Some suggestion:
Add the option to set minimum time streamed to receive award.
e.x
Stream 2 hours to claim the reward.
Seems stupid to me, somebody start streaming, run stream for 5 min - take reward and shut down stream.
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Acc:
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(i transfer to your acc). Price: 100 u$d
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(mail clean).Price: 150 u$d
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Question
mikemaster
All my gm staff and members of server when teleport to towns with normal gk or with gm teleport they get this error:
2012.6.22 10:28:07
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel Intel® Core i5-2500 CPU @ 3.30GHz @ 3293 MHz 4079MB RAM
Video : AMD Radeon HD 6700 Series (1065)
PosCode : LS1(216) 28689:11094:-4234 4/1 [584]
General protection fault!
History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector25) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector25) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
3 answers to this question
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