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[Help] Adapt Code.


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It would be rly nice if you would share with us your error in order to help you to solve it instead of posting a pastebin link in order to make it for you.

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Well most of these lines on the code i dont found so i dont know exaclty where to add but having this error when i try to compile...

    [javac] C:\Documents and Settings\Lucas\Gracia_Final\L2jLive_CORE\java\com\l2jlive\gameserver\model\actor\instance\L2NpcInstance.java:54: error: variable _mxcModel might not have been initialized
    [javac] 	}
    [javac] 	^
    [javac] 1 error
    [javac] 1 warning

 

here my l2npcinstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jlive.gameserver.model.actor.instance;

import com.l2jlive.Config;
import com.l2jlive.gameserver.cache.HtmCache;
import com.l2jlive.gameserver.datatables.CharTemplateTable;
import com.l2jlive.gameserver.datatables.MaxCheatersTable;
import com.l2jlive.gameserver.datatables.SkillTable;
import com.l2jlive.gameserver.datatables.SkillTreeTable;
import com.l2jlive.gameserver.model.L2Effect;
import com.l2jlive.gameserver.model.L2EnchantSkillLearn;
import com.l2jlive.gameserver.model.L2MaxPolyModel;
import com.l2jlive.gameserver.model.L2Skill;
import com.l2jlive.gameserver.model.L2SkillLearn;
import com.l2jlive.gameserver.model.actor.L2Npc;
import com.l2jlive.gameserver.model.actor.status.FolkStatus;
import com.l2jlive.gameserver.model.base.ClassId;
import com.l2jlive.gameserver.network.SystemMessageId;
import com.l2jlive.gameserver.network.serverpackets.AcquireSkillList;
import com.l2jlive.gameserver.network.serverpackets.ActionFailed;
import com.l2jlive.gameserver.network.serverpackets.ExEnchantSkillList;
import com.l2jlive.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jlive.gameserver.network.serverpackets.SystemMessage;
import com.l2jlive.gameserver.network.serverpackets.ExEnchantSkillList.EnchantSkillType;
import com.l2jlive.gameserver.skills.effects.EffectBuff;
import com.l2jlive.gameserver.skills.effects.EffectDebuff;
import com.l2jlive.gameserver.templates.chars.L2NpcTemplate;
import com.l2jlive.gameserver.util.StringUtil;

public class L2NpcInstance extends L2Npc
{
private final L2MaxPolyModel _mxcModel;

private final ClassId[] _classesToTeach;

public L2NpcInstance(int objectId, L2NpcTemplate template)
{
	super(objectId, template);
	setIsInvul(false);
	_classesToTeach = template.getTeachInfo();
}

@Override
public void onAction(L2PcInstance player)
{
	super.onAction(player);
}

@Override
public FolkStatus getStatus()
{
	return (FolkStatus)super.getStatus();
}

@Override
public void initCharStatus()
{
	setStatus(new FolkStatus(this));
}

@Override
public void addEffect(L2Effect newEffect)
{
	if (newEffect instanceof EffectDebuff || newEffect instanceof EffectBuff)
		super.addEffect(newEffect);
	else if (newEffect != null)
		newEffect.stopEffectTask();
}

/**
 * this displays SkillList to the player.
 * @param player
 */
public void showSkillList(L2PcInstance player, ClassId classId)
{
	if (Config.DEBUG)
		_log.fine("SkillList activated on: "+getObjectId());

	int npcId = getTemplate().npcId;

	if (npcId == 32611)
	{
		L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSpecialSkills(player);
		AcquireSkillList asl = new AcquireSkillList(AcquireSkillList.SkillType.Special);

		int counts = 0;

		for (L2SkillLearn s : skills)
		{
			L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());

			if (sk == null)
				continue;

			counts++;
			asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), 0, 1);
		}

		if (counts == 0) // No more skills to learn, come back when you level.
			player.sendPacket(new SystemMessage(SystemMessageId.NO_MORE_SKILLS_TO_LEARN));
		else
			player.sendPacket(asl);

