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Critical errors based on server


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All my gm staff and members of server when teleport to towns with normal gk or with gm teleport they get this error:

 

2012.6.22 10:28:07

OS : Windows Vista 6.1 (Build: 7601)

CPU : GenuineIntel          Intel® Core i5-2500 CPU @ 3.30GHz @ 3293 MHz 4079MB RAM

Video : AMD Radeon HD 6700 Series  (1065)

PosCode : LS1(216) 28689:11094:-4234 4/1 [584]

 

General protection fault!

 

History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector25) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector25) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

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