Jump to content

Recommended Posts

Posted

Hello i've created a full working AIO buff system and i want to share it. It works , I tested it with a friend in our local server.I fixed as many possible bugs I thought.

Aio buffer is only available to teleport in PEACE ZONES. To make someone AIO you have to press //setaio and to remove someone from AIO //removeaio.

An AIO can't change subclass , can't leave from towns , etc. Also his normal skills are beeing removed and he has only the AIO skills that you can add in the AioBuffHandler.java file. Aio buffers take also a prefix in front of their name ( [AIO] ) and full recs.

0 errors in Gameserver Console.

### Eclipse Workspace Patch 1.0
#P aVa Tester
Index: java/net/sf/l2j/gameserver/Olympiad.java
===================================================================
--- java/net/sf/l2j/gameserver/Olympiad.java	(revision 9)
+++ java/net/sf/l2j/gameserver/Olympiad.java	(working copy)
@@ -392,6 +392,12 @@
     public boolean registerNoble(L2PcInstance noble, boolean classBased)
     {
         SystemMessage sm;
+        
+        if(noble.isAio())
+        {
+        	noble.sendMessage("AIO players can't register in Olympiad");
+        	return false;
+        }

         if (_compStarted)
         {
Index: java/net/sf/l2j/gameserver/model/AioBuffHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/model/AioBuffHandler.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/AioBuffHandler.java	(revision 0)
@@ -0,0 +1,190 @@
+
+package net.sf.l2j.gameserver.model;
+
+import java.util.logging.Logger;
+
+import net.sf.l2j.gameserver.clientpackets.Say2;
+import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.datatables.SkillTreeTable;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.serverpackets.CreatureSay;
+import net.sf.l2j.gameserver.util.Broadcast;
+
+/**
+ * This class handles AIO buffers
+ *@author irat
+ */
+
+public class AioBuffHandler
+{
+	private static final Logger _log = Logger.getLogger((AioBuffHandler.class.getName()));
+	
+	private final static int SKILL_IDS_LEVELS[][] =
+	{
+		{264,1},  
+		{265,1},
+		{266,1},
+		{267,1},
+		{268,1},
+		{269,1}
+	};
+	
+	public static void setAio(L2PcInstance player , L2PcInstance target)
+	{
+		if(player == null || target == null)
+			return;
+		
+		if(target.isAio())
+		{
+			player.sendMessage("Player "+target.getName()+" is already an AIO");
+			return;
+		}
+		
+		else if(target.isSubClassActive())
+		{
+			player.sendMessage("Player must be at main class in order to become an AIO");
+			return;
+		}
+		
+		else if(target.isTeleporting() || target.isInOlympiadMode() || target.isDead() || target.isAlikeDead())
+		{
+			player.sendMessage("Action failed , nothing happened");
+			return;
+		}
+		
+			target.setAio(true);
+			Broadcast.toAllOnlinePlayers(new CreatureSay(0,15,"Server","Attention: Player "+target.getName()+" has been granted with AIO status."));
+			player.sendMessage("Player "+target.getName()+" is now an AIO!");
+			target.sendPacket(new CreatureSay(0,Say2.TELL,"Aio System","Dear player, you have AIO status now with special abilities , congratulations."));
+
+	} 
+	
+	public static void changeName(String beforeName,L2PcInstance target)
+	{
+		if(beforeName == null || beforeName == "" || target == null)
+			return;
+		
+		String currentName = target.getName();
+		String newName = beforeName + currentName;
+		
+		target.setName(newName);
+		target.setRecomHave(255);
+		target.broadcastUserInfo();
+	}
+	
+	public static void removeCurrentSkills(L2PcInstance player,L2PcInstance target)