		player.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}
	if (_classesToTeach == null)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		final String sb = StringUtil.concat(
				"<html><body>" +
				"I cannot teach you. My class list is empty.<br> Ask admin to fix it. Need add my npcid and classes to skill_learn.sql.<br>NpcId:",
				String.valueOf(npcId),
				", Your classId:",
				String.valueOf(player.getClassId().getId()),
				"<br>" +
				"</body></html>"
		);
		html.setHtml(sb);
		player.sendPacket(html);
		return;
	}

	if (!getTemplate().canTeach(classId))
	{
		showNoTeachHtml(player);
		return;
	}

	L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSkills(player, classId);
	AcquireSkillList asl = new AcquireSkillList(AcquireSkillList.SkillType.Usual);
	int counts = 0;

	for (L2SkillLearn s: skills)
	{
		L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());
		if (sk == null)
			continue;

		int cost = SkillTreeTable.getInstance().getSkillCost(player, sk);
		counts++;

		asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), cost, 0);
	}

	if (counts == 0)
	{
		int minlevel = SkillTreeTable.getInstance().getMinLevelForNewSkill(player, classId);
		if (minlevel > 0)
		{
			SystemMessage sm = new SystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN);
			sm.addNumber(minlevel);
			player.sendPacket(sm);
		}
		else
			player.sendPacket(new SystemMessage(SystemMessageId.NO_MORE_SKILLS_TO_LEARN));
	}
	else
		player.sendPacket(asl);

	player.sendPacket(ActionFailed.STATIC_PACKET);
}

/**
     * this displays EnchantSkillList to the player.
     * @param player
     */
public void showEnchantSkillList(L2PcInstance player, boolean isSafeEnchant)
{
	if (Config.DEBUG)
		_log.fine("EnchantSkillList activated on: "+getObjectId());

	int npcId = getTemplate().npcId;

	if (_classesToTeach == null)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		final String sb = StringUtil.concat(
				"<html><body>" +
				"I cannot teach you. My class list is empty.<br> Ask admin to fix it. Need add my npcid and classes to skill_learn.sql.<br>NpcId:",
				String.valueOf(npcId),
				", Your classId:",
				String.valueOf(player.getClassId().getId()),
				"<br>" +
				"</body></html>"
		);
		html.setHtml(sb);
		player.sendPacket(html);
		return;
	}

	if (!getTemplate().canTeach(player.getClassId()))
	{
		showNoTeachHtml(player);
		return;
	}

	if (player.getClassId().level() < 3)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		html.setHtml(
				"<html><body>Enchant A Skill:<br>" +
				"Only characters who have changed their occupation three times are allowed to enchant a skill." +
				"</body></html>");
		player.sendPacket(html);
		return;
	}

	int playerLevel = player.getLevel();
	if (playerLevel >= 76)
	{
		ExEnchantSkillList esl = new ExEnchantSkillList(isSafeEnchant ? EnchantSkillType.SAFE : EnchantSkillType.NORMAL);
		L2Skill[] charSkills = player.getAllSkills();
		int counts = 0;

		for  (L2Skill skill : charSkills)
		{
			L2EnchantSkillLearn enchantLearn = SkillTreeTable.getInstance().getSkillEnchantmentForSkill(skill);
			if (enchantLearn != null)
			{
				esl.addSkill(skill.getId(), skill.getLevel());
				counts++;
			}
		}

		if (counts == 0)
			player.sendPacket(new SystemMessage(SystemMessageId.THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT));
		else
			player.sendPacket(esl);
	}
	else
		player.sendPacket(new SystemMessage(SystemMessageId.THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT));

	player.sendPacket(ActionFailed.STATIC_PACKET);
}

/**
 * Show the list of enchanted skills for changing enchantment route
 * 
 * @param player
 * @param classId
 */
public void showEnchantChangeSkillList(L2PcInstance player)
{
	if (Config.DEBUG)
		_log.fine("Enchanted Skill List activated on: "+getObjectId());

