mikemaster Posted June 22, 2012 Posted June 22, 2012 All my gm staff and members of server when teleport to towns with normal gk or with gm teleport they get this error: 2012.6.22 10:28:07 OS : Windows Vista 6.1 (Build: 7601) CPU : GenuineIntel Intel® Core i5-2500 CPU @ 3.30GHz @ 3293 MHz 4079MB RAM Video : AMD Radeon HD 6700 Series (1065) PosCode : LS1(216) 28689:11094:-4234 4/1 [584] General protection fault! History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector25) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector25) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
0 Tryskell Posted June 22, 2012 Posted June 22, 2012 http://maxcheaters.com/forum/index.php?topic=74892.0
Question
mikemaster
All my gm staff and members of server when teleport to towns with normal gk or with gm teleport they get this error:
2012.6.22 10:28:07
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel Intel® Core i5-2500 CPU @ 3.30GHz @ 3293 MHz 4079MB RAM
Video : AMD Radeon HD 6700 Series (1065)
PosCode : LS1(216) 28689:11094:-4234 4/1 [584]
General protection fault!
History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector25) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector25) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
3 answers to this question
Recommended Posts