Jump to content

Recommended Posts

Posted

ola etima  to mono problem ine oti otan paei kapoios na kanei add subclass leei oti dn ine diafesimo autin tin stigmi kati tetoio mipos fteei to

"SubClass Without Quests = False"  se True ?

ναι κανε το false -> True και δεν θα έχεις κανένα πρόβλημα

Posted

to ekana alla mou evgale error to game server

25z5fea.png

Sorry για το double post .. πήγαινε στο l2jmod και εκεί που έχει κάτι "x" για νέο starting area βάλε άκυρους αριθμούς και αστο False

και εκεί που λέει color names αστο false και βάλε άκυρους αριθμούς πάλι !

Posted

dn leei new starting area sto l2jmod

ψάξε μέσα στα config στο φάκελο gameserver κάπου θα το βρείς . δεν μπορώ να σε βοηθήσω περαιτέρω δεν το έχω κατεβάσει !
Posted

thank you very much just what I was looking for!

 

but are an bug on this code

# ---------------------------------------------- #

# Hero Status (until restart) for kills System [Author: Mentor] www.teamsrv.net

# ---------------------------------------------- #

# Enabled Hero status for kills? (Default: False)

HeroStatusForKills = True

 

# Kills (PvP + PK) for Hero Status (Default: 20)

HeroStatusForKillsCount = 20

 

# Death for Hero Status removed (Default: 2)

DeleteHeroStatusDeathCount = 2

 

Well, when I kill the a-beep-t of times "20" I get the pj hero status, but when you received the kill the hero status 2 times "DeleteHeroStatusDeathCount = 2" brings out the hero, until there perfect, but if I kill 2 more times with pj you received the hero to the other takes my hero anyway. someone could fix the code or tell me where I fix it? thanks

Posted

can u help me with mana potions please?i press on mana potions and it dont gives mp

 

See if you so

\gameserver\config\l2jmods

 

# ---------------------------------------------------------------------------

# Mana Drugs/Potions

# ---------------------------------------------------------------------------

# This option will enable core support for:

# Mana Drug (item ID 726), using skill ID 10000.

# Mana Potion (item ID 728), using skill ID 10001.

EnableManaPotionSupport = True

 

Players can only use the normal mode, if you're like adm or gm will not give you mana

 

Posted

[share]L2J Server Freya Project + Source by baggoc

Some Update from me  (skill balance , npc buffer, gm-shop fixes, get nobl by pvp, zone farm-raid ) 95% rdy pvp pack and some more. )

Γιατί πάλι μου βγάζει πρόβλημα στην Κονσόλα Game Server ;

Posted

Is freya pack ? I have problem "your protocol is different"

 

ENG:you cant write here English cuz is Gr Section,Btw Just put C6 patch on freya client,after put 1 freya patch put your l2.ini,and you will be ryd.

Guest
This topic is now closed to further replies.



  • Posts

    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..