+	{
+		if(player == null || target == null)
+			return;
+		
+		L2Skill[] playerCurrentSkills = target.getAllSkills();
+		
+		//loop into skills to remove one by one
+		for(L2Skill skill : playerCurrentSkills)
+		{
+			if(skill == null)
+			{
+				player.sendMessage("Warning:Error occured in skill "+ skill.getName() +".");
+				continue;
+			}
+			target.removeSkill(skill);
+			
+		}
+        target.sendSkillList();
+	}
+	
+	public static void giveAioSkills(L2PcInstance player,L2PcInstance target)
+	{
+		for(int[] skillIdLevel : SKILL_IDS_LEVELS)
+		{
+			int id = skillIdLevel[0];
+			int level = skillIdLevel[1];
+			
+			if(id == 0 || level == 0)
+				continue;
+			
+			L2Skill skillToAdd = SkillTable.getInstance().getInfo(id,level);
+			
+			if(skillToAdd == null){
+				player.sendMessage("An error occured to give skills to "+target.getName()+",check your skill infos please and try again.");
+			    return;
+			}
+			
+			target.addSkill(skillToAdd, true);
+		}
+        target.sendSkillList();
+	}
+	
+	public static void removeAio(L2PcInstance player,L2PcInstance target)
+	{
+		if(target == null || player == null)
+			return;
+		
+		if(!target.isAio())
+		{
+			player.sendMessage("This character is not AIO at the moment!");
+			return;
+		}
+		
+		if(target.isTeleporting())
+		{
+			player.sendMessage("An error occured, nothing happened");
+			return;
+		}
+		
+		target.setAio(false);
+
+			L2Skill[] aioBuffs = target.getAllSkills();
+			
+			for(L2Skill skill : aioBuffs)
+			{
+				if(skill == null)
+					continue;
+				
+				target.removeSkill(skill);
+			}
+			
+			boolean countUnlearnable = true;
+			int unLearnable = 0;
+			int skillCounter = 0;
+			L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSkills(target, target.getClassId());
+			while(skills.length > unLearnable)
+			{
+				for (L2SkillLearn s : skills)
+				{
+					L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());
+					if (sk == null || !sk.getCanLearn(target.getClassId()))
+					{
+						if(countUnlearnable)
+							unLearnable++;
+						continue;
+					}
+					if(target.getSkillLevel(sk.getId()) == -1)
+						skillCounter++;
+					target.addSkill(sk, true);
+				}
+				countUnlearnable = false;
+				skills = SkillTreeTable.getInstance().getAvailableSkills(target, target.getClassId());
+			}
+			
+			String aioName = target.getName();
+			String name = null;
+			
+			if(aioName.startsWith("[AIO]"))
+				name = aioName.substring(5);
+		
+			
+			if(name != null)
+				target.setName(name);
+			
+			target.broadcastUserInfo();
+			target.sendSkillList();
+			target.setRecomHave(0);
+			target.sendPacket(new CreatureSay(0,Say2.TELL,"Aio System","You are no longer an AIO , you rewarded with your normal skills."));
+			player.sendMessage("Player "+target.getName()+" successfully removed from AIO");
+			Broadcast.toAllOnlinePlayers(new CreatureSay(0,15,"Server","Attention: Player "+target.getName()+" is no more a server AIO"));
+			
+		
+	}
+	
+}
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 9)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -72,6 +72,7 @@
import net.sf.l2j.gameserver.handler.UserCommandHandler;
import net.sf.l2j.gameserver.handler.VoicedCommandHandler;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminAdmin;
+import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminAio;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminAnnouncements;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminBBS;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminBan;
@@ -516,6 +517,7 @@

