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Hello,
Skill Activation: The activation options from the Alt+K window work perfectly. However, when activating them from the skill bar, there is still a delay of approximately 1 second.
I need to remove that delay
Question
ozan
hello guys =) i fully made my server when i lauch my loginserver it says ready
when i lauch gameserver i get this error =
SEVERE: FATAL: Failed to open server socket. Reason: Cannot assign requested address: bind
java.net.BindException: Cannot assign requested address: bind
at sun.nio.ch.Net.bind0(Native Method)
at sun.nio.ch.Net.bind(Unknown Source)
at sun.nio.ch.Net.bind(Unknown Source)
at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at org.mmocore.network.SelectorThread.openServerSocket(SelectorThread.java:112)
at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:468)
at com.l2jserver.gameserver.GameServer.main(GameServer.java:504)
pls help me firewall /router i open this port's = 7777 UDP/TCP - 2106 UDP/TCP - 80 TCP - 9014 UDP/TCP
# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *
# Default: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = *
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
#
# Note: External/Internal address definitions was moved to the ipconfig.xml
#
# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# Default: * (0.0.0.0)
GameserverHostname = **.***.***.**
# Default: 7777
GameserverPort = 7777
HELP ME ????? i get this error =
SEVERE: FATAL: Failed to open server socket. Reason: Cannot assign requested address: bind
java.net.BindException: Cannot assign requested address: bind
at sun.nio.ch.Net.bind0(Native Method)
at sun.nio.ch.Net.bind(Unknown Source)
at sun.nio.ch.Net.bind(Unknown Source)
at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at org.mmocore.network.SelectorThread.openServerSocket(SelectorThread.java:112)
at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:468)
at com.l2jserver.gameserver.GameServer.main(GameServer.java:504)
btw does the telnet need to be ON or OFF ???
9 answers to this question
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