Jump to content
  • 0

[Help] Adapt Code.


Question

13 answers to this question

Recommended Posts

  • 0
Posted

It would be rly nice if you would share with us your error in order to help you to solve it instead of posting a pastebin link in order to make it for you.

  • 0
Posted

Well most of these lines on the code i dont found so i dont know exaclty where to add but having this error when i try to compile...

    [javac] C:\Documents and Settings\Lucas\Gracia_Final\L2jLive_CORE\java\com\l2jlive\gameserver\model\actor\instance\L2NpcInstance.java:54: error: variable _mxcModel might not have been initialized
    [javac] 	}
    [javac] 	^
    [javac] 1 error
    [javac] 1 warning

 

here my l2npcinstance

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jlive.gameserver.model.actor.instance;

import com.l2jlive.Config;
import com.l2jlive.gameserver.cache.HtmCache;
import com.l2jlive.gameserver.datatables.CharTemplateTable;
import com.l2jlive.gameserver.datatables.MaxCheatersTable;
import com.l2jlive.gameserver.datatables.SkillTable;
import com.l2jlive.gameserver.datatables.SkillTreeTable;
import com.l2jlive.gameserver.model.L2Effect;
import com.l2jlive.gameserver.model.L2EnchantSkillLearn;
import com.l2jlive.gameserver.model.L2MaxPolyModel;
import com.l2jlive.gameserver.model.L2Skill;
import com.l2jlive.gameserver.model.L2SkillLearn;
import com.l2jlive.gameserver.model.actor.L2Npc;
import com.l2jlive.gameserver.model.actor.status.FolkStatus;
import com.l2jlive.gameserver.model.base.ClassId;
import com.l2jlive.gameserver.network.SystemMessageId;
import com.l2jlive.gameserver.network.serverpackets.AcquireSkillList;
import com.l2jlive.gameserver.network.serverpackets.ActionFailed;
import com.l2jlive.gameserver.network.serverpackets.ExEnchantSkillList;
import com.l2jlive.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jlive.gameserver.network.serverpackets.SystemMessage;
import com.l2jlive.gameserver.network.serverpackets.ExEnchantSkillList.EnchantSkillType;
import com.l2jlive.gameserver.skills.effects.EffectBuff;
import com.l2jlive.gameserver.skills.effects.EffectDebuff;
import com.l2jlive.gameserver.templates.chars.L2NpcTemplate;
import com.l2jlive.gameserver.util.StringUtil;

public class L2NpcInstance extends L2Npc
{
private final L2MaxPolyModel _mxcModel;

private final ClassId[] _classesToTeach;

public L2NpcInstance(int objectId, L2NpcTemplate template)
{
	super(objectId, template);
	setIsInvul(false);
	_classesToTeach = template.getTeachInfo();
}

@Override
public void onAction(L2PcInstance player)
{
	super.onAction(player);
}

@Override
public FolkStatus getStatus()
{
	return (FolkStatus)super.getStatus();
}

@Override
public void initCharStatus()
{
	setStatus(new FolkStatus(this));
}

@Override
public void addEffect(L2Effect newEffect)
{
	if (newEffect instanceof EffectDebuff || newEffect instanceof EffectBuff)
		super.addEffect(newEffect);
	else if (newEffect != null)
		newEffect.stopEffectTask();
}

/**
 * this displays SkillList to the player.
 * @param player
 */
public void showSkillList(L2PcInstance player, ClassId classId)
{
	if (Config.DEBUG)
		_log.fine("SkillList activated on: "+getObjectId());

	int npcId = getTemplate().npcId;

	if (npcId == 32611)
	{
		L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSpecialSkills(player);
		AcquireSkillList asl = new AcquireSkillList(AcquireSkillList.SkillType.Special);

		int counts = 0;

		for (L2SkillLearn s : skills)
		{
			L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());

			if (sk == null)
				continue;

			counts++;
			asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), 0, 1);
		}

		if (counts == 0) // No more skills to learn, come back when you level.
			player.sendPacket(new SystemMessage(SystemMessageId.NO_MORE_SKILLS_TO_LEARN));
		else
			player.sendPacket(asl);

