Jump to content

Recommended Posts

Posted

welcome all

i search for good pack to my server

it not have full bugs and have custom thing

i look for good team (project) or pro Dev

give me good & clean pack with source

and support me in anything i want

and give good geodata with not many bugs

i look for (h5) ofcours

 

pm me

and if you can advise me

about good project or team pm me plz

 

i am ready to pay

(scammer  dont enter )

Posted

Go to: http://l2-scripts.ru/index.php?productID=531

 

Pay: 1,152.00€ for Pack and 250€ every month for update and live happy!

 

You not gonna find anything at all on this forum,since i am member here not a single good pack was here on MxC market place!

 

Good Luck

rly?

Full H5 (and by full I mean ALL quests, locations, bosses, skills, items), but also:

- vector engine for geodata, los and pathfinding and also collision detection, smart movement (eg. making mobs aware of water ahead and make them go around, or find route by them own from any place on the map to any other place on the map), autocorrection of geodata bugs, few different routing modes for finding alternate routes eg when came to an dead end, nodelay falling detection, dynamic obstacles detection (oly fences, doors, big objects u spawn/move/despawn - cant be passed by chars or mobs etc)

- huge ai additions like multiple fractions support for mobs, allowing mobs to evolve live and eg become more aggresive against some fractions or more friendly with other, mob evolution in social status (when they win with players/other mobs, they gain strength, evolve into lords and gather own minions or later eg into few types of new raid bosses), tons of new ai behaviours like scavenging (mobs can wander looking for valuable items on ground, they can pick em up and after that - picked up item becomes availeble on that mob's individual droplist), can migrate to other zone (eg. when very often killed by ppl, they might go to other place on map - on foot, not by teleport) etc

- can ally with other mobs, guards, some can be hired (mercenary fractions) eg by clan lord, to help protecting during siege or tw, some can be bounty hunters, hunting eg pk players to kill and receive anything that pk drops on death etc...

- can raid on towns or castles or forts, rob players and clans (or help and support certain clans)...

- highly optimized code, no deadlocks or crashes, no lags even during massive battles (2000+ ai controlled mobs + players and clans)

- extended player panel with tons of options to be turned on or off (eg. showing more details during combat eg about chance of skill landing on opponent or item enchanting success chance...), player mailer that notifies about incomming important events that player chooses (eg sends email when siege commes or email with month statistics on all olympiad participants and matches), extended statistics and world log for every character (eg. number of total killed mobs, or total dmg, success rate against certain classes on pvp, zones where player is most successfull and where most often fails etc...)....

- other usefull toys like away/seen/support tools (player can set any "offline" message that others will see when checking when player was lastly on etc.)

- clan leaders expansions like option to chat ban clanmates on clan or ally chats, clan shared protected items that cannot be sold, traded or destroyed (or changed when protection is on) and that clan leader can summon to clan inventory at any time, with one click (to protect eg epic drops shared by all clan members)

 

vector movement and some basic new types of humanoid mobs:

 

performance test:

 

...

 

oh and nearly finishing gameserver build in bot support (works like offline shop, bot mode can be enabled on player char for certain amount of time, that he can buy eg using microdonation system also implemented - automatically eg by sending SMS via mobile phone). and 2k more things...

Posted

Open a smart server and you will make that without the need for too much coding. See szponiasty's pack for example and the way he "markets" it. Completelly wrong. Great pack, great technology, but they way he promotes it, it is irrelevant to players. I myself still dont understand how his vector engine ( whats that again ? ) works. And then you got a 30 mins video of monsters attacking each other and dropping down some items. Then you check the comments and he is angry that he got 10 dislikes and 2 likes :) Thats what i call great code, badly promoted :)

 

Here's how i would promote it :

 

You enter the town that has NPC talking/walking looking as if they are doing their normal work. You move towards some npc horse, double click it, it vanishes and you are riding it. You run with the hourse out of the town. There you see a farm and an NPC girl get attacked by AI orcs. You dis-beep-t, rush in, kill the orcs. The girl evolves into an ally stance towards you and gives you items or probably follows you. You take the items ( turns out is a blessed scroll ) use it on your weapon to go +1 more. And then you -beep-t the horse again looking for the next big adventure.

 

Thats how you promote technology. There are three things people like in games. Exploration of the unknown, an inventory full of items and a big e-pennis of legendary achievment :) 3000 orcs running around killing each other without the player interacting at all, sure wont achieve any of the previously mentioned.

Posted

welcome all

i search for good pack to my server

it not have full bugs and have custom thing

i look for good team (project) or pro Dev

give me good & clean pack with source

and support me in anything i want

and give good geodata with not many bugs

i look for (h5) ofcours

 

pm me

and if you can advise me

about good project or team pm me plz

 

i am ready to pay

(scammer  dont enter )

 

add me skype akis557

Posted

Open a smart server and you will make that without the need for too much coding. See szponiasty's pack for example and the way he "markets" it. Completelly wrong. Great pack, great technology, but they way he promotes it, it is irrelevant to players. I myself still dont understand how his vector engine ( whats that again ? ) works. And then you got a 30 mins video of monsters attacking each other and dropping down some items. Then you check the comments and he is angry that he got 10 dislikes and 2 likes :) Thats what i call great code, badly promoted :)

 

Here's how i would promote it :

 

You enter the town that has NPC talking/walking looking as if they are doing their normal work. You move towards some npc horse, double click it, it vanishes and you are riding it. You run with the hourse out of the town. There you see a farm and an NPC girl get attacked by AI orcs. You dis-beep-t, rush in, kill the orcs. The girl evolves into an ally stance towards you and gives you items or probably follows you. You take the items ( turns out is a blessed scroll ) use it on your weapon to go +1 more. And then you -beep-t the horse again looking for the next big adventure.

 

Thats how you promote technology. There are three things people like in games. Exploration of the unknown, an inventory full of items and a big e-pennis of legendary achievment :) 3000 orcs running around killing each other without the player interacting at all, sure wont achieve any of the previously mentioned.

 

yeah you right

so are you dev ?

pm me

 

 

add me skype akis557

i dont use it

i have msn

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..