Jump to content

L2Tracker Bot (Gracia/freya/high Five/god/tauti/lindvior)


Recommended Posts

Posted (edited)

L2Tracker - unique OCR bot for Lineage 2.
Tracker is working with game images and emulating user input. Works on ALL servers with Gracia or above update is installed.

Supported chapters: Gracia > Freya > High Five > Goddess of Destruction > Tauti.

L2Tracker abilities:

  • Tracker is an IG clicker-based bot, that can work even when game is covered by something else
  • You can bot solo/grouped, with any class.
  • You can select hutn spots, movement between them and unstucks.
  • It can use skills/macros depending on different situation.
  • The autosetup can create wide range of scripts, from simple click and hunt, to advanced 3-4 person group.
  • L2Tracker supports full mouse emulation, even outside of Lineage2
  • Supports buffer boxing even out of party.
  • Supports key redirect. You can use key combos (SHIFT+*) to transfer skill use to boxed character.
  • L2Tracker can make life simple on pvp/sieges by using potions as you specify.
  • Can accept group/traget invites from selected players.
  • Can track your soulshots and remind you of their absence via skype.
  • Excellent fishing skills are also applicable.
  • L2Tracker can enchant skills/items and insert lifestones.

Using tracker you can feel save.
Advantages:

  • No account data is shared anywhere
  • No injection in game that can be detected.
  • No packet work. Even if server will change packets they won't detect you, because we ain't using them
  • LameGuard proof.
  • GameGuard proof.


Cons:

  • since no packet work and no injections  are involved, tracker cannot do anything game can't. Some functions are limited, some require mouse and keyboard.

Links:
Home site : en.l2tracker.net
Video guides are here
Setup guide is here.
English forum is here.
Latest version can be downloaded here.

Changing interface to english:

  • launch it once
  • open config.ini
  • set "lang" parameter to 'en'; lang=en
  • restart tracker

If you will be testing it on some big servers, feel free to contact me on some trial time.
Contacts are here.
PS. Feel free to ask questions.

< Anfet (developer)

Edited by Universe
Posted

yes, cool, but I see only a bunch of

????????

on each buttons...I'll be glad if it works here => l2tenkai.com

to buy it imediatly...

thanks...

Posted

Yes. I'll make trial period for testing english translation.

Bot is already being sold for about a year for russian speaking community, so there is no problem with the rest of the stuff.

Posted

That's awesome, waiting for the translation to be finished. By the way i searched on ur site but couldnt find anything about payment methods.

Posted

I'll probably need to make a guide thought all settings on site.

 

About payment...

That is kinda problem, since I have Russian payments, but really don't know a thing about how the World is paying for such things. Any idea? (for instance a sale site where I can upload codes and it will sell it? Ebay, Amazon?)

 

 

Posted

Easiest way is to use PayPall since thats one of most common payment methods on the internet and alot of people use it. You can add their extension to your site so people can donate directily after clicking on the donate button. You can also add other methods which are commonly used like WebMoney(this one is not so Europe friendly as i know). Im sure it's worth a shot since you are providing a solid product, (in this case l2 bot which is actually working, where other bots don't), with wide range of potential customers.

Posted

We will see how people will respond.

 

I've translated almost all major program functions. You can download latest version here.

To change to English:

- run it once

- go to config.ini

- change "lang" parameter to "en".

- restart tracker.

 

You will get "time expired" at launch.

Use trial code (32 zeroes):

00000000000000000000000000000000

It will give 2 days of trial.

 

I'll occupy myself with guide making on forum.

Posted

When i try to add trial code i get error time expired, time limit reached. dunno whats wrong, I dled program 2 days ago but couldnt use it since i had "?????" buttons everywhere.

Posted

yep. wisp me in skype (olegtoplionkin) your registration code. You can find it in "registr." dialog. I'll add time to your account.

Posted

Tested it for few hours and as long as you set up everything correctly it will work great. It is simple to set up and easy to use. It selects targets and attacks mobs without any problems. Use of buff skills, mana/hp potions is also working better than i expected. Bot flexibility can't be compared with l2walker for example, but considering that this bot works on almost every gracia final+ server (or above) where other bots dont work, its a genious and usefull program to have. I recommend it to everyone who wants to take advantage on other players and simply make their lineage2 gameplay easier, faster and more fun.

Guest
This topic is now closed to further replies.



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock