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[Guide]Kog Maw


RєVєnGeR^

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It's not actually a guide , its more a build with some tactics that i want to have a better discussion so we can all make this better.Somehow like wiki works.Champion we will be featuring is the Mouth of Abyss , Kog Maw

 

 

96.jpg

 

 

 

 

 

When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker -- now fastened to Runeterra -- drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.

 

The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, an enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer...on the Fields of Justice.

 

'If that's just hungry, I don't want to see angry.' --Tryndamere, the Barbarian King

 

 

 

STATS and SKILLS

 

 

 

 

Damage 46 (+3 / per level)

Health 440 (+84 / per level)

Mana 255 (+40 / per level)

Move Speed 305

Armor 10 (+3.5 / per level)

Spell Block 30 (+0 / per level)

Health Regen 1 (+0.11 / per level)

Mana Regen 1.5 (+0.14 / per level)

 

 

 

 

96-5.gif  Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.

 

 

96-1.gif  Passive: Increases Kog'Maw's Attack Speed. Active: Kog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's Armor and Magic Resist for 4 seconds.

Passive: Increases Attack Speed by 10/15/20/25/30%.

 

Active: Kog'Maw launches a corrosive projectile which deals 60/110/160/210/260 (+0.7) magic damage and reduces the target's Armor and Magic Resist by 5/10/15/20/25 for 4 seconds.

 

Cost

    60/60/60/60/60 Mana

Range

    625

 

 

96-2.gif  Kog'Maw's attacks gain range and deal a percent of the target's maximum health as physical damage.

Kog'Maw's attacks gain 130/160/190/220/250 range and deal additional magic damage equal to 2/3/4/5/6% (+0.01)% of the target's maximum Health (Max: 100 Damage vs Monsters). Lasts //// seconds.

 

Cost

    50/50/50/50/50 Mana

Range

    530

 

 

96-3.gif  Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.

Kog'Maw launches ooze which deals 60/110/160/210/260 (+0.7) magic damage to enemies it passes through.

 

Additionally, it leaves a trail which slows enemies by 28/36/44/52/60% for 4 seconds.

 

Cost

    80/90/100/110/120 Mana

Range

    10000

 

 

96-4.gif  Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.

Kog'Maw fires artillery from a great distance. After a short delay, the artillery falls dealing 80/120/160 (+) (+0.3) magic damage and reveals targets for 4 seconds (deals 150% bonus damage to Champions).

 

Each subsequent Living Artillery in the next 6 seconds costs 40/40/40 additional mana (Max 200).

 

Cost

    40/40/40 Mana

Range

    1200

 

 

 

 

Item Build

 

My opinion is that you MUST play KOG as a high pusher / farmer etc.You will be enjoying a GREAT attack speed , and with runes etc you wont have huge mana issues mostly at early game so you can push your lane (mid) even better.Thats why i prefer taking this items.

 

 

1055.gif

 

3006.gif

 

Then you may go asap for

 

3126.gif

 

3031.gif

 

Then its up to you what you will go for.With this items you should be ok then may you go for a phantom dancer or something to tight your defence a bit.

 

 

 

Runes / Masteries

 

You should go for CDR% , Mana Regen , Armor Penetration and Healt and for Masteries i play 9/0/21 , both according to this video where you can see about them.

 

 

 

 

 

TipS

 

You should play mid lane.You must care so much about farming and lowering your enemy at the same time because you will soon have the chance at lvl6 to start ragin at them.You should do combos like slow + 2nd that gives range to low your target (with ulty at the start too) and when he will rush away make sure you have mana to cast your ulty.

 

ALWAYS think like you are 1 step further.Imagine and think where the enemy may run and cast your ulty there.Kill him while he run thats the best of KOG's.

 

Use your passive wiselly , may leed to your team wins a teamfight or also score some kills and not stay away of the game and farm bcuz of the deaths.Always help your team mates with your passive as well.

 

 

You may play Kog Maw hybrid as well , its a nice and interesting option , thats how i used to play him.

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AP Kog for the win.He's fckin' amazing with his ulti if he's played correclty with Ability Power Building.He's almost impossible to be killed.

Hybrid ad-ap is the best choise for me as you will notice reading the tips
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AP Kog for the win.He's fckin' amazing with his ulti if he's played correclty with Ability Power Building.He's almost impossible to be killed.

Right i agree with Revenger better hybrid cause of ulty don't take many ap :/
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The masteries for kog maw should be 19-0-11...for AD and 9-0-21 for Ap.

also if you go ad you should start with boots and 3 pots and not with doran's blade..

makes you more viable in bot lane.

make sure to grab 1st item wit's end-> bloodthirster-> dancers ->gg

 

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The masteries for kog maw should be 19-0-11...for AD and 9-0-21 for Ap.

also if you go ad you should start with boots and 3 pots and not with doran's blade..

makes you more viable in bot lane.

make sure to grab 1st item wit's end-> bloodthirster-> dancers ->gg

 

 

Your starting item as an AD carry depends on your support. If you have a support that can keep your HP up (Taric, Sona, Soraka etc) you should start with Doran's Blade to last hit more easily. If your support's got no heal (Janna, Leona, Nunu etc) you can start with 3 healings + boots or cloth armor + 5 healings

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