Jump to content

Recommended Posts

  • 1 month later...
Posted (edited)

I can't get it to work on itemsname-e.dat... Using Official system folder... Anyone else having trouble with it?

 

 

|--> l2encdec.exe

|   | 
|   | C:\L2FileEdit\L2FileEdit\temp>"c:\l2fileedit\l2fileedit\data\l2encdec\l2encdec.exe" -s itemname-e.dat dec-itemname-e.dat 
|   | L2FileEditFix mode [0]
|   | L2FileEditFix mode [0] = Result == -1
|   | L2FileEditFix mode [1]
|   | L2FileEditFix mode [1] = Result == 0
|   | L2FileEditFix : End
|-->--------------------
|   Создание файла: ItemName-e.txt
|
|--> l2disasm.exe
|   | 
|   | C:\L2FileEdit\L2FileEdit\temp>"c:\l2fileedit\l2fileedit\data\l2asm-disasm\l2disasm.exe" -d itemname-e.ddf -e itemname-e-new.ddf dec-itemname-e.dat itemname-e.txt 
|   | 
|   | hL2disasm 1.4.1 by M.Soltys (aka DStuff).
|   | 
|   | File scan error:
|   |   row: 1 / 30921
|   |   field: 3 / 39 (name: description)
|   | 
|-->--------------------
|-  Не удалось создать файл: ItemName-e.txt
===========================================
Edited by ShibSta
Posted

I want edit the l2.ini of official server NA, but after of that l2.exe was executed closes it the process immediately. Someone can help me with this? or i am doing bad?

Posted

new itemname struct:

 

 

//sakaszli power
FS = "\t"; 
HEADER = 1; 
RECCNT = -1; 
MTXCNT_OUT = 1; 
MATCNT_OUT = 1; 
ORD_IGNORE = 0; 

   UINT id;
   UNICODE name; 
   UNICODE add_name; 
   ASCF description; 
   INT popup;
   INT SetItemGrp_id;
   INT Unk;
   UNICODE L2Font;
}
 
 
Posted

skillgrp.dat

//Sakaszli power
FS = "\t";
HEADER = 1;
RECCNT = -1 ;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;


{
UINT skill_id;
UINT skill_level;
UINT oper_type;
UINT UNK_0;
UINT mp_consume;
UINT cast_style;
INT cast_range;
UINT UNK_1;
FLOAT hit_time[3];
INT is_magic;
UINT UNK_2[3];
INT newCounter;
INT newCounter2;


UNICODE ani_char[newCounter];
UNICODE desc[newCounter];
UNICODE icon_name;
UNICODE icon_name2;
UINT extra_eff;
UINT is_ench;
UINT ench_skill_id;
UINT hp_consume;
ASCF nonetext1;
INT UNK_3[4];
ASCF nonetext2;
}

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Lineage2 Freya High Five @ Reshade with fog and rain etc @ Gracia final epilogue atmosphere   this reshade will eat lots of GPU power 50% or more of an RTX 3060 so be carefull depending on what effects are activated and their settings will eat even more GPU recomended 60hz monitor settings and via nvidia panel in Lineage2 game profile vsync settings to on effects are set up till film deck and the rest are not used but still working again this can eat alot of GPU Don't overheat GPU this is for freya high five but might work on others too copy in the  System  folder the folder  reshade-shaders  and the files  d3d9.dll  ReShade.ini  ReShadePreset.ini  ReShade.log  CccDddCcc.ini insert opens the menu and delete is on and of some settings need  ctrl + left click  to be changed   making another profile will reset the not activated effects to their default values so just copy the profile  CccDddCcc  and rename if needed also something needs to be closed from settings in game menu, the blur at distance and advanced shaders but keeping the advanced water effects all reflections   for those that don't like the h5 look of the sky and the red fog and rain and ambien red at night on all maps well if we want the cool gracia final epilogue back then we need to do this rename the  Maps  folder to Mapsretail or whatever copy the  Maps  folder from gracia final epilogue to h5 also we need the  L2_Skies.utx  from gracia final epilogue  Textures  folder to be replaced and also we need to do the same to the files  timeenv0.int  timeenv1.int  timeenv2.int  timeenv3.int  found in  system  folder   another setting that will probably be needed but not really tested out is to open file  option.ini  from  system  folder and add cachesize like this   [FirstRun] FirstRun=2   [Engine.GameEngine] CacheSizeMegs=512   also maybe is good to change those to 4.000000   [ClippingRange] Terrain=4.000000 Actor=4.000000 StaticMesh=4.000000 StaticMeshLod=4.000000 Pawn=4.000000       sorry bad english   https://mega.nz/file/aRNXxDrQ#mbxrNERBtW0XEEezK6w8-86oZWuX1k6NgtR6RZWKRVM    
    • Thanks, tho if possible let's lock the topic. I decided to finish up myself as I only created this to save up my time, but seems that while waiting for prop dev. finished myself.
    • Plus he have Discord where using Celestine, Nightwolf and others names to ensure that he is legit, what a looser, that's why mxc have bad reputation, coming here is like 50/50 get scammed.
    • Greetings, MaxCheaters community! We are the development team behind projects like AdenLand, Classic GvE, TinyEssence, PvPEssence, and several others. Over the years of managing high-traffic servers, we’ve built our own ecosystem of tools for datapack and client editing, simply because standard software often failed to meet our production needs or was too slow. Today, we are opening access to these professional solutions for our colleagues in the dev scene. You can explore our suite of editors and utilities here: 👉 https://la2.tools/ Why choose our tools? Battle-Tested: This software is used daily to maintain and update our own live projects. Efficiency: Designed to automate routine tasks that usually take hours or even days. Stability: Built to handle complex client/server structures where generic tools often crash. We are ready to provide consultations on integrating these tools into your development workflow to make your process faster and more secure.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..