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Problem with Java code


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+     

+        setIsParalyzed(false);

+        stopAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);

+        sendMessage("You are unparalized.");

 

i have an error ABNORMAL_EFFECT_HOLD_1);cannot be resolved or is not at field

14 answers to this question

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Posted

If the line:

import com.l2jserver.gameserver.model.effects.AbnormalEffect;

is missing you will get an error, "adding the missing import" means copy/paste that line into import definition area, between pakage declaration and class declaration.

 

If it's already there you won't get an error and you may ignore the comment.

  • 0
Posted

pakage declaration and class declaration. where exactly ?

 

Description Resource Path Location Type

ABNORMAL_EFFECT_HOLD_1 cannot be resolved or is not a field L2PcInstance.java /L2J_Server/java/com/l2jserver/gameserver/model/actor/instance line 10619 Java Problem

Description Resource Path Location Type

ABNORMAL_EFFECT_HOLD_1 cannot be resolved or is not a field L2PcInstance.java /L2J_Server/java/com/l2jserver/gameserver/model/actor/instance line 10690 Java Problem

 

 

 

if (getSubClasses().containsKey(classIndex))
			return false;
		    	
		    	startAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);  <<ERROR>>
		    	setIsParalyzed(true);
		    	sendMessage("You are paralized untill your subclass load.");

 

if (Config.DEBUG)
			_log.info(getName() + " was given " + getAllSkills().length + " skills for their new sub class.");
		        
		        setIsParalyzed(false);
		        stopAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1); <<ERROR>>
		        sendMessage("You are unparalized.");			
		return true;

  • 0
Posted

If the line:

import com.l2jserver.gameserver.model.effects.AbnormalEffect;

is missing you will get an error, "adding the missing import" means copy/paste that line into import definition area, between pakage declaration and class declaration.

 

If it's already there you won't get an error and you may ignore the comment.

where i must put the imports wich line ?
  • 0
Posted

its the same in all programming.U define imports or libraries at the start of a code.such us  #include <stdio.h> which stands for C or #include <iostream.h> for C++.Java u just import the "libraries"so you dont have to write the whole code again and again.Its like calling a code from somewhere as u do with desktop shortcuts.Example:

 

import net.sf.l2j.gameserver.instancemanager.RaidBossPointsManager;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.L2Summon;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.Earthquake;
import net.sf.l2j.gameserver.network.serverpackets.ExRedSky;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.gameserver.util.Broadcast;
import net.sf.l2j.util.Rnd;


         // RedSky and Earthquake and Announcement
         ExRedSky packet = new ExRedSky(10);
         Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
         Broadcast.toAllOnlinePlayers(packet);
         Broadcast.toAllOnlinePlayers(eq);
         Broadcast.announceToOnlinePlayers(super.getName()+ " has been killed.");

This code doesnt work but just to give u to understand where the imports are.Always look at the start of every java.If u dont see the imports press the + which is included in a circle button to actualy access more code which is compressed inside that "+".If u still got problem getting the imports tell me what i said wrong

  • 0
Posted
import net.sf.l2j.gameserver.instancemanager.RaidBossPointsManager;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.L2Summon;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.Earthquake;
import net.sf.l2j.gameserver.network.serverpackets.ExRedSky;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.gameserver.util.Broadcast;
import net.sf.l2j.util.Rnd;

If i understood correctly i must put here the imports right? if missing

  • 0
Posted

Yeah u have insert at that point any import that may miss from the code u have.What i gave up was a total random code.If u want me me the code so i can understand better.

  • 0
Posted

Show as the full code pls, its not imports problem, tell us witch file it is. And what you want to make

  • 0
Posted

ctrl+shift+O to correct imports...

 

Btw verify where are stored effects (you try to read from L2Character...) and if effect named ABNORMAL_EFFECT_HOLD_1 simply exists...

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