		player.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}
	if (_classesToTeach == null)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		final String sb = StringUtil.concat(
				"<html><body>" +
				"I cannot teach you. My class list is empty.<br> Ask admin to fix it. Need add my npcid and classes to skill_learn.sql.<br>NpcId:",
				String.valueOf(npcId),
				", Your classId:",
				String.valueOf(player.getClassId().getId()),
				"<br>" +
				"</body></html>"
		);
		html.setHtml(sb);
		player.sendPacket(html);
		return;
	}

	if (!getTemplate().canTeach(classId))
	{
		showNoTeachHtml(player);
		return;
	}

	L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSkills(player, classId);
	AcquireSkillList asl = new AcquireSkillList(AcquireSkillList.SkillType.Usual);
	int counts = 0;

	for (L2SkillLearn s: skills)
	{
		L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());
		if (sk == null)
			continue;

		int cost = SkillTreeTable.getInstance().getSkillCost(player, sk);
		counts++;

		asl.addSkill(s.getId(), s.getLevel(), s.getLevel(), cost, 0);
	}

	if (counts == 0)
	{
		int minlevel = SkillTreeTable.getInstance().getMinLevelForNewSkill(player, classId);
		if (minlevel > 0)
		{
			SystemMessage sm = new SystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN);
			sm.addNumber(minlevel);
			player.sendPacket(sm);
		}
		else
			player.sendPacket(new SystemMessage(SystemMessageId.NO_MORE_SKILLS_TO_LEARN));
	}
	else
		player.sendPacket(asl);

	player.sendPacket(ActionFailed.STATIC_PACKET);
}

/**
     * this displays EnchantSkillList to the player.
     * @param player
     */
public void showEnchantSkillList(L2PcInstance player, boolean isSafeEnchant)
{
	if (Config.DEBUG)
		_log.fine("EnchantSkillList activated on: "+getObjectId());

	int npcId = getTemplate().npcId;

	if (_classesToTeach == null)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		final String sb = StringUtil.concat(
				"<html><body>" +
				"I cannot teach you. My class list is empty.<br> Ask admin to fix it. Need add my npcid and classes to skill_learn.sql.<br>NpcId:",
				String.valueOf(npcId),
				", Your classId:",
				String.valueOf(player.getClassId().getId()),
				"<br>" +
				"</body></html>"
		);
		html.setHtml(sb);
		player.sendPacket(html);
		return;
	}

	if (!getTemplate().canTeach(player.getClassId()))
	{
		showNoTeachHtml(player);
		return;
	}

	if (player.getClassId().level() < 3)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		html.setHtml(
				"<html><body>Enchant A Skill:<br>" +
				"Only characters who have changed their occupation three times are allowed to enchant a skill." +
				"</body></html>");
		player.sendPacket(html);
		return;
	}

	int playerLevel = player.getLevel();
	if (playerLevel >= 76)
	{
		ExEnchantSkillList esl = new ExEnchantSkillList(isSafeEnchant ? EnchantSkillType.SAFE : EnchantSkillType.NORMAL);
		L2Skill[] charSkills = player.getAllSkills();
		int counts = 0;

		for  (L2Skill skill : charSkills)
		{
			L2EnchantSkillLearn enchantLearn = SkillTreeTable.getInstance().getSkillEnchantmentForSkill(skill);
			if (enchantLearn != null)
			{
				esl.addSkill(skill.getId(), skill.getLevel());
				counts++;
			}
		}

		if (counts == 0)
			player.sendPacket(new SystemMessage(SystemMessageId.THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT));
		else
			player.sendPacket(esl);
	}
	else
		player.sendPacket(new SystemMessage(SystemMessageId.THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT));

	player.sendPacket(ActionFailed.STATIC_PACKET);
}

/**
 * Show the list of enchanted skills for changing enchantment route
 * 
 * @param player
 * @param classId
 */
public void showEnchantChangeSkillList(L2PcInstance player)
{
	if (Config.DEBUG)
		_log.fine("Enchanted Skill List activated on: "+getObjectId());

