Jump to content

Recommended Posts

Posted

I have removed the lyrics but still gives the same error, only instead of saying (For imput string: "x") I get (For imput string: ""), also try putting coordinates and I get the same.

 

anyone know where to locate the source to remove the option of pack?

 

Problem solved. :D

  • 1 month later...
  • 2 weeks later...
Posted

How to remove this fvcking block Zealt & Frenzy in olympiad? :P

Change Project many reasons to do it ;/ also baggoc its baned as i know so he cant Help you

 

one Mode Lock to avoid more spam

  • 2 months later...
Posted

How to remove this fvcking block Zealt & Frenzy in olympiad? :P

 

Just found out yesterday how  fix this freaking block

 

Here's the fixed file 

Credits goes to Sweets for telling me how to fix it

Copy this in to AbstractOlympiadGame.java find it in L2J-Server\java\com\l2jserver\gameserver\model\olympiad

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.olympiad;

import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;

import com.l2jserver.Config;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.datatables.HeroSkillTable;
import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.instancemanager.FortManager;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2Party;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.model.zone.type.L2OlympiadStadiumZone;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExOlympiadMode;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
import com.l2jserver.gameserver.network.serverpackets.SkillCoolTime;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

/**
* 
* @author godson, GodKratos, Pere, DS
*
*/
public abstract class AbstractOlympiadGame
{
protected static final Logger _log = Logger.getLogger(AbstractOlympiadGame.class.getName());
protected static final Logger _logResults = Logger.getLogger("olympiad");

protected static final String POINTS = "olympiad_points";
protected static final String COMP_DONE = "competitions_done";
protected static final String COMP_WON = "competitions_won";
protected static final String COMP_LOST = "competitions_lost";
protected static final String COMP_DRAWN = "competitions_drawn";

protected long _startTime = 0;
protected boolean _aborted = false;
protected final int _stadiumID;

protected AbstractOlympiadGame(int id)
{
	_stadiumID = id;
}

public final boolean isAborted()
{
	return _aborted;
}

public final int getStadiumId()
{
	return _stadiumID;
}

protected boolean makeCompetitionStart()
{
	_startTime = System.currentTimeMillis();
	return !_aborted;
}

protected final void addPointsToParticipant(Participant par, int points)
{
	par.updateStat(POINTS, points);
	final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_GAINED_S2_OLYMPIAD_POINTS);
	sm.addString(par.name);
	sm.addNumber(points);
	broadcastPacket(sm);
}

protected final void removePointsFromParticipant(Participant par, int points)
{
	par.updateStat(POINTS, -points);
	final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_LOST_S2_OLYMPIAD_POINTS);
	sm.addString(par.name);
	sm.addNumber(points);
	broadcastPacket(sm);
}

/**
 * Function return null if player passed all checks
 * or SystemMessage with reason for broadcast to opponent(s).
 * @param player
 * @return
 */
protected static SystemMessage checkDefaulted(L2PcInstance player)
{
	if (player == null || !player.isOnline())
		return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_ENDS_THE_GAME);

	if (player.getClient() == null || player.getClient().isDetached())
		return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_ENDS_THE_GAME);

	// safety precautions
	if (player.inObserverMode() || TvTEvent.isPlayerParticipant(player.getObjectId()))
		return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_DOES_NOT_MEET_THE_REQUIREMENTS_FOR_JOINING_THE_GAME);