	int npcId = getTemplate().npcId;

	if (_classesToTeach == null)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		final String sb = StringUtil.concat(
				"<html><body>" +
				"I cannot teach you. My class list is empty.<br> Ask admin to fix it. Need add my npcid and classes to skill_learn.sql.<br>NpcId:",
				String.valueOf(npcId),
				", Your classId:",
				String.valueOf(player.getClassId().getId()),
				"<br>" +
				"</body></html>"
		);
		html.setHtml(sb);
		player.sendPacket(html);
		return;
	}

	if (!getTemplate().canTeach(player.getClassId()))
	{
		showNoTeachHtml(player);
		return;
	}

	if (player.getClassId().level() < 3)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		html.setHtml(
				"<html><body>Enchant A Skill:<br>" +
				"Only characters who have changed their occupation three times are allowed to enchant a skill." +
				"</body></html>");
		player.sendPacket(html);
		return;
	}

	int playerLevel = player.getLevel();
	if (playerLevel >= 76)
	{
		ExEnchantSkillList esl = new ExEnchantSkillList(EnchantSkillType.CHANGE_ROUTE);
		L2Skill[] charSkills = player.getAllSkills();
		for  (L2Skill skill : charSkills)
		{
			// is enchanted?
			if (skill.getLevel() > 100)
				esl.addSkill(skill.getId(), skill.getLevel());
		}

            player.sendPacket(esl);
	}
	else
		player.sendPacket(new SystemMessage(SystemMessageId.THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT));

	player.sendPacket(ActionFailed.STATIC_PACKET);
}
    
/**
 * Show the list of enchanted skills for untraining
 * 
 * @param player
 * @param classId
 */
public void showEnchantUntrainSkillList(L2PcInstance player, ClassId classId)
{
	if (Config.DEBUG)
		_log.fine("Enchanted Skill List activated on: "+getObjectId());

	int npcId = getTemplate().npcId;

	if (_classesToTeach == null)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		final String sb = StringUtil.concat(
				"<html><body>" +
				"I cannot teach you. My class list is empty.<br> Ask admin to fix it. Need add my npcid and classes to skill_learn.sql.<br>NpcId:",
				String.valueOf(npcId),
				", Your classId:",
				String.valueOf(player.getClassId().getId()),
				"<br>" +
				"</body></html>"
		);
		html.setHtml(sb);
		player.sendPacket(html);
		return;
	}

	if (!getTemplate().canTeach(classId))
	{
		showNoTeachHtml(player);
		return;
	}

	if (player.getClassId().level() < 3)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		html.setHtml(
				"<html><body>Enchant A Skill:<br>" +
				"Only characters who have changed their occupation three times are allowed to enchant a skill." +
				"</body></html>");
		player.sendPacket(html);
		return;
	}

	int playerLevel = player.getLevel();
	if (playerLevel >= 76)
	{
		ExEnchantSkillList esl = new ExEnchantSkillList(EnchantSkillType.UNTRAIN);
		L2Skill[] charSkills = player.getAllSkills();
		for  (L2Skill skill : charSkills)
		{
			// is enchanted?
			if (skill.getLevel() > 100)
				esl.addSkill(skill.getId(), skill.getLevel());
		}

		player.sendPacket(esl);
	}
	else
		player.sendPacket(new SystemMessage(SystemMessageId.THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT));

	player.sendPacket(ActionFailed.STATIC_PACKET);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{       		
	if (command.startsWith("SkillList"))
	{
		if (Config.ALT_GAME_SKILL_LEARN)
		{
			String id = command.substring(9).trim();
			if (id.length() != 0)
			{
				player.setSkillLearningClassId(ClassId.values()[integer.parseInt(id)]);
				showSkillList(player, ClassId.values()[integer.parseInt(id)]);
			}
			else
			{
				boolean own_class = false;

				if (_classesToTeach != null)
				{
					for (ClassId cid : _classesToTeach)
					{
						if (cid.equalsOrChildOf(player.getClassId()))
						{
							own_class = true;
							break;
						}
					}
				}

