Jump to content

What's your opinion?  

44 members have voted

  1. 1. What's your opinion?

    • Agree on all
      20
    • What craps,i disagree at all
      9
    • Mxc died already,no chances
      15


Recommended Posts

Posted

ill just rewrite here what i posted long ago on the old post about staff promotions...

 

Just give a chance to old members as nikoloudos/anima and so on its no use for new people to get promoted even if they have knowledge in their position they know nothing about how this forum works and how to react at any given situation simple fact.

Posted

the only thing i dont like is moderation. especially in l2boards all of these months, i was the only one that was moderating these sections, if i am wrong, SHOUT IT. now i cant moderate a shit cause i made a surgery so i want some time to recover (5-10 days more). after this time, i will act like always.

Posted

the only thing i dont like is moderation. especially in l2boards all of these months, i was the only one that was moderating these sections, if i am wrong, SHOUT IT. now i cant moderate a shit cause i made a surgery so i want some time to recover (5-10 days more). after this time, i will act like always.

 

Don't worry I'm here for l2sections ;). Also noone is talking about you(you know what I mean).

Posted

the only thing i dont like is moderation. especially in l2boards all of these months, i was the only one that was moderating these sections, if i am wrong, SHOUT IT. now i cant moderate a shit cause i made a surgery so i want some time to recover (5-10 days more). after this time, i will act like always.

I SHOUT IT! :P
Posted

so on its no use for new people to get promoted even if they have knowledge in their position they know nothing about how this forum works and how to react at any given situation simple fact.

And as i said,that's wrong.Everybody thinks in that way and in final we stay only with staff which the only thing that they do,is to lock/move/ban.Is that can bring the forum at the best?who really believes it?

For this you need only 2-3 guys,not more.

 

Of course as i said again,if you promote a guy because he is experienced and help the forum,of course he can moderate too...who can't..

That's how the forum will get better at my opinion.

 

@wrd in final after of fights etc. i finally understood that if he gets demote,he will make favor to himself o.o .He keeps clean the forum because he has free time or like it. He's okay.

But you must NOT have more guys like wrd. no results

 

who the fck understood me? >:D

 

Posted

And as i said,that's wrong.Everybody thinks in that way and in final we stay only with staff which the only thing that they do,is to lock/move/ban.Is that can bring the forum at the best?who really believes it?

For this you need only 2-3 guys,not more.

 

Of course as i said again,if you promote a guy because he is experienced and help the forum,of course he can moderate too...who can't..

That's how the forum will get better at my opinion.

 

@wrd in final after of fights etc. i finally understood that if he gets demote,he will make favor to himself o.o .He keeps clean the forum because he has free time or like it. He's okay.

But you must NOT have more guys like wrd. no results

 

who the fck understood me? >:D

 

 

You're saying guys are currently just locking/moving.

But you're saying that helping the forum is moderating.

You also say that experienced guys can help the forum.

 

Please interpret the meaning of "help the forum" please cause I'm not really sure what you want.Well, I know what you want but w/e

Posted

You're saying guys are currently just locking/moving.

But you're saying that helping the forum is moderating.

You also say that experienced guys can help the forum.

 

Please interpret the meaning of "help the forum" please cause I'm not really sure what you want.Well, I know what you want but w/e

tard?

 

Help is a word with a general meaning.

You can help by moderating the forum or by sharing or by helping at request help boards.

But if you have all staff members only for moderation,this is sht.

What you didn't understand boy?

 

haters make me famous

who are you? lol

Posted

tard?

 

Help is a word with a general meaning.

You can help by moderating the forum or by sharing or by helping at request help boards.

But if you have all staff members only for moderation,this is sht.

What you didn't understand boy?

 

Nevermind...you don't even know what you're talking about so seems a bit pointless arguing with you.

 

Members are mainly for the shares.Moderators are for making everything in the forum roll correctly.Movings, deletes, locks and providing assistance to members.But you simply have got no idea what takes to be a Moderator and you just try to troll everyone out.Simple as that.

Posted

Nevermind...you don't even know what you're talking about so seems a bit pointless arguing with you.

 

Members are mainly for the shares.Moderators are for making everything in the forum roll correctly.Movings, deletes, locks and providing assistance to members.But you simply have got no idea what takes to be a Moderator and you just try to troll everyone out.Simple as that.

tard?

yes.

 

Take the example kiddo,criticalerror.

He shares,he helps newbies and also he moderate his board!

how simplier want to make it for you?

Posted

yes.

 

Take the example kiddo,criticalerror.

He shares,he helps and also he moderate his board!

how simplier want to make it for you?