		_adminCommandHandler = AdminCommandHandler.getInstance();
		_adminCommandHandler.registerAdminCommandHandler(new AdminAdmin());
+		_adminCommandHandler.registerAdminCommandHandler(new AdminAio());
		_adminCommandHandler.registerAdminCommandHandler(new AdminInvul());
		_adminCommandHandler.registerAdminCommandHandler(new AdminDelete());
		_adminCommandHandler.registerAdminCommandHandler(new AdminKill());
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 9)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -211,8 +211,8 @@
	private static final String ADD_SKILL_SAVE = "INSERT INTO character_skills_save (char_obj_id,skill_id,skill_level,effect_count,effect_cur_time,reuse_delay,restore_type,class_index,buff_index) VALUES (?,?,?,?,?,?,?,?,?)";
	private static final String RESTORE_SKILL_SAVE = "SELECT skill_id,skill_level,effect_count,effect_cur_time, reuse_delay FROM character_skills_save WHERE char_obj_id=? AND class_index=? AND restore_type=? ORDER BY buff_index ASC";
	private static final String DELETE_SKILL_SAVE = "DELETE FROM character_skills_save WHERE char_obj_id=? AND class_index=?";
-	private static final String UPDATE_CHARACTER = "UPDATE characters SET level=?,maxHp=?,curHp=?,maxCp=?,curCp=?,maxMp=?,curMp=?,str=?,con=?,dex=?,_int=?,men=?,wit=?,face=?,hairStyle=?,hairColor=?,heading=?,x=?,y=?,z=?,exp=?,expBeforeDeath=?,sp=?,karma=?,pvpkills=?,pkkills=?,rec_have=?,rec_left=?,clanid=?,maxload=?,race=?,classid=?,deletetime=?,title=?,accesslevel=?,online=?,isin7sdungeon=?,clan_privs=?,wantspeace=?,base_class=?,onlinetime=?,in_jail=?,jail_timer=?,newbie=?,nobless=?,power_grade=?,subpledge=?,last_recom_date=?,lvl_joined_academy=?,apprentice=?,sponsor=?,varka_ketra_ally=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,death_penalty_level=? WHERE obj_id=?";
-	private static final String RESTORE_CHARACTER = "SELECT account_name, obj_Id, char_name, level, maxHp, curHp, maxCp, curCp, maxMp, curMp, acc, crit, evasion, mAtk, mDef, mSpd, pAtk, pDef, pSpd, runSpd, walkSpd, str, con, dex, _int, men, wit, face, hairStyle, hairColor, sex, heading, x, y, z, movement_multiplier, attack_speed_multiplier, colRad, colHeight, exp, expBeforeDeath, sp, karma, pvpkills, pkkills, clanid, maxload, race, classid, deletetime, cancraft, title, rec_have, rec_left, accesslevel, online, char_slot, lastAccess, clan_privs, wantspeace, base_class, onlinetime, isin7sdungeon, in_jail, jail_timer, newbie, nobless, power_grade, subpledge, last_recom_date, lvl_joined_academy, apprentice, sponsor, varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,death_penalty_level FROM characters WHERE obj_id=?";
+	private static final String UPDATE_CHARACTER = "UPDATE characters SET level=?,maxHp=?,curHp=?,maxCp=?,curCp=?,maxMp=?,curMp=?,str=?,con=?,dex=?,_int=?,men=?,wit=?,face=?,hairStyle=?,hairColor=?,heading=?,x=?,y=?,z=?,exp=?,expBeforeDeath=?,sp=?,karma=?,pvpkills=?,pkkills=?,rec_have=?,rec_left=?,clanid=?,maxload=?,race=?,classid=?,deletetime=?,title=?,accesslevel=?,online=?,isin7sdungeon=?,clan_privs=?,wantspeace=?,base_class=?,onlinetime=?,in_jail=?,jail_timer=?,newbie=?,nobless=?,power_grade=?,subpledge=?,last_recom_date=?,lvl_joined_academy=?,apprentice=?,sponsor=?,varka_ketra_ally=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,death_penalty_level=?,aio=? WHERE obj_id=?";
+	private static final String RESTORE_CHARACTER = "SELECT account_name, obj_Id, char_name, level, maxHp, curHp, maxCp, curCp, maxMp, curMp, acc, crit, evasion, mAtk, mDef, mSpd, pAtk, pDef, pSpd, runSpd, walkSpd, str, con, dex, _int, men, wit, face, hairStyle, hairColor, sex, heading, x, y, z, movement_multiplier, attack_speed_multiplier, colRad, colHeight, exp, expBeforeDeath, sp, karma, pvpkills, pkkills, clanid, maxload, race, classid, deletetime, cancraft, title, rec_have, rec_left, accesslevel, online, char_slot, lastAccess, clan_privs, wantspeace, base_class, onlinetime, isin7sdungeon, in_jail, jail_timer, newbie, nobless, power_grade, subpledge, last_recom_date, lvl_joined_academy, apprentice, sponsor, varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,death_penalty_level,aio FROM characters WHERE obj_id=?";
	private static final String RESTORE_CHAR_SUBCLASSES = "SELECT class_id,exp,sp,level,class_index FROM character_subclasses WHERE char_obj_id=? ORDER BY class_index ASC";
	private static final String ADD_CHAR_SUBCLASS = "INSERT INTO character_subclasses (char_obj_id,class_id,exp,sp,level,class_index) VALUES (?,?,?,?,?,?)";
	private static final String UPDATE_CHAR_SUBCLASS = "UPDATE character_subclasses SET exp=?,sp=?,level=?,class_id=? WHERE char_obj_id=? AND class_index =?";
@@ -314,6 +314,12 @@
		@Override
		public void doCast(L2Skill skill)
		{
+			if(isAio() && !isInsideZone(ZONE_PEACE))
+			{
+				sendMessage("An AIO buffer can use his abilities only in PEACE ZONE");
+				return;
+			}
+					
			super.doCast(skill);