	SystemMessage sm;
	if (player.isDead())
	{
		sm = SystemMessage.getSystemMessage(SystemMessageId.C1_CANNOT_PARTICIPATE_OLYMPIAD_WHILE_DEAD);
		sm.addPcName(player);
		player.sendPacket(sm);
		return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_DOES_NOT_MEET_THE_REQUIREMENTS_FOR_JOINING_THE_GAME);
	}
	if (player.isSubClassActive())
	{
		sm = SystemMessage.getSystemMessage(SystemMessageId.C1_CANNOT_PARTICIPATE_IN_OLYMPIAD_WHILE_CHANGED_TO_SUB_CLASS);
		sm.addPcName(player);
		player.sendPacket(sm);
		return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_DOES_NOT_MEET_THE_REQUIREMENTS_FOR_JOINING_THE_GAME);
	}
	if (player.isCursedWeaponEquipped())
	{
		sm = SystemMessage.getSystemMessage(SystemMessageId.C1_CANNOT_JOIN_OLYMPIAD_POSSESSING_S2);
		sm.addPcName(player);
		sm.addItemName(player.getCursedWeaponEquippedId());
		player.sendPacket(sm);
		return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_DOES_NOT_MEET_THE_REQUIREMENTS_FOR_JOINING_THE_GAME);
	}
	if (!player.isInventoryUnder80(true))
	{
		sm = SystemMessage.getSystemMessage(SystemMessageId.C1_CANNOT_PARTICIPATE_IN_OLYMPIAD_INVENTORY_SLOT_EXCEEDS_80_PERCENT);
		sm.addPcName(player);
		player.sendPacket(sm);
		return SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_DOES_NOT_MEET_THE_REQUIREMENTS_FOR_JOINING_THE_GAME);
	}

	return null;
}

protected static final boolean portPlayerToArena(Participant par, Location loc, int id)
{
	final L2PcInstance player = par.player;
	if (player == null || !player.isOnline())
		return false;

	try
	{
		player.setLastCords(player.getX(), player.getY(), player.getZ());
		if (player.isSitting())
			player.standUp();
		player.setTarget(null);

		player.setOlympiadGameId(id);
		player.setIsInOlympiadMode(true);
		player.setIsOlympiadStart(false);
		player.setOlympiadSide(par.side);
		player.olyBuff = 5;
		player.setInstanceId(0);
		player.teleToLocation(loc, false);
		player.sendPacket(new ExOlympiadMode(2));
	}
	catch (Exception e)
	{
		_log.log(Level.WARNING, e.getMessage(), e);
		return false;
	}
	return true;
}

protected static final void removals(L2PcInstance player, boolean removeParty)
{
	try
	{
		if (player == null)
			return;

		// Remove Buffs
		player.stopAllEffectsExceptThoseThatLastThroughDeath();

		// Abort casting if player casting
		player.abortAttack();
		player.abortCast();

		// Force the character to be visible
		player.getAppearance().setVisible();

		// Remove Hero Skills
		if (player.isHero())
		{
			for (L2Skill skill : HeroSkillTable.getHeroSkills())
				player.removeSkill(skill, false);
		}


		// Heal Player fully
		player.setCurrentCp(player.getMaxCp());
		player.setCurrentHp(player.getMaxHp());
		player.setCurrentMp(player.getMaxMp());

		// Remove Summon's Buffs
		final L2Summon summon = player.getPet();
		if (summon != null)
		{
			summon.stopAllEffectsExceptThoseThatLastThroughDeath();
			summon.abortAttack();
			summon.abortCast();

			if (summon instanceof L2PetInstance)
				summon.unSummon(player);
		}

		// stop any cubic that has been given by other player.
		player.stopCubicsByOthers();

		// Remove player from his party
		if (removeParty)
		{
			final L2Party party = player.getParty();
			if (party != null)
				party.removePartyMember(player);
		}
		// Remove Agathion
		if (player.getAgathionId() > 0)
		{
			player.setAgathionId(0);
			player.broadcastUserInfo();
		}

		player.checkItemRestriction();

		// Remove shot automation
		player.disableAutoShotsAll();

		// Discharge any active shots
		if (player.getActiveWeaponInstance() != null)
		{
			player.getActiveWeaponInstance().setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
			player.getActiveWeaponInstance().setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
		}

