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[GR] Πρόβλημα αποθήκευσης με το File Edit


Intigko

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Έχω φτιάξει ένα custom weapon αλλα όταν περνάω τα αρχεία weapongrp και itemname-e και τα κάνω αποθήκευση δεν αποθηκεύονται μήπως ξέρετε γιατί ;

Ο server μου είναι Η5.

 

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Νομιζω σου εχω πει κιαλες φορες που βρισκεται το προβλημα. Δεν μπορεις να βαλεις απ'οποιο client ετσι απλα τα ID απο τα weaps που θελεις. Δες αυτο το guide .

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Νομιζω σου εχω πει κιαλες φορες που βρισκεται το προβλημα. Δεν μπορεις να βαλεις απ'οποιο client ετσι απλα τα ID απο τα weaps που θελεις. Δες αυτο το guide .

Γεια άρχει ευχάριστο που απάντησες.

Ναι,μου έχεις πει,αλλα αυτό το weapon που βάζο εγώ δεν το βάζο από κάποιο άλλο client.

Βρήκα ένα weapon που μου άρεσε πείρα τις γραμμές του

Και απλός άλλαξα το name και το ID.

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Γεια άρχει ευχάριστο που απάντησες.

Ναι,μου έχεις πει,αλλα αυτό το weapon που βάζο εγώ δεν το βάζο από κάποιο άλλο client.

Βρήκα ένα weapon που μου άρεσε πείρα τις γραμμές του

Και απλός άλλαξα το name και το ID.

Μα και παλι σου λεω οτι Δεν μπορεις να βαλεις απ'οποιο client ετσι απλα τα ID απο τα weaps που θελεις.

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Μα και παλι σου λεω οτι Δεν μπορεις να βαλεις απ'οποιο client ετσι απλα τα ID απο τα weaps που θελεις.

ma8etai adaption iparxoun guides ! ^_^
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Μα και παλι σου λεω οτι Δεν μπορεις να βαλεις απ'οποιο client ετσι απλα τα ID απο τα weaps που θελεις.

Για δες τώρα..

 

0	33333	1	1	7	35	0	Branch2.br_wp_wind_of_multicast_m00			BranchSys2.br_wp_wind_of_multicast_t00				0	0	0	0	0	1	0	0	BranchSys2.icon.br_wp_wind_of_multicast_i01					-1	840	47	1	0	0		3		27	1	1	Branch2.br_wp_wind_of_multicast_m00		1		1	BranchSys2.br_wp_wind_of_multicast_t00				4	ItemSound.sword_big_3	ItemSound.sword_mid_9	ItemSound.sword_great_4	ItemSound.public_sword_shing_8	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	412	282	1	4	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.c_u005		-20.00000000	0.00000000	0.00000000	1.50000000	0.80000001						LineageWeapons.rangesample		1.10000002	1.39999998	1.10000002	8.00000000	0.00000000	0.00000000							5	-1	-1	-1	-1	-1

 

33333    Multicast	Acumen	a,<Soul Crystal Enhancement>\\nMagic fan used by Multicast. Bestows a special power upon the wielder. Increases Casting Spd. by 18%. Increases damage inflicted during PvP.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	3

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Για δες τώρα..

 

0	33333	1	1	7	35	0	Branch2.br_wp_wind_of_multicast_m00			BranchSys2.br_wp_wind_of_multicast_t00				0	0	0	0	0	1	0	0	BranchSys2.icon.br_wp_wind_of_multicast_i01					-1	840	47	1	0	0		3		27	1	1	Branch2.br_wp_wind_of_multicast_m00		1		1	BranchSys2.br_wp_wind_of_multicast_t00				4	ItemSound.sword_big_3	ItemSound.sword_mid_9	ItemSound.sword_great_4	ItemSound.public_sword_shing_8	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	412	282	1	4	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.c_u005		-20.00000000	0.00000000	0.00000000	1.50000000	0.80000001						LineageWeapons.rangesample		1.10000002	1.39999998	1.10000002	8.00000000	0.00000000	0.00000000							5	-1	-1	-1	-1	-1

 

33333    Multicast	Acumen	a,<Soul Crystal Enhancement>\\nMagic fan used by Multicast. Bestows a special power upon the wielder. Increases Casting Spd. by 18%. Increases damage inflicted during PvP.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	3

Τι client ειναι αυτο και σε τι θες να το βάλεις ;

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Nai ok auto einai to hi5 pou mou edwses. Dwse mou kai ena weapon idias kathgorias me auto tou hi5 enow p.x bow h dagger ktlp ktlp.

 

Ε;

Πραγματικά δεν κατάλαβα τι εννοείς.Τι σχέσει μπορεί να έχει το weapon για μάγο με ένα dagger ; τέλος πάντων..Πάρε αυτό εδώ:

0	14142	3	1	15	5	0	LineageWeapons.vesper_caster_m00_wp			LineageWeaponsTex.vesper_caster_t00	LineageWeaponsTex.vesper_caster_t01			0	0	0	0	0	2	0	0	icon.weapon_vesper_caster_i01					-1	1080	13	1	0	0		1		27	1	1	LineageWeapons.vesper_caster_m00_wp		2		2	LineageWeaponsTex.vesper_caster_t00	LineageWeaponsTex.vesper_caster_t01			4	ItemSound.spear_5	ItemSound.staff_2	ItemSound.spear_6	ItemSound.spear_9	ItemSound.itemdrop_staff	ItemSound.itemequip_staff		20	317	234	2	7	4	4	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.c_u005		-9.00000000	0.00000000	0.00000000	0.60000002	0.10000000						LineageWeapons.rangesample		0.85000002	0.55000001	0.50000000	22.00000000	0.00000000	0.00000000							5	-1	-1	-1	-1	-1

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Ε;

Πραγματικά δεν κατάλαβα τι εννοείς.Τι σχέσει μπορεί να έχει το weapon για μάγο με ένα dagger ; τέλος πάντων..Πάρε αυτό εδώ:

0	14142	3	1	15	5	0	LineageWeapons.vesper_caster_m00_wp			LineageWeaponsTex.vesper_caster_t00	LineageWeaponsTex.vesper_caster_t01			0	0	0	0	0	2	0	0	icon.weapon_vesper_caster_i01					-1	1080	13	1	0	0		1		27	1	1	LineageWeapons.vesper_caster_m00_wp		2		2	LineageWeaponsTex.vesper_caster_t00	LineageWeaponsTex.vesper_caster_t01			4	ItemSound.spear_5	ItemSound.staff_2	ItemSound.spear_6	ItemSound.spear_9	ItemSound.itemdrop_staff	ItemSound.itemequip_staff		20	317	234	2	7	4	4	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.c_u005		-9.00000000	0.00000000	0.00000000	0.60000002	0.10000000						LineageWeapons.rangesample		0.85000002	0.55000001	0.50000000	22.00000000	0.00000000	0.00000000							5	-1	-1	-1	-1	-1

Egw eipa oti mou edwses ena weapon apo MAGE hi5 ti einai ravdos ? Mace ti ? Oti telos pantwn einai to hi5 thelw kai ena idias kathgorias apo to client pou to thes.

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11c0eac4d844931a9925b9d4.jpg

 

Αυτό το weapon είναι.

Ρε κάντε ένα video αυτό το guide "http://maxcheaters.com/forum/index.php?topic=100967.0" να τελειώνουμε τόσο δύσκολο σας είναι ; (ερε πούστη  ένα μηνα να παιδευόμαστε για μια μαλακια  >:()

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List<Integer> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (int skillId : skills) { final String icon = (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId; sb.append(((row % 2) == 0 ? 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The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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