			// cancel the recent fake-death protection instantly if the player attacks or casts spells
@@ -548,6 +554,9 @@
	/** The _noble. */
	private boolean _noble = false;

+	/** Aio system */
+	private boolean _aio = false;
+	
	/** The _hero. */
	private boolean _hero = false;

@@ -6864,6 +6873,7 @@
				player.setOnlineTime(rset.getLong("onlinetime"));
				player.setNewbie(rset.getInt("newbie") == 1);
				player.setNoble(rset.getInt("nobless") == 1);
+				player.setAio(rset.getInt("aio") == 1);

				player.setClanJoinExpiryTime(rset.getLong("clan_join_expiry_time"));
				if (player.getClanJoinExpiryTime() < System.currentTimeMillis())
@@ -7412,7 +7422,8 @@
			statement.setLong(54, getClanCreateExpiryTime());
			statement.setString(55, getName());
			statement.setLong(56, getDeathPenaltyBuffLevel());
-			statement.setInt(57, getObjectId());
+			statement.setInt(57, isAio() ? 1 : 0);
+			statement.setInt(58, getObjectId());

			statement.execute();
			statement.close();
@@ -10077,6 +10088,16 @@
		return true;
	}

+	public void setAio(boolean becomeAio)
+	{
+		_aio = becomeAio;
+	}
+	
+	public boolean isAio()
+	{
+		return _aio;
+	}
+	
	/**
	 * Checks if is noble.
	 * @return true, if is noble
@@ -11099,6 +11120,10 @@
		// Force a revalidation
		revalidateZone(true);

+		if(isAio() && !isInsideZone(ZONE_PEACE))
+			teleToLocation(MapRegionTable.TeleportWhereType.Town);
+			
+		
		if (Config.PLAYER_SPAWN_PROTECTION > 0)
		{
			setProtection(true);
Index: java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java
===================================================================
--- java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java	(revision 9)
+++ java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java	(working copy)
@@ -277,6 +277,13 @@
			// no broadcast needed since the player will already spawn dead to others
			sendPacket(new Die(activeChar));
		}
+		
+		//Check AIO
+		if(activeChar.isAio())
+			if(!activeChar.isInsideZone(L2Character.ZONE_PEACE))
+				activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
+			
+		

