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Posted

  We are here to present you the ultimate Freya PvP Server

 

 

L2Sonic is here to rock the Lineage II Community with its unique features,

pvp action and last but not least its balance between all the classes.

 

 

Economy :

 

Our economy build is based on :

1. Adena            etc_adena_i00.png

2. Raidboss Coin etc_magic_coin_blood_i02.png

3. Event Coin      etc_pig_adena_i01.png

4. Vote Coin        etc_pig_adena_i00.png

 

 

Rates :

 

Experience: 1000

Spexperience: 1000

Party Experience: 1000

Party Spexperience: 1000

Adena: 1000

Consumable Cost: 1

Drop Item Karma: 30%

 

 

Enchant :

 

Safe Enchant : 4

Max Enchant : 15

Normal Scroll Enchant Rate : 65%

Blessed Scroll Enchant Rate : 100%

Max Attribute Enchant : 4 Level

 

 

Buff :

 

32 Buff Slots

16 Song Dance Slots

4 Debuff Slots

 

 

Augment :

 

Top Grade Life Stone Chance 60%

All augments skills have been changed and working properly!

 

 

Npc's :

 

GmShop

Buffer

PkGuard

Global Gatekeeper

Augmenter

Clan Trader

 

 

Olympiad :

 

Olympiad Cycle : 1 Week

Olympiad Start Time: 19:00

Olympiad End Time : 24:00

Olympiad Have to wait :45 seconds

Olympiad Feed Protection

Olympiad: Refresh Rank Every : 20 Minutes

Olympiad: Max Lost/Loose Points :12

 

 

Machine Specifications :

 

CPU: Intel® Core™ i7-2600 Quad-Core

RAM: 12592 MB DDR3 RAM

Disk Space: 300 GB SATA HDD

Bandwidth (Traffic): Unlimited

DDOS Protection: arrow_check.png

 

 

Website : www.l2sonic.com

If you want to contact us don't be shy and register on our forum!

 

Download server system from Here till we fix our site.

 

 

We are ready.

We are here for you!

Is it that you was searching for?

Can you handle?

Posted

Awesome features and of course looks promising! Good luck with your server we will all join there for sure

 

 

Wht Special have this server bless 100%?? haha go go join all :)

Posted

 

Wht Special have this server bless 100%?? haha go go join all :)

 

Some times a server to be good does not have custom sh1ts. The only that is matter in lineage 2 is the gameplay. Balance + Economy system. Well, i will join it for sure to see if server has a good economy/balance system. Btw what is the special on the legendary "crimson/easy fun"? Server looks grade and if you saw the post better it doesnot seems to be homemade and that's count

Posted

Your connection to this server has been blocked in this server's firewall.

You need to contact the server owner for further information.

Your blocked IP address is **.***.***.***

This server's hostname is demeter.onebesthosting.net

 

 

hmmmmm whats wrong?

Posted

Your connection to this server has been blocked in this server's firewall.

You need to contact the server owner for further information.

Your blocked IP address is **.***.***.***

This server's hostname is demeter.onebesthosting.net

 

 

hmmmmm whats wrong?

 

Our hosting company block some IPs which may be malicious !

Guest
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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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