 

He's a client mod LOOOOOOOOOOOOOOOOOOOOOOOOOL

Man, you're facing some misunderstanding and miscommunicating problems with this forum.

Client Mods on L2 = Can be OUTNUMBEROUS

 

Shares at LoL = Guides/Skins

 

I've got no clue on making Skins so I'm just preparing guides to share.

I'm cleaning up the board.

I'm assisting everyone into general discussion/marketplace section but you still keep saying I'm doing nothing.There's no way, you're blind :S

Posted

He's a client mod LOOOOOOOOOOOOOOOOOOOOOOOOOL

Man, you're facing some misunderstanding and miscommunicating problems with this forum.

Client Mods on L2 = Can be OUTNUMBEROUS

 

Shares at LoL = Guides/Skins

 

I've got no clue on making Skins so I'm just preparing guides to share.

I'm cleaning up the board.

I'm assisting everyone into general discussion/marketplace section but you still keep saying I'm doing nothing.There's no way, you're blind :S

kk u can request demote now.

gl

Guest
This topic is now closed to further replies.



  • Posts

    • 🏆 UPDATE: CLAN RACE — R$ 300 (PIX in Brazil, or the equivalent in USDT/PayPal) for the first clan ready for World B PvP Worlds opens on Friday, September 25, 19:00 BRT (GMT-3). Everyone starts together, from scratch. The challenge: the first clan with 9 members ready to enter World B wins. Ready = level 51, World C registered and the full C set equipped (weapon, armor and jewelry) with at least 3 attributes on each piece. Only Queen Ant stands between you and World B. Rules: main character only; 9 different people, each on their own PC; the server records the exact time each member became ready. Deadline: October 14. Sign up your clan on our Discord (link on the site): l2mog.com/pvp
    • 🚀 L2-Gold Custom PvP – Beta Test is LIVE! 🚀 Hey guys! We are opening a brand new Custom PvP server and looking for passionate players to help us test it out before the official grand opening! 💥 What we offer: High Rates & Custom PvP Gameplay Custom NPC Buffer, GM Shop & Global GK Balanced classes and epic custom items Interlude with c4 skills 🎁 Beta Rewards: Every active tester who reports bugs or gives feedback will receive Exclusive Custom Rewards on the official launch day! 🛑 No website needed yet! All files, patch, and support are inside our Discord. 🔗 Join Beta Test Here: [https://discord.gg/9qkSxQtTq]
    • "CAN YOU DO A BULGARIAN REVOLUT?" – WE DID. FIRST DRAFT, NO EDITS The request came in short: a photo of a bank card, Bulgaria, Revolut. We said yes and asked the only question that matters – what data. The client was on the road, asked for a couple of hours, then sent the lot: number, expiry, CVV, payment system, bank, cardholder name. Then came the part the client never sees: - ran the number through Luhn – the check digit has to add up, otherwise the card is dead the second anything automated looks at it - matched the BIN to the issuer: Revolut in Bulgaria isn't a "local bank", the cards run through Revolut Bank UAB. The number range has to actually belong there, not just start with the right digit - built the current design, not a five-year-old picture: vertical layout, flat laser print instead of embossing, correct chip module, contactless mark where it belongs - the payment system logo – with the right gradient where the circles overlap and the wordmark sitting exactly where it should. A small thing that kills half the fakes out there - and finally, physics. Plastic has to catch light: a highlight along the edge, a micro-shadow under the chip, a faint fingerprint. A phone shot, not a render Sent the draft for approval. The client looked it over, signed off with zero corrections – final files went out. One pass, no rework. A card is a deceptively simple document. Looks like a rectangle and sixteen digits. In reality it's maths in the number, a tie to the issuer, a current design and light on plastic. Miss any one of the four and the file gets exactly two seconds of attention. Need a card for a specific bank and country? Message us. We'll tell you straight what's realistic for your case – then build it. { all data published with the client's consent} › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #card #photoshop #revolut #case
    • ============================================================               CLExt Classic Interlude: v7.80 ============================================================   01. Fixed ValidateLocation handling and player/client position synchronization. 02. Added protection against invalid coordinates and characters falling under the map. 03. Improved XY/Z position and heading validation. 04. Fixed MoveToLocation and MoveToPawn packet conversion and target validation. 05. Fixed TargetSelected, TargetUnselected and MyTargetSelected packet handling. 06. Improved GeoData Z-location handling and disabled unsafe PathNode modifications. 07. Added ExUserInfoInventoryWeight support. 08. Fixed inventory weight and maximum load synchronization. 