		if (Config.ALLOW_WATER)
		    activeChar.checkWaterState();
Index: java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminAio.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminAio.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminAio.java	(revision 0)
@@ -0,0 +1,58 @@
+
+package net.sf.l2j.gameserver.handler.admincommandhandlers;
+
+import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.model.AioBuffHandler;
+import net.sf.l2j.gameserver.model.L2Object;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ *This class handles the admin commands for AIO system
+ * @author irat
+ */
+
+public class AdminAio implements IAdminCommandHandler
+{
+
+	private final String[] AIO_COMMANDS = {"admin_setaio","admin_removeaio"};
+
+	@Override
+	public boolean useAdminCommand(String command, L2PcInstance activeChar)
+	{
+		L2Object target = activeChar.getTarget();
+		L2PcInstance targ = null;
+		if(target == null)
+		{
+			activeChar.sendMessage("Using this command in the air?");
+			return false;
+		}
+		if(!(target instanceof L2PcInstance))
+		{
+			activeChar.sendMessage("This command can be used only in players.");
+			return false;
+		}
+		targ = (L2PcInstance) target;	
+		
+		if(command.equalsIgnoreCase("admin_setaio"))
+		{
+			AioBuffHandler.setAio(activeChar, targ);
+			AioBuffHandler.removeCurrentSkills(activeChar, targ);
+			AioBuffHandler.giveAioSkills(activeChar, targ);
+			AioBuffHandler.changeName("[AIO]", targ);
+		}
+		else if(command.equalsIgnoreCase("admin_removeaio"))
+		{
+			AioBuffHandler.removeAio(activeChar, targ);
+		}
+		
+		return true;
+	}
+
+
+	@Override
+	public String[] getAdminCommandList()
+	{
+		return AIO_COMMANDS;
+	}
+	
+}
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java	(revision 9)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java	(working copy)
@@ -168,7 +168,14 @@
                 player.sendPacket(new SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE));
                 return;
             }
-
+            
+            // Subclasses may not be changed if player is AIO
+            if(player.isAio())
+            {
+            	player.sendMessage("An AIO has not the ability to change or add subclasses");
+            	return;
+            }
+            
             TextBuilder content = new TextBuilder("<html><body>");
             NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
             Set<PlayerClass> subsAvailable;
Index: java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java
===================================================================
--- java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java	(revision 9)
+++ java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java	(working copy)
@@ -18,6 +18,8 @@
package net.sf.l2j.gameserver.model.zone.type;

import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.ThreadPoolManager;
+import net.sf.l2j.gameserver.datatables.MapRegionTable;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.zone.L2ZoneType;
@@ -111,12 +113,36 @@
	protected void onExit(L2Character character)
	{
		if (!_noPeace) character.setInsideZone(L2Character.ZONE_PEACE, false);
+		
+		if(((L2PcInstance) character).isAio())
+		{
+			if(!character.isTeleporting())
+			{
+			((L2PcInstance) character).sendMessage("Escaping from town? You will be teleport back automatically in some seconds");
+			ThreadPoolManager.getInstance().scheduleGeneral(new teleportBack(character), 4000);
+			}
+		}

		// if (character instanceof L2PcInstance)
			//((L2PcInstance)character).sendMessage("You left "+_townName);

	}
+	
+	class teleportBack implements Runnable
+	{
+		L2Character chara;

+		private teleportBack(L2Character character)
+		{
+			chara = character;
+		}
+		public void run()
+		{
+			chara.teleToLocation(MapRegionTable.TeleportWhereType.Town);
+		}
+		
+	}
+
	@Override
	protected void onDieInside(L2Character character) {}
Index: sql/characters.sql
===================================================================
--- sql/characters.sql	(revision 8)
+++ sql/characters.sql	(working copy)
@@ -79,6 +79,7 @@
   clan_join_expiry_time DECIMAL(20,0) NOT NULL DEFAULT 0,
   clan_create_expiry_time DECIMAL(20,0) NOT NULL DEFAULT 0,
   death_penalty_level int(2) NOT NULL DEFAULT 0,
+  aio decimal(1,0) NOT NULL DEFAULT 0,
   PRIMARY KEY  (obj_Id),
   KEY `clanid` (`clanid`)
) ;

 

If you have any bugs contact me at iracundusgr@live.com (MSN)

Posted

nc code :)

 

someone give him a cookie :P

 

edit: a soz karma..

thank you.

 

PS: i have seen an another AIO in the forum but this one is quit better with more checks, etc.