	int npcId = getTemplate().npcId;

	if (_classesToTeach == null)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		final String sb = StringUtil.concat(
				"<html><body>" +
				"I cannot teach you. My class list is empty.<br> Ask admin to fix it. Need add my npcid and classes to skill_learn.sql.<br>NpcId:",
				String.valueOf(npcId),
				", Your classId:",
				String.valueOf(player.getClassId().getId()),
				"<br>" +
				"</body></html>"
		);
		html.setHtml(sb);
		player.sendPacket(html);
		return;
	}

	if (!getTemplate().canTeach(player.getClassId()))
	{
		showNoTeachHtml(player);
		return;
	}

	if (player.getClassId().level() < 3)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		html.setHtml(
				"<html><body>Enchant A Skill:<br>" +
				"Only characters who have changed their occupation three times are allowed to enchant a skill." +
				"</body></html>");
		player.sendPacket(html);
		return;
	}

	int playerLevel = player.getLevel();
	if (playerLevel >= 76)
	{
		ExEnchantSkillList esl = new ExEnchantSkillList(EnchantSkillType.CHANGE_ROUTE);
		L2Skill[] charSkills = player.getAllSkills();
		for  (L2Skill skill : charSkills)
		{
			// is enchanted?
			if (skill.getLevel() > 100)
				esl.addSkill(skill.getId(), skill.getLevel());
		}

            player.sendPacket(esl);
	}
	else
		player.sendPacket(new SystemMessage(SystemMessageId.THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT));

	player.sendPacket(ActionFailed.STATIC_PACKET);
}
    
/**
 * Show the list of enchanted skills for untraining
 * 
 * @param player
 * @param classId
 */
public void showEnchantUntrainSkillList(L2PcInstance player, ClassId classId)
{
	if (Config.DEBUG)
		_log.fine("Enchanted Skill List activated on: "+getObjectId());

	int npcId = getTemplate().npcId;

	if (_classesToTeach == null)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		final String sb = StringUtil.concat(
				"<html><body>" +
				"I cannot teach you. My class list is empty.<br> Ask admin to fix it. Need add my npcid and classes to skill_learn.sql.<br>NpcId:",
				String.valueOf(npcId),
				", Your classId:",
				String.valueOf(player.getClassId().getId()),
				"<br>" +
				"</body></html>"
		);
		html.setHtml(sb);
		player.sendPacket(html);
		return;
	}

	if (!getTemplate().canTeach(classId))
	{
		showNoTeachHtml(player);
		return;
	}

	if (player.getClassId().level() < 3)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		html.setHtml(
				"<html><body>Enchant A Skill:<br>" +
				"Only characters who have changed their occupation three times are allowed to enchant a skill." +
				"</body></html>");
		player.sendPacket(html);
		return;
	}

	int playerLevel = player.getLevel();
	if (playerLevel >= 76)
	{
		ExEnchantSkillList esl = new ExEnchantSkillList(EnchantSkillType.UNTRAIN);
		L2Skill[] charSkills = player.getAllSkills();
		for  (L2Skill skill : charSkills)
		{
			// is enchanted?
			if (skill.getLevel() > 100)
				esl.addSkill(skill.getId(), skill.getLevel());
		}

		player.sendPacket(esl);
	}
	else
		player.sendPacket(new SystemMessage(SystemMessageId.THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT));

	player.sendPacket(ActionFailed.STATIC_PACKET);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{       		
	if (command.startsWith("SkillList"))
	{
		if (Config.ALT_GAME_SKILL_LEARN)
		{
			String id = command.substring(9).trim();
			if (id.length() != 0)
			{
				player.setSkillLearningClassId(ClassId.values()[integer.parseInt(id)]);
				showSkillList(player, ClassId.values()[integer.parseInt(id)]);
			}
			else
			{
				boolean own_class = false;

				if (_classesToTeach != null)
				{
					for (ClassId cid : _classesToTeach)
					{
						if (cid.equalsOrChildOf(player.getClassId()))
						{
							own_class = true;
							break;
						}
					}
				}