		// enable skills with cool time <= 15 minutes
		for (L2Skill skill : player.getAllSkills())
		{
			if (skill.getReuseDelay() <= 900000)
				player.enableSkill(skill);
		}

		player.sendSkillList();
		player.sendPacket(new SkillCoolTime(player));
	}
	catch (Exception e)
	{
		_log.log(Level.WARNING, e.getMessage(), e);
	}
}

protected static final void cleanEffects(L2PcInstance player)
{
	try
	{
		// prevent players kill each other
		player.setIsOlympiadStart(false);
		player.setTarget(null);
		player.abortAttack();
		player.abortCast();
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);

		if (player.isDead())
			player.setIsDead(false);

		player.stopAllEffectsExceptThoseThatLastThroughDeath();
		player.clearSouls();
		player.clearCharges();
		if (player.getAgathionId() > 0)
			player.setAgathionId(0);
		final L2Summon summon = player.getPet();
		if (summon != null && !summon.isDead())
		{
			summon.setTarget(null);
			summon.abortAttack();
			summon.abortCast();
			summon.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
			summon.stopAllEffectsExceptThoseThatLastThroughDeath();
		}

		player.setCurrentCp(player.getMaxCp());
		player.setCurrentHp(player.getMaxHp());
		player.setCurrentMp(player.getMaxMp());
		player.getStatus().startHpMpRegeneration();
	}
	catch (Exception e)
	{
		_log.log(Level.WARNING, e.getMessage(), e);
	}
}

protected static final void playerStatusBack(L2PcInstance player)
{
	try
	{
		if(player.isTransformed())
			player.untransform();

		player.setIsInOlympiadMode(false);
		player.setIsOlympiadStart(false);
		player.setOlympiadSide(-1);
		player.setOlympiadGameId(-1);
		player.sendPacket(new ExOlympiadMode(0));

		// Add Clan Skills
		if (player.getClan() != null)
		{
			player.getClan().addSkillEffects(player);
			if (player.getClan().getHasCastle() > 0)
				CastleManager.getInstance().getCastleByOwner(player.getClan()).giveResidentialSkills(player);
			if (player.getClan().getHasFort() > 0)
				FortManager.getInstance().getFortByOwner(player.getClan()).giveResidentialSkills(player);
		}

		// Add Hero Skills
		if (player.isHero())
		{
			for (L2Skill skill : HeroSkillTable.getHeroSkills())
				player.addSkill(skill, false);
		}
		player.sendSkillList();

		// heal again after adding clan skills
		player.setCurrentCp(player.getMaxCp());
		player.setCurrentHp(player.getMaxHp());
		player.setCurrentMp(player.getMaxMp());
		player.getStatus().startHpMpRegeneration();

		if (Config.L2JMOD_DUALBOX_CHECK_MAX_OLYMPIAD_PARTICIPANTS_PER_IP > 0)
			AntiFeedManager.getInstance().removePlayer(AntiFeedManager.OLYMPIAD_ID, player);
	}
	catch (Exception e)
	{
		_log.log(Level.WARNING, "portPlayersToArena()", e);
	}
}

protected static final void portPlayerBack(L2PcInstance player)
{
	if (player == null)
		return;

	if (player.getLastX() == 0 && player.getLastY() == 0)
		return;

	player.teleToLocation(player.getLastX(), player.getLastY(), player.getLastZ());
	player.setLastCords(0, 0, 0);
}

public static final void rewardParticipant(L2PcInstance player, int[][] reward)
{
	if (player == null || !player.isOnline() || reward == null)
		return;

	try
	{
		SystemMessage sm;
		L2ItemInstance item;
		final InventoryUpdate iu = new InventoryUpdate();
		for (int[] it : reward)
		{
			if (it == null || it.length != 2)
				continue;

			item = player.getInventory().addItem("Olympiad", it[0], it[1], player, null);
			if (item == null)
				continue;

			iu.addModifiedItem(item);
			sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
			sm.addItemName(it[0]);
			sm.addNumber(it[1]);
			player.sendPacket(sm);
		}
		player.sendPacket(iu);			
	}
	catch (Exception e)
	{
		_log.log(Level.WARNING, e.getMessage(), e);
	}
}

public abstract CompetitionType getType();

public abstract String[] getPlayerNames();

public abstract boolean containsParticipant(int playerId);

public abstract void sendOlympiadInfo(L2Character player);