09. Fixed incorrect 0% inventory weight after character login. 10. Added automatic inventory weight updates after EnterWorld and inventory changes. 11. Added inventory weight packet spam protection and safe weight caching. 12. Fixed BuyList and SellList inventory, slot and weight synchronization. 13. Improved NPC target and Buy/Sell packet validation. 14. Reworked mail attachment inventory and weight validation. 15. Added all-or-nothing mail attachment receiving and safe retry handling. 16. Fixed stackable mail attachment validation and INT_MAX overflow protection. 17. Improved COD Adena validation and post-mail inventory weight refresh. 18. Improved Warehouse Deposit and Withdraw validation. 19. Added protection against malformed warehouse item counts, DBIDs and amounts. 20. Added warehouse INT_MAX, CItem and pSID validation. 21. Improved warehouse anti-dupe protection. 22. Reworked the HTML Cache system for improved stability and memory usage. 23. Added lazy HTML loading instead of loading ~20,000 files during startup. 24. Fixed HTML Cache startup crashes with large HTML collections. 25. Added thread-safe HTML Cache access and Clear/Reload support. 26. Added bad allocation, invalid HTML and oversized HTML protection. 27. Reduced HTML Cache RAM usage, startup allocations and disk I/O. 28. Added HTML Caching ON/OFF with live HTM loading support. 29. Fixed ToggleCachingHook and added VS2005-compatible live HTML handling. 30. Fixed ShortcutInit processing and skill synchronization order. 31. Improved shortcut item validation, augmentation handling and va_list safety. 32. Added LiveMode Ability Point system. 33. Added inventory-item-based Ability Points with configurable pointItemId. 34. Preserved the original level-based Ability Point system as fallback. 35. Fixed incorrect Ability Point display and inventory synchronization. 36. Improved Ability skill learning and point validation. 37. Improved OfflineShopRestore loading and FakePC/DBID handling. 38. Added safer OfflineShopRestore socket limits and batch processing. 39. Prevented thousands of restore sockets from loading simultaneously. 40. Added delayed, non-blocking OfflineShopRestore after server startup. 41. Improved OnEnterWorld initialization order and stability. 42. Improved inventory weight, SkillList and acquired-skill initialization after login. 43. Added VIP integration to the EnterWorld process. 44. Added safe UserExtData initialization without modifying the native User structure. 45. Improved duplicate Bronch Jewel and equipped-slot protection. 46. Improved Bracelet, Belt, Bronch and general UseItem validation. 47. Improved general packet, UserSocket, User, pSD and Creature validation. 48. Added safer INT32/INT64 packet handling and malformed-packet protection. 49. Improved L2Server startup memory usage and lazy resource loading. 50. Reduced unnecessary startup allocations. 51. Improved account-only KeyEngine authentication and remote account validation. 52. Removed account expiration-time requirements. 53. Added updater/restart design without requiring CLExtUpdate.exe. 54. Improved CLIEXT HWID, shared-memory and client/server version validation. 55. Improved ReadFile/WriteFile hooks and MemoryProtector handling. 56. Added UoPilot and Extreme Injector detection handling. 57. Reworked VIP point loading, saving and database synchronization. 58. Fixed VIP Level 0 initialization and first VIP activation. 59. Fixed vip.htm activation after login and from party-shared points. 60. Fixed VIP points being incorrectly reset before successful activation. 61. Improved VIP progression from Level 1 through Level 7. 62. Added proper VIP Level 7 MAX/DONE behavior with no Level 8 requirement. 63. Disabled further VIP point collection after reaching maximum level. 64. Reworked VIP BonusInfo/ReceiveVipInfo packet synchronization. 65. Fixed VIP tier, points, duration and level requirement packet fields. 66. Added VIP duration, tier, point and User validation protections. 67. Added safer 64-bit VIP EXP and party EXP calculations. 68. Preserved subclass maximum EXP protection. 69. Improved ItemDataEx validation during character loading. 70. Fixed augmentation loss during login, relog and server restart. 71. Added safe restoration of augmentation IDs directly from the database. 72. Added CItem, pSID, pExItem and User validation during ItemDataEx loading. 73. Improved Shadow Item mana and item lifetime loading. 74. Preserved item protection timeout data during character loading. 75. Added augmentation loading diagnostics and protected valid augmentation data. 76. Preserved database value 0 for genuinely non-augmented items. 77. Added RaidBoss Status synchronization with the World Map. 78. Fixed alive/dead RaidBoss status updates after spawn and death. 79. Added RaidBossStatus as the source of truth for RaidBoss map packets. 80. Fixed RaidBoss map status synchronization after server/database loading.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..