Posted

target.sendSkillList();

This should be after the for loop in removeCurrentSkills method.

In giveAioSkills method too.

 

+			if(isAio() && (isInOlympiadMode() || isOlympiadStart() || inObserverMode()))
+			{
+				sendMessage("An AIO buffer can't use his abilities in olympiad.");
+				return;
+			}

But an AIO can't join olympiad :/

 

+        if(activeChar.isAio())
+        {
+        	activeChar.sendMessage("AIO can't use unstuck command.");
+        	return false;
+        }

Not needed, since unstuck teleports you in town...

 

The connections for setting aio column in characters table to 1 or 0 in AioBuffHandler aren't needed, since it is automatically updated through the storeCharBase method.

 

Last thing, the methods in AioBuffHandler could have been static; there's no need of creating useless objects.

Posted

target.sendSkillList();

This should be after the for loop in removeCurrentSkills method.

In giveAioSkills method too.

 

+			if(isAio() && (isInOlympiadMode() || isOlympiadStart() || inObserverMode()))
+			{
+				sendMessage("An AIO buffer can't use his abilities in olympiad.");
+				return;
+			}

But an AIO can't join olympiad :/

 

+        if(activeChar.isAio())
+        {
+        	activeChar.sendMessage("AIO can't use unstuck command.");
+        	return false;
+        }

Not needed, since unstuck teleports you in town...

 

The connections for setting aio column in characters table to 1 or 0 in AioBuffHandler aren't needed, since it is automatically updated through the storeCharBase method.

 

Last thing, the methods in AioBuffHandler could have been static; there's no need of creating useless objects.

 

UPDATED

  • 1 month later...
  • 2 weeks later...
Posted

I've ported this to H5 partially and it works quite well. Especially the guards and checks, however I have this now. Not sure where I went wrong because I can't pinpoint it as the error says this was part of my edit of L2TownZone.java.

 

Anyone help? - not sure what this means, especially since I dont see how this ClassCast exception.

 

java.lang.ClassCastException: com.l2jserver.gameserver.model.actor.instance.L2Np
cWalkerInstance cannot be cast to com.l2jserver.gameserver.model.actor.instance.
L2PcInstance
        at com.l2jserver.gameserver.model.zone.type.L2TownZone.onExit(L2TownZone
.java:89)
        at com.l2jserver.gameserver.model.zone.L2ZoneType.revalidateInZone(L2Zon
eType.java:418)
        at com.l2jserver.gameserver.model.L2WorldRegion.revalidateZones(L2WorldR
egion.java:97)
        at com.l2jserver.gameserver.model.actor.L2Character.revalidateZone(L2Cha
racter.java:4576)
        at com.l2jserver.gameserver.model.actor.L2Character.updatePosition(L2Cha
racter.java:4551)
        at com.l2jhidden.game.GameTimeController$MoveObjects.execute(GameTimeCon
troller.java:141)
        at com.l2jhidden.game.GameTimeController$MoveObjects.execute(GameTimeCon
troller.java:1)
        at gnu.trove.map.hash.TIntObjectHashMap.forEachValue(TIntObjectHashMap.j
ava:402)
        at com.l2jhidden.game.GameTimeController.moveObjects(GameTimeController.
java:128)
        at com.l2jhidden.game.GameTimeController$TimerThread.run(GameTimeControl
ler.java:184)

 

and this is my take on this older code, ported to work on h5.