				String text = "<html><body><center>Skill learning:</center><br>";

				if (!own_class)
				{
					String charType = player.getClassId().isMage() ? "fighter" : "mage";
					text +=
						"Skills of your class are the easiest to learn.<br>"+
						"Skills of another class of your race are a little harder.<br>"+
						"Skills for classes of another race are extremely difficult.<br>"+
						"But the hardest of all to learn are the  "+ charType +"skills!<br>";
				}

				// make a list of classes
				if (_classesToTeach != null)
				{
					int count = 0;
					ClassId classCheck = player.getClassId();

					while ((count == 0) && (classCheck != null))
					{
						for (ClassId cid : _classesToTeach)
						{
							if (cid.level() > classCheck.level()) 
								continue;

							if (SkillTreeTable.getInstance().getAvailableSkills(player, cid).length == 0)
								continue;

							text += "<a action=\"bypass -h npc_%objectId%_SkillList "+cid.getId()+"\">Learn "+cid+"'s class Skills</a><br>\n";
							count++;
						}
						classCheck = classCheck.getParent();
					}
					classCheck = null;
				}
				else
					text += "No Skills.<br>";

				text += "</body></html>";

				insertObjectIdAndShowChatWindow(player, text);
				player.sendPacket(ActionFailed.STATIC_PACKET);
			}
		}
		else
		{
			player.setSkillLearningClassId(player.getClassId());
			showSkillList(player, player.getClassId());
		}
	}
	else if (command.startsWith("EnchantSkillList"))
		showEnchantSkillList(player, false);
	else if (command.startsWith("SafeEnchantSkillList"))
		showEnchantSkillList(player, true);
	else if (command.startsWith("ChangeEnchantSkillList"))
		showEnchantChangeSkillList(player);
	else if (command.startsWith("UntrainEnchantSkillList"))
		showEnchantUntrainSkillList(player, player.getClassId());
	else
	{
		// this class dont know any other commands, let forward
		// the command to the parent class

		super.onBypassFeedback(player, command);
	}
}

private void showNoTeachHtml(L2PcInstance player)
{
	int npcId = getNpcId();
	String html = "";

	if (this instanceof L2WarehouseInstance)
		html = HtmCache.getInstance().getHtm("data/html/warehouse/" + npcId + "-noteach.htm");
	else if (this instanceof L2TrainerInstance)
		html = HtmCache.getInstance().getHtm("data/html/trainer/" + npcId + "-noteach.htm");

	if (html == null)
	{
		_log.warning("Npc " + npcId + " missing noTeach html!");
		NpcHtmlMessage msg = new NpcHtmlMessage(getObjectId());
		final String sb = StringUtil.concat(
				"<html><body>" +
				"I cannot teach you any skills.<br>You must find your current class teachers.",
				"</body></html>"
		);
		msg.setHtml(sb);
		player.sendPacket(msg);
		return;
	}
	else
	{
		NpcHtmlMessage noTeachMsg = new NpcHtmlMessage(getObjectId());
		noTeachMsg.setHtml(html);
		noTeachMsg.replace("%objectId%", String.valueOf(getObjectId()));
		player.sendPacket(noTeachMsg);
	}
    }
    public L2MaxPolyModel getMxcPoly()
    {
       return _mxcModel;
    }
}

thanks

  • 0
Posted

@Bleadd yes but i dont know how to fix it thats why i'm posting here...

@Tryskell cant get what u mean sorry ;x

=> {}{}{}{}{}{}{}{} <=

There's jelly and orange, but they're brackets.

http://fsac.mitacademy.ma/images/070215-firey-orange-jelly-icon-alphanumeric-bracket-curley.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • 🚀 Uninterrupted High-Performance AI: Claude 3.5 Sonnet, ChatGPT Plus, and Cursor AI running with 100% uptime on KloudItem.     FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
    • 🌐 Works Globally Without VPN: Activate 5TB + Gemini Pro anywhere in the world on your personal Google account in under 60 seconds!     FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..