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Posted

Good evening.

I give a Project Freya for beginners who might need it.

Fixes have been made from the known to exist here in mxc.

other have fixed by L2J Server, other by me.

 

It has several Custom Config.

I think for Newbies is pretty good, I Online Server with this Project, 90 + people everyday just topzone!

You'll find it quite satisfactory!

I know it is a simple Project, maybe everyone can make a case, but others do not know.

 

NOTE:

In Config need change something.

Need change the " x-y-z in spawn location, and in custom color need a color code, otherwise it leads to trouble Gameserver!!

# Set true for custom spawn location.
CustomSpawn = False

#
SpawnX = 17092

#
SpawnY = 276415

#
SpawnZ = -7553

 

#Author TheEnd
NameColorSystem = False
NameColor = FFF000

# This is the amount of goldbars that a new character starts their character with. 
# Default: 0
StartingGBCount = 50000000
# This is the id of goldbars
# Default : 3470
StartingGBId = 57

 

Inside contains:

 

Geodata & Pathcodes

 

Special:

NPC'S LIKE CHARACTERS.

PHOTOS FROM NPC'S

ΠΑΡΑΔΕΙΓΜΑ:

gatekeeper.png

 

Fixed:

Anti-Phx Announce
Anti-Phx Enchant
Get Clan Skills Without Restart.
Olympiad, Deny Same Ip.
L2phx Critical Error Exploit.
Java Force Bug.
Java CP Exploit.
Olympiad Protection.
Pre frenzy and other shits.
Enchant Bug Fix.
Olympiad Balanced Regen.
Clan Skills in Olympiad Fix.
Oly fake death exploit fix.
MultiSell Bug Fix.
Over Enchant Trade Bug Fix.
Trade bug fix.
Stuck augument fix.
Bug with target Fix.
Disable blessed spiritshots (BSS) for oly.
Bug with symbols.
Black Icon On Multisell Fixed.
Before Oly No Shits.
No Enchant Near Warehouse.
No Enchant In Move.
Flood Protection.

 

Configs:

HopZone Vote Reward Or Topzone ( Link )
Custom Sub Class Level.
Custom starting lvl.
Custom spawn location.
Custom Title On New Characters.
More Subclasses Than 3.
Autoannounce Pk, PvP and All kills.
Flagged Players Can't Use Gatekeeper.
Olympiad Heroes Config.
Banking System ( .deposit .withdraw )
PvP / Pk Reward Item.
Hero Status For PvP Kills ( With Config )
Olympiad, Deny Same Ip Config.
Classes Balances.
Custom Name Color.
Custom Starting GB. ( You can change item )
Clan name to Clan Member Title.
Xp / Sp Reward System.
PK Protection To Low Level Characters.
Take Clan Skills Without Restart.
Banking System.
Welcome message.

 

Events:

TvT Event.

 

Other NPC:

Wedding System. ( L2J Server )

Gm Shop Like Character With Full Items. ID: 36603 ( PHOTO )

Gatekeeper Like Character With All Areas. ID: 36604 ( PHOTO )

Buffer Like Character. ID: 36609 ( PHOTO )

Server Info. ID: 36606 ( PHOTO )

Augmenter Npc Like Character. ID: 36600 ( PHOTO )

Noblesse Manager Like Character. ID: 36608 ( PHOTO )

PvP / Pk Manager Like Character. ID: 36601 ( PHOTO )

Warehouse Manager. ID: 36605 ( PHOTO )

 

DOWNLOAD:

 

Within the Project has all the NPC, Multisell from Gm Shop and such.

The Source is purely on whether you want to build one yourself!

 

You will see a folder on SQL Custom SQL, they do the " Execute Sql " Once you Install the Database to get the NPC.

Posted

Dude is this l2Brick based?I use it and I'd say it looks like it in some points.I know you said L2j but...Anyway I'll test it thanks for share...!

L2J Server Based.

Nothing to do with L2Brick.

 

[GR]:Απλά κλαίω xD

[GR] Γιατί ρε συ?

  • 1 month later...
Posted

It shows an error in Java

=====================

Starting L2J Game Server.

 

Exception in thread "main" java.lang.UnsupportedClassVersionError: com/l2jserve

/gameserver/GameServer : Unsupported major.minor version 51.0

        at java.lang.ClassLoader.defineClass1(Native Method)

        at java.lang.ClassLoader.defineClassCond(Unknown Source)

        at java.lang.ClassLoader.defineClass(Unknown Source)

        at java.security.SecureClassLoader.defineClass(Unknown Source)

        at java.net.URLClassLoader.defineClass(Unknown Source)

        at java.net.URLClassLoader.access$000(Unknown Source)

        at java.net.URLClassLoader$1.run(Unknown Source)

        at java.security.AccessController.doPrivileged(Native Method)

        at java.net.URLClassLoader.findClass(Unknown Source)

        at java.lang.ClassLoader.loadClass(Unknown Source)

        at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)

        at java.lang.ClassLoader.loadClass(Unknown Source)

Could not find the main class: com.l2jserver.gameserver.GameServer.  Program wi

l exit.

 

Server terminated abnormaly

 

 

server terminated

 

Press any key to continue . . .

Posted

gia soy agorina kai sixaritiria gia to server soy to ida kai moy aresai an exeis tin kalosin epidi den gjinete poia me compile to freya mporeis na valis to dikos soy eclipse eki mesa kai to workspace mazh me to server an to exeis fisika apothikevmeno akoma gt prospathw edo kai mia bdomada na kanw compile to freya kai den gjinete den ksero ti exoyn kanei ayt i alli pantos an to kaneis ayto tha boithisis pola pedia kai mena poio poli apoloys , perimeno mia apantisi an mporeis i oxi  gia na kserw efkaristo

Posted

baium missing the  "action" command from html

and you cant press the wake up baium..fix it

also antharas script eror..stuck on status1 didnt go on status 2 to spawn him

btw nice pack  and thanks

  • 1 month later...
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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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