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[HELP]Surprise Item


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Posted

The server has this item was a "noob" server. The admin he hasn't the knowledge to create a shop. you think he can do that? :S

he maybe found it shared somewhere , you need something like this?
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Posted

Such items (extractable, such as pouchs etc) got a special engine in IL packs type, you have to feed extractable_items.csv.

 

On Freya++, and thx to Zoey76 (so far from what I rem), it's now included directly on items XML. The old engine which readed .csv has been heavily modified.

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Posted

Such items (extractable, such as pouchs etc) got a special engine in IL packs type, you have to feed extractable_items.csv.

 

On Freya++, and thx to Zoey76 (so far from what I rem), it's now included directly on items XML. The old engine which readed .csv has been heavily modified.

 

About that, you may want to check:

http://trac.l2jdp.com/changeset/8613/branches/unstable/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ItemSkillsTemplate.java

http://trac.l2jdp.com/changeset/8613/branches/unstable/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Extractable.java

 

Fixing Extractable Skills restriction properly.

 

    Unhardcode Skills Ids.

    Now only Item Skills are restricted.

    Items with consume count won't be consumed without giving the reward.

    Applied to reuse time greater than 5 seconds, there is no point on restrict item skills with less reuse time.

    Unhardcoded system message for item reward.

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