I'm looking for a l2j dev for a serious server project.
Gameplay will be discussed in a private chat, although the chronicle will be Interlude.
I will be the one that stands for all the costs, and the payment will also be discussed in a private conversation.
This isn't the first time I've administrated a server, 2 years ago, wont mention the servers name, I hosted a L2 server, because of my ideas and my teamwork we got around 1k euros every 2nd week, not bad.
What I'm looking for in a developer is:
*Great knowledge in java coding.. If you think you're a dev just because you can do some custom armors and edit config.properties, then get lost.
*You have to speak GOOD English, I do not want someone that I can't communicate with!
*Team player, that's almost my #1 rule, without working as a team, the server will be dead before it opens.
*Active, if you're offline 99% of the week, then there's no possibility for us to grow.
Note: You will not have access to the server machine. Perhaps in the future.
If you're interested, send me a pm, and I'll provide you with my msn adress.
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UPDATE 1:
My bad! I didn't notice that this is published in the L2OFF section. The statement below is only relevant for L2J.
(Yes, there is another, very simple, efficient, and quite elegant, way to do this.
What you need is:
- create one Config of type Boolean, lets call it MOB_DROP_ONLY_ADENA, which will act as the trigger point for this feature.
- locate the method which is responsible for parsing the drops of the monsters from XML.
- in this method, there should be a loop for each of the parsed items and there we add a simple check:
if (Config.MOB_DROP_ONLY_ADENA && item.getItemId() != 57)
{
continue;
}
And we are done.
Now, every time the server tries to parse a drop item, it will check if the ID of the item is 57 (adena) and skip it if it isnt.
You should add a further check to make sure that the NPC you are parsing the drop for is of type Monster and not of type RaidBoss or GrandBoss (or any other custom type you might have).
The easiest way is with with a lookup into the NPC/Monster Template, if there is one on your assembly of choice. What these templates do, usually, is to provide some lookup options for certain features of theirs, such as level, type, etc.)
Hello, good morning everyone. I would like to know some way so that the mobs only drop adena, the only way I know is to go to each mob's line and delete the materials. Would there be any other way?
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scrubs
G'day!
I'm looking for a l2j dev for a serious server project.
Gameplay will be discussed in a private chat, although the chronicle will be Interlude.
I will be the one that stands for all the costs, and the payment will also be discussed in a private conversation.
This isn't the first time I've administrated a server, 2 years ago, wont mention the servers name, I hosted a L2 server, because of my ideas and my teamwork we got around 1k euros every 2nd week, not bad.
What I'm looking for in a developer is:
*Great knowledge in java coding.. If you think you're a dev just because you can do some custom armors and edit config.properties, then get lost.
*You have to speak GOOD English, I do not want someone that I can't communicate with!
*Team player, that's almost my #1 rule, without working as a team, the server will be dead before it opens.
*Active, if you're offline 99% of the week, then there's no possibility for us to grow.
Note: You will not have access to the server machine. Perhaps in the future.
If you're interested, send me a pm, and I'll provide you with my msn adress.
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