				String text = "<html><body><center>Skill learning:</center><br>";

				if (!own_class)
				{
					String charType = player.getClassId().isMage() ? "fighter" : "mage";
					text +=
						"Skills of your class are the easiest to learn.<br>"+
						"Skills of another class of your race are a little harder.<br>"+
						"Skills for classes of another race are extremely difficult.<br>"+
						"But the hardest of all to learn are the  "+ charType +"skills!<br>";
				}

				// make a list of classes
				if (_classesToTeach != null)
				{
					int count = 0;
					ClassId classCheck = player.getClassId();

					while ((count == 0) && (classCheck != null))
					{
						for (ClassId cid : _classesToTeach)
						{
							if (cid.level() > classCheck.level()) 
								continue;

							if (SkillTreeTable.getInstance().getAvailableSkills(player, cid).length == 0)
								continue;

							text += "<a action=\"bypass -h npc_%objectId%_SkillList "+cid.getId()+"\">Learn "+cid+"'s class Skills</a><br>\n";
							count++;
						}
						classCheck = classCheck.getParent();
					}
					classCheck = null;
				}
				else
					text += "No Skills.<br>";

				text += "</body></html>";

				insertObjectIdAndShowChatWindow(player, text);
				player.sendPacket(ActionFailed.STATIC_PACKET);
			}
		}
		else
		{
			player.setSkillLearningClassId(player.getClassId());
			showSkillList(player, player.getClassId());
		}
	}
	else if (command.startsWith("EnchantSkillList"))
		showEnchantSkillList(player, false);
	else if (command.startsWith("SafeEnchantSkillList"))
		showEnchantSkillList(player, true);
	else if (command.startsWith("ChangeEnchantSkillList"))
		showEnchantChangeSkillList(player);
	else if (command.startsWith("UntrainEnchantSkillList"))
		showEnchantUntrainSkillList(player, player.getClassId());
	else
	{
		// this class dont know any other commands, let forward
		// the command to the parent class

		super.onBypassFeedback(player, command);
	}
}

private void showNoTeachHtml(L2PcInstance player)
{
	int npcId = getNpcId();
	String html = "";

	if (this instanceof L2WarehouseInstance)
		html = HtmCache.getInstance().getHtm("data/html/warehouse/" + npcId + "-noteach.htm");
	else if (this instanceof L2TrainerInstance)
		html = HtmCache.getInstance().getHtm("data/html/trainer/" + npcId + "-noteach.htm");

	if (html == null)
	{
		_log.warning("Npc " + npcId + " missing noTeach html!");
		NpcHtmlMessage msg = new NpcHtmlMessage(getObjectId());
		final String sb = StringUtil.concat(
				"<html><body>" +
				"I cannot teach you any skills.<br>You must find your current class teachers.",
				"</body></html>"
		);
		msg.setHtml(sb);
		player.sendPacket(msg);
		return;
	}
	else
	{
		NpcHtmlMessage noTeachMsg = new NpcHtmlMessage(getObjectId());
		noTeachMsg.setHtml(html);
		noTeachMsg.replace("%objectId%", String.valueOf(getObjectId()));
		player.sendPacket(noTeachMsg);
	}
    }
    public L2MaxPolyModel getMxcPoly()
    {
       return _mxcModel;
    }
}

thanks

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@Bleadd yes but i dont know how to fix it thats why i'm posting here...

@Tryskell cant get what u mean sorry ;x

=> {}{}{}{}{}{}{}{} <=

There's jelly and orange, but they're brackets.

http://fsac.mitacademy.ma/images/070215-firey-orange-jelly-icon-alphanumeric-bracket-curley.png

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