public abstract void broadcastOlympiadInfo(L2OlympiadStadiumZone stadium);

protected abstract void broadcastPacket(L2GameServerPacket packet);

protected abstract boolean needBuffers();

protected abstract boolean checkDefaulted();

protected abstract void removals();

protected abstract boolean portPlayersToArena(List<Location> spawns);

protected abstract void cleanEffects();

protected abstract void portPlayersBack();

protected abstract void playersStatusBack();

protected abstract void clearPlayers();

protected abstract void handleDisconnect(L2PcInstance player);

protected abstract void resetDamage();

protected abstract void addDamage(L2PcInstance player, int damage);

protected abstract boolean checkBattleStatus();

protected abstract boolean haveWinner();

protected abstract void validateWinner(L2OlympiadStadiumZone stadium);

protected abstract int getDivider();

protected abstract int[][] getReward();
}

Guest
This topic is now closed to further replies.



  • Posts

    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server! Create your free account here  
    • I've purchased the Samurai interface. Everything went smoothly, and the interface is excellent. Highly recommended!
    • For quick reference, I’ve been using the D12 dice roller when testing dice mechanics—clean design and instant results help a lot. It might give you a solid visual template to work from as you build your own games.
    • 🪙 GoldRush — High Five x20 🪙   A fresh High Five server focused on active progression, fair competition, and a healthy player-driven economy.   GoldRush is built for players who want a fresh spin on our beloved game that is connected to today's world via Web3 marketplace.    🏅 Gold Bar & Marketplace • Gold Bars are part of the server's custom economy — they can be used in Marketplace or Cosmetics shop. • Tokens are optional and used only for server Marketplace features.   ⚙️ Server Rates • EXP: 20x • SP: 20x • Adena: 10x • Normal Drop Chance: 8x • Spoil Chance: 12x • Raid Drop Chance: 3x • Quest Item Drop Amount: 5x • Quest EXP/SP Reward: 10x • Quest Adena Reward: 5x   ✨ Enchant Rates • Max Enchant: Weapons +16 / Armors +12 • +0 to +3 armor / weapon = 100% safe • +0 to +4 full body armor = 100% safe • +4 to +6 = 66% • +7 to +9 = 60% • +10 to +12 = 54% • +13 to +14 = 48% • +15 to +16 = 42%   🛒 Alt+B Services GoldRush includes useful Alt+B services: • GM Shop up to Dynasty • Buffer 1h • Teleports • Drop Search • Rankings   🎒 Auto-Loot • Normal mob drops: auto-loot • Adena: auto-loot • Raid drops: stay on the ground • Herbs: stay on the ground   🧙 Class Progression • 1st and 2nd professions are free with shadow weapon reward. • 3rd profession: 5kk • Auto Learn Skills • Subclass - No Quest • Noblesse - Full Quest     ⚔️ Olympiad • Hero period: 1 week • Olympiad time: 18:00–00:00 server time • Match duration: 5 minutes • Max enchant in Olympiad: +6   🏰 Sieges Castle sieges take place on Sundays at 16:00 and 20:00 GMT+3. The first siege will happen 2 weeks after launch.   🐉 Grand Boss Respawn Queen Ant: 24h + 2h random Core: 30h + 2h random Orfen: 48h + 2h random Baium: 120h + 3h random Antharas: 120h + 24h random Valakas: 120h + 24h random Beleth: 120h + 24h random   ⚔️ Fair Play Bots are strictly forbidden and will result in a ban without warning. Dualbox is limited to 1 box. GoldRush is built around a healthy player-to-player economy. Website : https://www.goldrushpvp.xyz/ Discord : https://discord.com/invite/v3zRZVV6ka Guide of how to make an account on our web3 server!  
    • Patch notes of update v1.0 is done regarding some feedbacks. Added Special Buffs category to the buffer. Queen Cat, Seraphim and Dwarf equipment buffs are now available. Special buffs last 1 hour and can be saved in schemes. Players can now Shift+Click monsters to check drops and spoil directly in-game.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..