Jump to content

Question

6 answers to this question

Recommended Posts

  • 0
Posted

i try a guide from greek section dude.but not helped me so before post sh1t ask if i search (someone can give some brain to this gye he totallity idiot )

  • 0
Posted

i try a guide from greek section dude.but not helped me so before post sh1t ask if i search (someone can give some brain to this gye he totallity idiot )

Sorry, you're the 'totallity idiot' here. What Tryskell wanted to say(actually said but you're too 'totallity idiot' to understand) is that you don't give enough information regarding your problem, in order to help you.

 

Anyway, you can at least post in which way you tried to make it pvp zone... Also is it gludin arena or gludin? Because usually arenas are pvp zones...

  • 0
Posted

i try a guide from greek section dude.but not helped me so before post sh1t ask if i search (someone can give some brain to this gye he totallity idiot )

- any russian can be proud of your english (and don't say you're greek, I know it just reading replies + you won't understand the allusion).

- your topic name is generic.

- your problem shouldn't exist on any regular/decent L2J pack.

- your problem explanation lacks of any type of infos (chronicle, pack, what the fack you edited to mess that area).

- you are insulting a forum staff member (e-penis++).

 

Anyway let's wait you find the solution alone or than the topic goes in pixels dust, I don't care.

  • 0
Posted

@mexis15 (explanation for High Five beta, I'm sure you will find out how it's in previous chornicles):

First PVP zone is not the same as allowed to engage combat, for example an Arena like Aden's Colliseum is a PVP zone, where you don't get karma by killling a non flagged player and you don't get flagged after hitting the player, a zone where "engaging combat" is allowed is like any zone with monsters, if you hit a player you get flagged, if you kill a flagged player +1 PvP, if you kill a non-flagged player you get karma and +1 PK.

 

If you (still) want to make Gludin an Arena, go to data/zones/peace.xml find "gludin_town_peace#" where # is a number from 1 to 5 (in this case) and change type="PeaceZone" to type="ArenaZone", if you want to make it for PvP and PK just delete all the:

<zone name="guldiocastle_town_peace#"...

  ...

</zone>

 

If you are using another server version and it might have zones in SQL, find the zone and remove it using a GUI tool like Navicat.

 

@Tryskell don't get so serious about it, you can always provide a generic answer and request more information about it at the same time, is not possible to expect that every user (new or not) in forum post all the information, also I see as best solution if you are tired or you don't care, just don't answer and you will avoid lots of no-sense answers ^_^

  • 0
Posted

@Tryskell don't get so serious about it, you can always provide a generic answer and request more information about it at the same time, is not possible to expect that every user (new or not) in forum post all the information, also I see as best solution if you are tired or you don't care, just don't answer and you will avoid lots of no-sense answers ^_^

I try to give people the good use to format their help reports. I believe if I say it every day, one day ppl reading that section will take that use, and finally I won't have to say it (and better, regular users will say it for me).

 

And if its english was decent, I would correctly understand his question, and eventually answer directly instead of trying to understand. I understood 'gludin arena AS a pvp zone', not 'gludin town zone AS a arena/pvp zone'. That's why stupid punctuation and words exist.

 

Anyway, answered.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..