Jump to content

Recommended Posts

Posted

Many of you have bought XP/IP boosts, either for some days or for some wins(ex: 4win IP Boost /1day XP Boost).

But do you really know the difference between em?

 

 

 

 

 

XP Boosts

 

 

 

 

XP(Experience) in League of Legends are the points you need in order to level up your summoner account.

You can only acquire by completing a game. The a-beep-t of XP you gain from a game is calculated at the end of each game; wins are worth more than losses, and the longer the game lasts, the more XP you gain.

XP Boosts increase that a-beep-t.

 

 

The avaible XP Boosts in store are:

 

[*]1 Day: 150RP

[*]3 Days: 260RP

[*]7 Days: 520RP

 

[*]4Wins: 150RP

[*]10Wins: 350RP

 

 

The difference between Per Win XP Boosts  with Days Based XP Boosts are:

[*]Per Win XP Boosts will expire after you win that a-beep-t of games.(Obviously)

 

[*]Days Based XP Boosts will expire in 1/3/7 days after you buy em.(Obviously)

 

[*]Per Win XP Boosts increases Experience Points gain to 300% IF you win a game.

(That means if you would normally gain 100XP for winning a game, with XP Boost you will gain 300XP)

 

[*]Days Based XP Boosts increases Experience Points gain to 200%.

(That means if you would normally gain 70XP for losing a game, with XP Boost you will gain 140XP)

 

 

So what is worthier to buy Days Based or Per win IP Boosts?

That depends on how much you will play.

 

 

 

 

[*]1 Day XP Boost(150RP) vs 4 Win XP Boost(150RP)

*Your win/loss ratio is 0.5

 

Since both cost the same RP, which is worthier is calculated only from the bonus XP you will get.

 

 

The total Experience you will get with 4 Win XP Boost is

XP * 300% * 4 = 1200% XP

 

 

In order 1 Day XP Boost to be worthier , you must get at least 1201% XP

1200% XP <(Games * 200% XP)/2          (its /2 since you only win half of your games)

Games>12

You must play at least 12 games!(win 6 lose 6)

 

 

 

[*]3 Day XP Boost (260RP) vs 10 Win XP Boost (350RP)

*Your win/loss ratio is 0.5

 

 

350RP/260RP= 1.35

So 10 Win XP Boost cost 1.35 times more than 3 Day XP Boost

 

 

From 10 Win XP Boost, the total XP you will get is

XP* 300%*10=3000% XP

 

 

In order 3 Day XP Boost to be worthier , you must get at least 3001% XP

3000% XP <(Games * 200% XP)/2

Games>30

 

But because 10 Wins XP Boost cost 1.35 times more than 3 Days XP Boost.

 

Games>30/1.35

games>22

So you need at least 22 games (11Win 11Defeat).

 

==================

 

 

 

 

 

IP Boosts

 

 

 

 

IP(Influence Points) can be used in League of Legends store to unlock Champions / Runes / Rune Pages. IP are gained after completing a game. The a-beep-t of IP gained is calculated at the end of each game; wins are worth more than losses, and the longer the game lasts, the more IP you gain.

IP Boosts increase that a-beep-t.

 

 

The avaible IP Boosts in store are:

 

[*]1 Day: 290RP

[*]3 Days: 520RP

[*]14 Days: 1846RP

 

[*]4Wins: 290RP

[*]10Wins: 670RP

 

 

The difference between Per Win IP Boosts with Days Based IP Boosts are:

[*]Per Win IP Boosts will expire after you win that a-beep-t of games.(Obviously)

 

[*]Days Based IP Boosts will expire in 1/3/14 days after you buy em.(Obviously)

 

[*]Per Win IP Boosts add a flat amou nt of around 145IP IF you win a normal summoner rift game.

Warning: if you play a different mode(ranked/costum/co-op vs al) or different map the flat IP amo unt will be different, ex: if you win a twisted treeline, that IP boost a-beep-t will be less.

(Note1:The flat amout for a ranked game win is 168IP.)

(Note2:The time played in a game does not affect this boost’s reward.)

(That means if you would normally gain 70IP for winning a game, with IP Boost you will gain 215IP)

 

[*]Days Based IP Boosts increases Influence Points gain to 200%.

(That means if you would normally gain 70IP for losing a game, with IP Boost you will gain 140IP)

 

 

 

So what is worthier to buy Days Based or Per win IP Boosts?

That depends on how much you will play.

 

The reward for a win is approximately: 18 IP + 2.312 per minute IP, and

For a loss, the reward is approximately: 16 IP + 1.405 per minute IP.

(You gain ~100IP in a 37minute win, and ~68 in a 37minute defeat)

 

There are also some caps:

On Summoner's Rift these caps are at 25 minutes (76 IP for a win) and 55 minutes (145 IP for a win).

On Twisted Treeline the minimum cap is at 20 minutes (64 IP for a win) the maximum cap is not known.

 

http://leagueoflegends.wikia.com/wiki/Influence_Points

 

 

 

 

 

[*]1 Day IP Boost(290RP) vs 4 Win IP Boost(290RP) (for Normal Games)

*Your win/loss ratio is 0.5

*You play at summoner rift and your games usually end in 30minutes

 

Since both cost the same RP, which is worthier is calculated only from the bonus IP you will get.

 

With 4 Win IP Boost the total bonus IP you will get it will be

4games * 145IP Flat a-beep-t = Bonus 580IP.

 

In order 1 Day IP Boost to be worthier than 4 Win IP Boost, the bonus IP you will get should be at least 581IP.

