messages in game.
Debug = False

# Switched on "development"
Developer = False

# =============================================================
# Anti Ddos protection. 
# This system works with iptables
# =============================================================
# iptables -A INPUT -p tcp --dport 7777 -j DROP
# IMPORTANT: Put True for server security.
# IMPORTANT: Active only with LINUX OS.
EnableDdosProSystem = False
# String deny_comms
# IMPORTANT: If you don't know what is it, leave as default
Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
# Active full log on Login Server console about Ddos protection
Fulllog_mode_print = false

# =============================================================
# Anti Bruteforce protection. (credits RT-Interlude)
# =============================================================
#Count of trying connection to server, after which will be made checking IP addres
#for a possible BrutForce
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutLogonAttempts = 15
#The average time (in seconds) between attempts to connect to the server
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutAvgTime = 30
#Number of second, for ban IP addres, who time BrutAvgTime less specified
#900 second = 15 minute 
BrutBanIpTime = 900

#-------------------------------------------
# Additional login server logs settings    -
#-------------------------------------------
Debug = False
Assert = False
Developer = False
EnableAllExceptionsLog = false
DebugPackets = false

  • 0
Posted

προφανώς έχεις ονομάσει τη βάση δεδομένων σου l2jdbl2jdb. Κάντη μετονομασία σε l2jdb.

  • 0
Posted

προφανώς έχεις ονομάσει τη βάση δεδομένων σου l2jdbl2jdb. Κάντη μετονομασία σε l2jdb.

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  • Posts

    • wtf is your website lol ai slop
    • who have this files? or info about cached packets?
    • Hi maxcheaters, i am trying to bring back an old server ( L2Revenge) but with my own ideas, i only liked how it was and made the gameplay based on that just putting my own ideas.   So practicly is a PTS C6 with an extender that i work lately    Exp / SP is x45 adena is x200 and drops x5  so safe is +3 , max is unlimited and rate is 65% for both mage and fighter weapons I created a system that you can get on the levels the gear you need based on farm but for S grade theres a little farm to get some armor Tokens to unseal them. As you remember L2Revenge had olympiad / Tournament gear. So people abused them and had S grades that way just couldnt enchant them. So i made to be wearable only if u are nobless. That way i cancel this "exploit".  The server gives opportunity to solo and clans , epic gear ( epic weapons) or armors can be bought with raid tokens and you can craft them or get them with various ways Regarding Buffs: 24 buff slots no changes asked. Cov/Pony/Cat , siren - renewal - champion out of buffer , if u make the char as main roll u can use them or use the offline buffer system to sell them and get adenas. their time is 20 mins so that way we see again the " 1kk for rene/siren" or rec = song  Regarding armors: they are dropped ( parts ) from 3 only raids , rest lvl 76+ raids drop recipes , so crafting takes place (so if u are solo u can craft them )  there are 3 armors each armor have its purpose: Revenge Armors - Example for light ( its a glass cannon , high damage , less atk speed and less pdef ) - they mostly modify your base stats, so useable on sieges or off tank chars Titanium Armors - A little bit of balanced of all  Epic Armor - Daggers/Enchanters/Healers mostly but u can always combine your build    Regarding weapons: can be dropped from Monastery of Silence monsters or get them from NPC with Raid Tokens its like a 5% better than S grades and the S/A Activates at +4  Regarding retail gear: you need to unseal only S grades for a great amount of armor tokens all weapons on any grade need Soul crystals that are sold for adenas  stage 13 crystals are expensive or dropped from raids Regarding fun: There is a squash event a Fortress vs Fortress pvp event an RB Event at weekends and from Monday - Wednesday Tournament ( Olympiad is closed monday/tuesday/wednesday)  at tournament you can practice 1vs1 like olympiad but pots/ss allowed , gear allowed is only olympiad or tournament , each win of match gives u 5 glits at 100 glits u can be hero till restart Olympiad works the same way regarding gear allowance but works only thursday to friday and you win monthly hero Auction with Raid Tokens is activated Event medals from events can be exchanged for various items i try to make the oldschool with a little bit of new school systems Not planing to open it anytime soon as i still develop and make corrections to extender , looking forward to meet people that actually played this and are hyped to help on testing / development   P.S is c5 into interlude ( theres no akamanah / nor PI aswell , no lifestones) forgot to mention
    • Announcement – L2 Relic Server Opening Soon! We’re excited to share some great news! Our team has been working hard behind the scenes, and we’re nearly ready to launch our brand-new Lineage server this winter. The journey is just about to begin – so prepare yourselves! Gather your friends, sharpen your skills, and get ready to experience an epic adventure. Stay tuned for more details, updates, and the official beta-opening date. This winter, history will be written once again… are you ready?   Developed by https://dailyhost.eu/
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