 

		
	character.setInsideZone(L2Character.ZONE_TOWN, false);

	if(((L2PcInstance) character).isAio())
	{
		if(!character.isTeleporting())
		{
		activeChar.teleToLocation(MapRegionManager.TeleportWhereType.Town);
		activeChar.sendMessage("Escaping from town? You will be teleport back automatically in some seconds");
		}
	}

 		// if (character instanceof L2PcInstance)
 			//((L2PcInstance)character).sendMessage("You left "+_townName);

 	}

class teleportBack implements Runnable
{
	L2Character chara;

	private teleportBack(L2Character character)
	{
		chara = character;
	}
	public void run()
	{
		chara.teleToLocation(MapRegionManager.TeleportWhereType.Town);
	}

}

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • If you don't want spam, stop badmouthing open source code just to try and sell your compiled crap in a licensed DLL, which is probably full of backdoors like any criminal would do.   I'll create a Git repository just to publish the mods Skylord prepared for this garbage for free.   You're the only scammer here, selling a compilation of the source code Guytis gave you. Regards.   It's not easy when you dedicate yourself to insulting, threatening, and harassing people. Just look at your own reality and you'll realize it.
    • (3241-100)/9 = 349 online xD     WHAT I WILL SEE ON NEW SEASON ? *Free VIP characters for everyone for first 3 days after opening ! Unique augmentation trade/sell system (NEW PATCH V3.2). Improved server stability. No more lagg / dc. Pvp map area HIDE Names/clans unique system. Big changes on augmentation system.  rotfl Lucky fortune monsters on levelling area with 10min spawn. Also we will try to push longer seasons ever !  HAHAHAHAHAHA XD Increased giran trading area for sell. New raid boss events in coliseum. Fixed reflect damage skills. New raid boss banshee. Fixed pvp area flag issues. Fixed castle siege pray issues. New pvp map in sea of spores. Increased all mob drops rate by +20%. And much more...   Augment diammond 100% 3x winter xDD   And now the best part   HAHAHAH 1-10 random level LS Augment Also we will try to push longer seasons ever !  HAHAHAHAHAHA XD   GRAND START FROM - 15/08/2025, FRIDAY, 20:00 +3 GMT ! GRAND OPENING FROM - 10/10/2025, FRIDAY, 20:00 +3 GRAND OPENING FROM - 05 DECEMBER 2025, FRIDAY, 20:00 +2 GMT ! GRAND OPENING FROM - 12/052025, FRIDAY, 20:00 +3 GMT ! GRAND OPENING FROM - 23 JANUARY 2026, FRIDAY, 20:00 +2 GMT ! WIPE ! NEW SEASON GRAND OPENING FROM TODAY ! - 23/01/2026, FRIDAY, 20:00 +3 GMT ! OPENING TODAY !!! FROM - 06/03/2026, FRIDAY, 20:00 +3 GMT !   1. When wipe?  2. When will there be any response to the allegations? 3. When will they stop deceiving players with the actual number of players online? 4. When change server name to L2][Wipe the best waste Time][Money?
    • Don't spam my post again. Do you need attention? That guy doesn't work at L2Devs, he's not a programmer, and I've never spoken to him. You should respond to the people you scammed. Regards!
    • “WRONG EMAIL – AND EVERYTHING FALLS APART.” ▪ Requests are different. Sometimes a task takes three days, sometimes thirty minutes. ▪ Recently a regular client contacted us. The account had one e-mail, but another one was required for a specific service. ▪ The screenshot was sent immediately. Task – carefully replace the e-mail in the document so that everything looks natural and leaves no editing traces. ▪ Small details like this are often underestimated. › What usually happens: – one symbol in the e-mail doesn’t match – the system starts checking metadata – questions appear about the file origin – the document goes to additional verification ▪ We simply did it properly: the e-mail matches, the file structure remained intact, the document looks original. ▪ Sometimes a good result is not “magic”, but precision in details. ▪ If your document were checked right now – are you sure there are no small details that could ruin everything? › TG: https://t.me/mustang_service ( https:// t.me/ mustang_service ) › Channel: https://t.me/+JPpJCETg-xM1NjNl ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documentdesign #verification #documents #case #antifraud
    • Skylord  = L2Gold.eu ;   Skylord is the programmer at L2Devs. Look what he posted in my thread. I reported him, and they automatically deleted his post and closed my thread.   They need to trick people into buying this garbage.   You can safely use this extender:   https://maxcheaters.com/topic/253977-%F0%9F%94%A5-l2ext-custom-interlude-vang-%E2%80%93-2026-release/  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..