Lets do the math.

 

18 IP + 2.312 per minute IP

16 IP + 1.405 per minute IP (+)

_________________________

34 IP + 3.717 per minute IP

 

34 IP + 3.717 per minute IP / 2 = 17*games +1.8585 per minute IP , and since all games last 30minutes

17*games +1.8585 per minute IP = 17*games +1.8585*games*30  per game

 

1Game=>72      (17*games +1.8585*games*30=17*1+1.8585*1*30=72)

2Games=>144

3Games=>216

4Games=>288

5Games=>360

6Games=>432

7Games=>504

8Games=>576

9Games=>648Bonus IP581

 

So if you got 0.5 win loss ratio , and you finish your games in 30minutes, you will need 8 games(5win 3 losses) or 9 games(4win 5losses) to make 1 Day IP Boost worthier than 4 Win IP Boost.

 

 

 

 

[*]3 Days IP Boost(520RP) vs 10 Wins IP Boost(670RP) (For normal games)

*Your win/loss ratio is 0.5

*You play at summoner rift and your games end in 30minutes

 

670RP/520RP=1.3

So 10 Wins IP Boost cost 1.3 times more than 3 Days IP Boost.

 

If you win 10 games, the bonus IP you will get with 10 Wins IP Boost will be

10Games * 145 Flat IP=1450IP

 

 

In order 3 Days IP Boost to be worthier than 10 Wins IP Boost the bonus IP you will get should be at least 1451 IP.

 

You gain 17*games +1.8585*games*30 per game so:

 

1450<17*games +1.8585*games*30 =

1450<17*games + 55.755*games =

1450<72.755*games =

games> 20

 

But because 10 Wins IP Boost cost 1.3 times more than 3 Days IP Boost.

 

games>20/1,3

games>15

 

So if you got 0.5 win loss ratio , and you finish your games in 30minutes, you will need 15 games to make 3 Day IP Boost worthier than 10 Win IP Boost.

  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...
  • 1 month later...
  • 4 weeks later...
  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello community, I’d like to share an improved version of the L2smr editor for StaticMeshes, focused on solving some workflow issues I found in the original tool. CreditsThis project is based on the original acmi/L2smr repository https://github.com/acmi/L2smr , created by acmi, and I updated it to Java 17 with some additional features. Issues in the original L2smr Too many windows: each StaticMesh opened in a new one → cluttered desktop. No search: navigating through hundreds of StaticMeshActors was slow and tedious. Added improvements Flexible views Single Window Mode: reuse one window instead of opening new ones. Multiple Window Mode: still available for those who prefer having several views open simultaneously. Real-time Search Field Instant filtering as you type. Case-insensitive search. “Reset” button to quickly clear the search.     Installation and Execution: Clone the repository: git clone https://github.com/Jeep12/l2smr.git cd l2smr        2.Build the project:   ./gradlew build        3. Run the application:     ./run.bat      Or simply double-click on run.bat.     The run.bat script automatically extracts JavaFX from the included javafx-17.0.2.zip file in the javafx/ directory, sets up the required libraries, and launches the application. You don’t    need to install JavaFX separately.      Repository: https://github.com/Jeep12/l2smr     Maybe these features already existed in another version or fork, and they might not be very big changes, but since I didn’t know about them and found them necessary, I decided to          implement them myself and wanted to share them.      
    • no....Mobius L2Clientdat and L2FileEditor can do that...but still cant works with TaiWanese Grand Crusade ,especially Armorgrp.dat and Armorgrp-Classic.dat
    • L2GOLD - Halcyon x45 Project Classic Interlude   C6 - Classic Interlude: Protocol 110     Is a complete copy of L2Gold in Classic [110 Protocol] with L2OFF files.   Fully L2Gold Features - Daily Quest - Daily Mining Quest - Ancient Weapons -Refine System  -Rebirth System -Fully configurable everything you want -Gold stats/Gold skills/Gold items working 100% -Zones 100% alike  -Unique donations system (npc or voicedcommand .donate) - On Enchant success announcement ( if +16 for weapon, 8 for armor , 7 for jewel) - Announce of Castle Lord - Announce of Hero  - Olympiad Max A grade - Olympiad Buffs on matches changed to Gold Alike - Working fully Dreadbane   - AI Mods: Static Time for RB   Automated Events: Squash Watermelon RB Event High rate  (those are fully automated)   Server is running a Test Server: Online to anyone can test it.   Game Client: https://www.mediafire.com/file/1d8xe18rvgi04lx/L2_Classic_Interlude_Client_V2.rar/file   Game Patch: https://www.mediafire.com/file/3z4b8ezy93h2z1g/L2Halcyon+Gold+Patch.rar/file   GM Accounts: ID: root pass root [ accounts go from  root1 until root20 ]   Regular Accounts Registrations: http://84.247.164.27/?page=register   Some Screenshots: https://imgur.com/a/o7TxzTN   Contact me here via PM (only serious buyers).    Price of the product: Fully Server Pack + Source ( 250 Euros )
    • ✨ A Service with Vibes  Vibe SMS ✨   Vibe SMS is not just a platform for working with numbers. We’ve built it to be simple, convenient, and stress-free, so your tasks get done without hassle. We value real communication: we listen to your ideas, provide support, and make sure everyone feels calm and confident. With us, you’re not just a client  you’re part of a space built on trust, support, and a human touch. Vibe SMS is a place where people matter and where we create an atmosphere you’ll want to stay in.   Website link — https://vibe-sms.net/ Our Telegram channel — https://t.me/vibe_sms
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock